Mega Man Unlimited Maker mod

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DanShark09
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Mega Man Unlimited Maker mod

Post by DanShark09 » Mon Jan 25, 2021 12:40 am

there are some things I wanted to be added to Mega Man Maker, but it was deconfirmed, so i was talk,someone can make a mod of Mega Man Maker with things of Mega Man Unlimited like:

Z-Prototype
The character i most wanted to Mega Man Maker, the gameplay would be completely diferent.

Weapons
Comet Dash,Yoku attack and others i wanted to Mega Man Maker.

Tiles
i just want some tiles

Someone who make mods try to make this,I would be grateful.

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UlticraftMTT
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Re: Mega Man Unlimited Maker mod

Post by UlticraftMTT » Mon Jan 25, 2021 5:20 am

Fangame content was never deconfirmed by the devs, though it probably won't be in Mega Man Maker until they do all of the spinoff content (MM&B, RM&F:CFTF, Wily Wars, DWR-V GB, DOS 1 and 3 if we're really stretching it). It would also require permission from the original fangame's developers likely as well.

Z-Prototype would probably count as X content, though.

Also modding is currently impossible with 1.7 due to Mega Man Maker being updated to GMS 2.3, which the Undertale Mod Tool (The mod tool most MMM Mod creators use) doesn't support yet, so the mod would have to be done in 1.6.3. Adding characters has been said by the devs to be incredibly hard on its own so modding a full character in might be even harder. If Z-Prototype were to be in a Mega Man Maker mod, it would probably be a Bass reskin or something of that nature.

I also don't know if it's possible to mod weapon damage. In the First Impact mod, there was a triple Shadow Blade, so that's definitely possible, but i don't know about damage. I heard someone (i believe Croby or Red1) say that you could modify the weapon energy usage, but they weren't sure about damage.
creator of Mega Man Maker Plus, 1/2/9/10 SFX Mod, and the (other) Game Boy mod

Coming eventually:
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Happy APPY
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Re: Mega Man Unlimited Maker mod

Post by Happy APPY » Tue Jan 26, 2021 8:55 am

UlticraftMTT wrote:
Mon Jan 25, 2021 5:20 am
shortened
I never thought modding a full character was possible, I think a Z-Prototype skin would be over Roll since she has the melee sword(broom) attack thing, thats if undertale mod tool is updated to work in GMS 3 and 1.7 mods can be made in the future.
The weapon nobody cares about, nobody likes, and nobody wants anything to deal with.
I'm not liked by anyone.

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UlticraftMTT
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Re: Mega Man Unlimited Maker mod

Post by UlticraftMTT » Tue Jan 26, 2021 3:44 pm

Happy APPY wrote:
Tue Jan 26, 2021 8:55 am
UlticraftMTT wrote:
Mon Jan 25, 2021 5:20 am
shortened
I never thought modding a full character was possible, I think a Z-Prototype skin would be over Roll since she has the melee sword(broom) attack thing, thats if undertale mod tool is updated to work in GMS 3 and 1.7 mods can be made in the future.
There was actually a Roll over Bass mod back in 1.5, and Super Mega Man Maker modded X over Mega Man.
creator of Mega Man Maker Plus, 1/2/9/10 SFX Mod, and the (other) Game Boy mod

Coming eventually:
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DanShark09
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Re: Mega Man Unlimited Maker mod

Post by DanShark09 » Wed Jan 27, 2021 7:04 pm

UlticraftMTT wrote:
Mon Jan 25, 2021 5:20 am
Fangame content was never deconfirmed by the devs, though it probably won't be in Mega Man Maker until they do all of the spinoff content (MM&B, RM&F:CFTF, Wily Wars, DWR-V GB, DOS 1 and 3 if we're really stretching it). It would also require permission from the original fangame's developers likely as well.

Z-Prototype would probably count as X content, though.

Also modding is currently impossible with 1.7 due to Mega Man Maker being updated to GMS 2.3, which the Undertale Mod Tool (The mod tool most MMM Mod creators use) doesn't support yet, so the mod would have to be done in 1.6.3. Adding characters has been said by the devs to be incredibly hard on its own so modding a full character in might be even harder. If Z-Prototype were to be in a Mega Man Maker mod, it would probably be a Bass reskin or something of that nature.

I also don't know if it's possible to mod weapon damage. In the First Impact mod, there was a triple Shadow Blade, so that's definitely possible, but i don't know about damage. I heard someone (i believe Croby or Red1) say that you could modify the weapon energy usage, but they weren't sure about damage.
yeah, about the tiles, that can be reskined on MM10 tiles

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UlticraftMTT
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Re: Mega Man Unlimited Maker mod

Post by UlticraftMTT » Wed Jan 27, 2021 7:20 pm

DanShark09 wrote:
Wed Jan 27, 2021 7:04 pm
UlticraftMTT wrote:
Mon Jan 25, 2021 5:20 am
Fangame content was never deconfirmed by the devs, though it probably won't be in Mega Man Maker until they do all of the spinoff content (MM&B, RM&F:CFTF, Wily Wars, DWR-V GB, DOS 1 and 3 if we're really stretching it). It would also require permission from the original fangame's developers likely as well.

Z-Prototype would probably count as X content, though.

Also modding is currently impossible with 1.7 due to Mega Man Maker being updated to GMS 2.3, which the Undertale Mod Tool (The mod tool most MMM Mod creators use) doesn't support yet, so the mod would have to be done in 1.6.3. Adding characters has been said by the devs to be incredibly hard on its own so modding a full character in might be even harder. If Z-Prototype were to be in a Mega Man Maker mod, it would probably be a Bass reskin or something of that nature.

I also don't know if it's possible to mod weapon damage. In the First Impact mod, there was a triple Shadow Blade, so that's definitely possible, but i don't know about damage. I heard someone (i believe Croby or Red1) say that you could modify the weapon energy usage, but they weren't sure about damage.
yeah, about the tiles, that can be reskined on MM10 tiles
That is true
creator of Mega Man Maker Plus, 1/2/9/10 SFX Mod, and the (other) Game Boy mod

Coming eventually:
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