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Mega Man Unlimited Maker mod

Posted: Mon Jan 25, 2021 12:40 am
by DanShark09
there are some things I wanted to be added to Mega Man Maker, but it was deconfirmed, so i was talk,someone can make a mod of Mega Man Maker with things of Mega Man Unlimited like:

Z-Prototype
The character i most wanted to Mega Man Maker, the gameplay would be completely diferent.

Weapons
Comet Dash,Yoku attack and others i wanted to Mega Man Maker.

Tiles
i just want some tiles

Someone who make mods try to make this,I would be grateful.

Re: Mega Man Unlimited Maker mod

Posted: Mon Jan 25, 2021 5:20 am
by UlticraftMTT
Fangame content was never deconfirmed by the devs, though it probably won't be in Mega Man Maker until they do all of the spinoff content (MM&B, RM&F:CFTF, Wily Wars, DWR-V GB, DOS 1 and 3 if we're really stretching it). It would also require permission from the original fangame's developers likely as well.

Z-Prototype would probably count as X content, though.

Also modding is currently impossible with 1.7 due to Mega Man Maker being updated to GMS 2.3, which the Undertale Mod Tool (The mod tool most MMM Mod creators use) doesn't support yet, so the mod would have to be done in 1.6.3. Adding characters has been said by the devs to be incredibly hard on its own so modding a full character in might be even harder. If Z-Prototype were to be in a Mega Man Maker mod, it would probably be a Bass reskin or something of that nature.

I also don't know if it's possible to mod weapon damage. In the First Impact mod, there was a triple Shadow Blade, so that's definitely possible, but i don't know about damage. I heard someone (i believe Croby or Red1) say that you could modify the weapon energy usage, but they weren't sure about damage.

Re: Mega Man Unlimited Maker mod

Posted: Tue Jan 26, 2021 8:55 am
by Happy APPY
UlticraftMTT wrote:
Mon Jan 25, 2021 5:20 am
shortened
I never thought modding a full character was possible, I think a Z-Prototype skin would be over Roll since she has the melee sword(broom) attack thing, thats if undertale mod tool is updated to work in GMS 3 and 1.7 mods can be made in the future.

Re: Mega Man Unlimited Maker mod

Posted: Tue Jan 26, 2021 3:44 pm
by UlticraftMTT
Happy APPY wrote:
Tue Jan 26, 2021 8:55 am
UlticraftMTT wrote:
Mon Jan 25, 2021 5:20 am
shortened
I never thought modding a full character was possible, I think a Z-Prototype skin would be over Roll since she has the melee sword(broom) attack thing, thats if undertale mod tool is updated to work in GMS 3 and 1.7 mods can be made in the future.
There was actually a Roll over Bass mod back in 1.5, and Super Mega Man Maker modded X over Mega Man.

Re: Mega Man Unlimited Maker mod

Posted: Wed Jan 27, 2021 7:04 pm
by DanShark09
UlticraftMTT wrote:
Mon Jan 25, 2021 5:20 am
Fangame content was never deconfirmed by the devs, though it probably won't be in Mega Man Maker until they do all of the spinoff content (MM&B, RM&F:CFTF, Wily Wars, DWR-V GB, DOS 1 and 3 if we're really stretching it). It would also require permission from the original fangame's developers likely as well.

Z-Prototype would probably count as X content, though.

Also modding is currently impossible with 1.7 due to Mega Man Maker being updated to GMS 2.3, which the Undertale Mod Tool (The mod tool most MMM Mod creators use) doesn't support yet, so the mod would have to be done in 1.6.3. Adding characters has been said by the devs to be incredibly hard on its own so modding a full character in might be even harder. If Z-Prototype were to be in a Mega Man Maker mod, it would probably be a Bass reskin or something of that nature.

I also don't know if it's possible to mod weapon damage. In the First Impact mod, there was a triple Shadow Blade, so that's definitely possible, but i don't know about damage. I heard someone (i believe Croby or Red1) say that you could modify the weapon energy usage, but they weren't sure about damage.
yeah, about the tiles, that can be reskined on MM10 tiles

Re: Mega Man Unlimited Maker mod

Posted: Wed Jan 27, 2021 7:20 pm
by UlticraftMTT
DanShark09 wrote:
Wed Jan 27, 2021 7:04 pm
UlticraftMTT wrote:
Mon Jan 25, 2021 5:20 am
Fangame content was never deconfirmed by the devs, though it probably won't be in Mega Man Maker until they do all of the spinoff content (MM&B, RM&F:CFTF, Wily Wars, DWR-V GB, DOS 1 and 3 if we're really stretching it). It would also require permission from the original fangame's developers likely as well.

Z-Prototype would probably count as X content, though.

Also modding is currently impossible with 1.7 due to Mega Man Maker being updated to GMS 2.3, which the Undertale Mod Tool (The mod tool most MMM Mod creators use) doesn't support yet, so the mod would have to be done in 1.6.3. Adding characters has been said by the devs to be incredibly hard on its own so modding a full character in might be even harder. If Z-Prototype were to be in a Mega Man Maker mod, it would probably be a Bass reskin or something of that nature.

I also don't know if it's possible to mod weapon damage. In the First Impact mod, there was a triple Shadow Blade, so that's definitely possible, but i don't know about damage. I heard someone (i believe Croby or Red1) say that you could modify the weapon energy usage, but they weren't sure about damage.
yeah, about the tiles, that can be reskined on MM10 tiles
That is true