Download + changelog: https://megamanmaker.com/
Mirror: https://www.mediafire.com/file/7tmsywp4 ... 3.zip/file
Of course, you can also auto-update if you've already downloaded an earlier version.
-Significantly reduced lag when building large levels online.
-Crabbot starts moving in the wrong direction. The fix for this does not apply to levels made in previous versions.
-Mechakkero moves in the air even when not jumping. This can result in collision problems. The fix for this does not apply to levels made in previous versions.
-Mash Burner on connected screens can respawn with the wrong sprite when walking.
-Kaona Geeno's head will fall off when teleporting into a section above you.
-Mash Burner reacts improperly when hit and killed by ice weapons.
-Horizontal Time Bombs appear to block water in the editor whereas they don't in-game.
-When a Bari III head is near the top of the screen and you screen transition downward, the head may crush the body pieces below it.
-Big Fish reflects its weaknesses when frozen by Ice Slasher.
-When screen transitioning on top of a Sheep Block, it may fail to make surrounding blocks disappear.
-Mash Burner does not explode into flames when hit by shockwaves of explosions or certain explosive weapons.
-Kakinba Tank will shoot multiple projectiles when time slow is used.
-Jewel Satellite's reflected projectiles do not break weapon blocks of same type, dust blocks or chill blocks.
-Shine makes you take no damage from being hit by Bounce Man's fists.
-Bounce Man's body parts when split by his weakness no longer get destroyed by charge kick.
-Bounce Man's body parts when split get destroyed by weapons such as: Charge kick, top Spin and Oil Slider (when riding it).
-Wheel Cutter is 1 pixel away from the wall when climbing by itself.
-Proto Man's shield reflects Electriri's electric barrier.
-Mash Burner does not spawn his topsolid and flame when transitioning the screen while Flash Stopper is activated.
-Mash Burner does not properly go in the set direction when walking right after being killed by Flash Stopper and reentering the screen.
-The horizontal position that Pile Driver sends you back to upon hitting a wall is slightly inconsistent.
-Recents selection wheel will display Mets in empty sections which have yet to be populated.
-2x1 Weapon barriers do not update their colours when switching characters when the buster is the selected weapon.
-The animation of Hot Dog's fireballs is unaffected by Flash Stopper and Time Slow.
-Endless water 2 and 3 descriptions are swapped.
-Kaona Geeno's head teleports to its starting position if it falls after spawning.
-Wheel Cutter stops early while riding it for solid collision and key doors leaving a space between the ceiling and mega man's head.
-Wheel Cutter has a strange jitter when standing half on a solid and half on a ladder when trying to climb up a wall.
-Weapon locking does not work for Multi Bosses when the first placed boss does not drop any weapon.
-Level Card boss icon is wrong when: Sheep, Pump, Blast or Bounce Man are the last boss in a stage after removing another boss.
-Objects which reflect player projectiles reflect Mirror Buster instead of creating a projectile.
-Mirror Buster creates a projectile for projectile explosions.
-Crystal Eye does not make projectiles when it hits Crunch Don's hammer hitbox.
-In the editor, water appears to go through conveyor belts, whereas it does not in-game.
-When hosting a large level in multiplayer editing using the Direct IP method, it may overload the network socket and disconnect newly joined players.