Version 1.1.3

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WreckingPrograms
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Version 1.1.3

Post by WreckingPrograms » Sat Nov 04, 2017 4:00 pm

Fixed the blurriness issue that prevented some people from playing the game entirely, and applied some minor bug fixes as well.

Download: https://megamanmaker.com/
Mirror: http://www.mediafire.com/file/ty14nrsm7 ... v1_1_3.zip

Changelog:
Fixed bugs:
-The game is blurry on certain devices
-Ice Man and Time Man can only break weapon blocks, not weapon barriers
-Bomb Man cannot break weapon blocks or barriers
Created this game, I guess.

Slash7
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Re: Version 1.1.3

Post by Slash7 » Sat Nov 04, 2017 4:34 pm

Enter key some times does not function
Bassnium Z - 325076 Part 1, 325079 Part 2; 324724 entire level but long loading time

310710 GET DEM KEYZ
302538 Construction Factory
183547 Area MD1 - Metroidvania based level

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Tails_doll25YTofficial
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Re: Version 1.1.3

Post by Tails_doll25YTofficial » Sat Nov 04, 2017 7:33 pm

I'm sad because every time an update comes out my heart skips a beat because i'm hoping for multiple bosses.
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IrateChocobo
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Re: Version 1.1.3

Post by IrateChocobo » Sat Nov 04, 2017 8:13 pm

I'm sad everytime an update comes out that we still cannot create a progressive level with weapon updates that are collected as power-ups as the level progresses. Since it's not really feasible for us to build an entire game where the player must choose what order to fight the Robot Masters, a feature such as this would be FANTASTIC! HOWEVER, the updates since MM v. 1.1.0 (and beyond) have been a blessing!!! Keep up the good work, and we all look forward to new bosses, enemies, weapons, blocks, etc...

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TREMIC1
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Re: Version 1.1.3

Post by TREMIC1 » Sat Nov 04, 2017 8:30 pm

Give 'em time guys. They are pretty much aware of both of these suggestions I'm sure. Plus major update just came out so they probably want some breathing room before adding additonal major features

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Deminutive
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Re: Version 1.1.3

Post by Deminutive » Sat Nov 04, 2017 8:41 pm

Just keep on the good work, lads
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OctoDude
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Re: Version 1.1.3

Post by OctoDude » Wed Nov 08, 2017 9:31 pm

Can't wait for the next update! I really want to see what comes next!

MM4Ever
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Re: Version 1.1.3

Post by MM4Ever » Thu Nov 16, 2017 6:51 pm

I'm just sad that they still haven't added an option I requested in the Discord long ago about to letting makers select which weapon buffs I want enabled / disabled. As someone who wanted a more classical MegaMan experience, I find a lot of these buffs to be simply overpowered and would like the option to disable certain ones (Charge Kick's Double Jump and Wind Storm's buffs being the worst offenders as they render assist weapons like Rush Coil obsolete). Hard Knuckle is pretty broken now too as it can just keep assaulting an enemy with a single shot until it dies. And the range on Hyper Bomb is pretty nuts too.

I'd love to make stages where everything isn't so broken that I'm forced to make them all Buster Only.

We really need to stop power creep before it gets any more out of hand, I feel like adding debuff settings much like how you can enable / disable charging and sliding would be a good compromise.

LeonardMan
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Re: Version 1.1.3

Post by LeonardMan » Mon Nov 20, 2017 4:45 pm

MM4Ever wrote:
Thu Nov 16, 2017 6:51 pm
I'm just sad that they still haven't added an option I requested in the Discord long ago about to letting makers select which weapon buffs I want enabled / disabled. As someone who wanted a more classical MegaMan experience, I find a lot of these buffs to be simply overpowered and would like the option to disable certain ones (Charge Kick's Double Jump and Wind Storm's buffs being the worst offenders as they render assist weapons like Rush Coil obsolete). Hard Knuckle is pretty broken now too as it can just keep assaulting an enemy with a single shot until it dies. And the range on Hyper Bomb is pretty nuts too.

I'd love to make stages where everything isn't so broken that I'm forced to make them all Buster Only.

We really need to stop power creep before it gets any more out of hand, I feel like adding debuff settings much like how you can enable / disable charging and sliding would be a good compromise.
I only half-agree with you. On one hand, weapons like Hard Knuckle were already good to begin with, so "don't fix what's not broken" applies here. But on the OTHER hand, every Mega Man game (except MM4 and MM9) has at least one weapon that's poorly balanced and thus useless. Hyper Bomb, Atomic Fire, Spark Shock, most MM5 weapons, Blizzard Attack, Plant Barrier... and in those particular cases you want them at least slightly buffed so they don't turn completely useless. Going back to the Hyper Bomb example, maybe not as much explosion range but keep the buff where it explodes on contact with the enemy. Those weapons that were completely useless in the originals NEED to be buffed in some way, or people will never use them.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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Gravitrax64
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Re: Version 1.1.3

Post by Gravitrax64 » Tue Dec 05, 2017 4:00 am

For some reason, my copy won't let me on the server. It says that it "could not connect to the server" and its been saying that for a while! Someone please help!
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Royalguard
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Re: Version 1.1.3

Post by Royalguard » Tue Dec 05, 2017 6:14 am

Gravitrax64 wrote:
Tue Dec 05, 2017 4:00 am
For some reason, my copy won't let me on the server. It says that it "could not connect to the server" and its been saying that for a while! Someone please help!
If you have some sort of problem getting the game to run, you are more likely to get a response if you post in the General Discussion section of the forum.

If the problem has some sort of error message or error code attached to it, you should also make a post in the Bug Reports section of the forum.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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