Version 1.3.3

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WreckingPrograms
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Version 1.3.3

Post by WreckingPrograms » Mon Apr 02, 2018 7:31 pm

Version 1.3.3 is released. Tons of bugfixes and some changes, but nothing too major.

Download + changelog: https://megamanmaker.com/
Mirror: http://www.mediafire.com/file/wlb14nslk ... v1_3_3.zip

Of course, you can also auto-update if you've already downloaded an earlier version.

Changelog:
New Features
-You can now press Ctrl + V in the online menu when entering a search term or level ID, to quickly paste whatever text you have copied.


Changes
-Improved Skull Man's description.
-Minor tutorial dialogue changes to account for multiple characters.
-Water Wave can now destroy Flame Pillars when it's underwater or a drop.
-The night theme in the editor has a different scroll bar color.


Fixed Bugs
-Creating a level with just a boss arena, then playing it through the editor causes some problems.
-Rolling Drills can destroy blocks around them before they spawn.
-Weapon Capsules sometimes have the wrong color when switching characters.
-Weapon Capsules have incorrect icons for Proto Buster, Bass Buster, Proto Coil, Proto Jet and Treble Boost.
-Switching weapons while in the Treble Boost transformation, then dashing or climbing can lock up your controls.
-If you spawn directly on top of a Ring or Coil Platform, you fall through.
-If you shoot Bass Buster on a ladder, then hold left or right, you can move horizontally.
-If you shoot Bass Buster on a ladder right under a ceiling, then hold up and shoot, then mash jump with double jump enabled, you can clip inside.
-Water sometimes flows through terrain.
-When asked to place terrain in a new section in the tutorial, the section on the left and diagonal sections do not count.
-Brain Break creates a duplicate of itself when hit by Gravity Hold.
-Minoans do not spawn properly when coming from above.
-If you scroll a frozen Fire Pillar off screen, then come back, it leaves its collision behind for a short while.
-Rolling Drills can destroy terrain slightly off screen.
-Yambows stop at moving platforms.
-Magnet Missile doesn't home in on Wall Blasters properly.
-When grabbing a ladder while on a jumpthrough moving platform, there can be horizontal displacement.
-Girees can travel along Item-1, 2 and 3.
-Telly spawners can spawn Tellies before Mega Man spawns.
-Weapon Blocks, Weapon Barriers and Weapon Capsules display an incorrect icon when your weapon is set to Nothing.
-When killing a Pukapucker base, then respawn it while the head is still on screen, the head becomes attached to the new base.
-Water Wave can be fired through walls when hugging them.
-Whopper still animates during Flash Stopper or when the game is paused.
Created this game, I guess.

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8JKN4
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Re: Version 1.3.3

Post by 8JKN4 » Mon Apr 02, 2018 7:37 pm

The mirror takes me to the 1.3.2 download
EDIT:Nevermind,the link in the homepage is right
Hell Man: hotter than Heat Man, deader than Skull Man. Hell yeah.(Mugshot by MP64)

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WreckingPrograms
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Re: Version 1.3.3

Post by WreckingPrograms » Mon Apr 02, 2018 7:44 pm

8JKN4 wrote:
Mon Apr 02, 2018 7:37 pm
The mirror takes me to the 1.3.2 download
EDIT:Nevermind,the link in the homepage is right
Thanks, corrected it.
Created this game, I guess.

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InUniverse
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Re: Version 1.3.3

Post by InUniverse » Mon Apr 02, 2018 7:56 pm

WreckingPrograms wrote:
Mon Apr 02, 2018 7:31 pm
Fixed Bugs
-Rolling Drills can destroy terrain slightly off screen.
what

why

why would you bother fixing this

you have broken one of my levels yet again with this change. congratulations.

EDIT: The only thing this change does is prevent Rolling Drills from opening holes into other screens cleanly from both sides. Please revert this. PLEASE REVERT THIS!
Last edited by InUniverse on Mon Apr 02, 2018 8:06 pm, edited 1 time in total.
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NMario84
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Re: Version 1.3.3

Post by NMario84 » Mon Apr 02, 2018 8:02 pm

Nice update! Looking good so far! :D
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Wanna go for a ride?

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InUniverse
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Re: Version 1.3.3

Post by InUniverse » Mon Apr 02, 2018 8:21 pm

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Previously, my level Quicksand Quarry had this neat section where you had to visit a screen to allow a Rolling Drill to open the way from the other side. This was fine, and there was no real indication that this behavior was unusual or unexpected.

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Now, for this to work, the blockade has to be invisible from the destination side- the side where being able to see the blockade is most important. I literally cannot think of a single scenario in which this change improves the functionality of this gimmick. This is even worse than not being able to fly into a boss room with Treble Boost (which I'm still upset about, by the way.)
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warlic
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Re: Version 1.3.3

Post by warlic » Mon Apr 02, 2018 11:27 pm

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Screen Transitions can phase the Number through a locked door.
Greetings and salutations, good sir or madam.

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