Version 1.4.2.1

Download and discuss releases of Mega Man Maker
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WreckingPrograms
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Version 1.4.2.1

Post by WreckingPrograms » Sun Jul 29, 2018 11:25 pm

Version 1.4.2.1 is released! Added Discord's Rich Presence support and fixed bugs. Unless major bugs are found, this is the final version of 1.4.

Download + changelog: https://megamanmaker.com/
Mirror: http://www.mediafire.com/file/n815ombkf ... 1.zip/file

Of course, you can also auto-update if you've already downloaded an earlier version.


Changelog:
New Features
-Implemented Discord Rich Presence! Discord will now automatically recognize the game and display what you're doing in the game. Don't worry, if you are building a level, it will not show the level name in case you want to keep that a secret.

Fixed Bugs
-Destroyable enemy projectiles destroy Hyper Bomb instead of detonating it.
-Stacked Push Blocks sometimes respawn improperly.
-Playing a level through an auto-play link often reports an error on your first log in attempt.
-Shadow Blade is not slowed down when Time Man uses Time Slow.
-Firing your arm with Super Adaptor while on a ladder makes you use the incorrect sprite.
-When getting an error when attempting to go to the online level list, you are taken to an unused menu.
-Mega Man gets stuck in the ground while using Jet Adaptor in the air stream of an upside down fan.
Created this game, I guess.

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8JKN4
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Re: Version 1.4.2

Post by 8JKN4 » Sun Jul 29, 2018 11:27 pm

already?
turnip

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Royalguard
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Re: Version 1.4.2

Post by Royalguard » Sun Jul 29, 2018 11:33 pm

Wow, that Shadow Blade thing I reported got fixed fast. Maybe someone beat me to it.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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Re: Version 1.4.2.1

Post by NMario84 » Mon Jul 30, 2018 12:20 am

Great work as usual. :)
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8JKN4
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Re: Version 1.4.2.1

Post by 8JKN4 » Mon Jul 30, 2018 12:22 am

WreckingPrograms wrote:
Sun Jul 29, 2018 11:25 pm
Unless major bugs are found, this is the final version of 1.4.
HEAR THIS?
IT'S TIME TO REMAKE OUR MODS, PEOPLE
turnip

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PoisonousGas
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Re: Version 1.4.2.1

Post by PoisonousGas » Mon Jul 30, 2018 12:24 am

8JKN4 wrote:
Mon Jul 30, 2018 12:22 am
WreckingPrograms wrote:
Sun Jul 29, 2018 11:25 pm
Unless major bugs are found, this is the final version of 1.4.
HEAR THIS?
IT'S TIME TO REMAKE OUR MODS, PEOPLE
DO IT, MY BOY!!!!
Somebody once told me that Rock is gonna Roll me...
I ain't the sharpest Metal Blade in the shed...



Image´ I'm already hyped for 1.5. >:]

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Mr-Ace
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Re: Version 1.4.2.1

Post by Mr-Ace » Mon Jul 30, 2018 1:21 am

Sooo... What's the difference between Version 1.4.2 and Version 1.4.2.1?
Huzzah!


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Jevedor
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Re: Version 1.4.2.1

Post by Jevedor » Mon Jul 30, 2018 2:51 am

Mr-Ace wrote:
Mon Jul 30, 2018 1:21 am
Sooo... What's the difference between Version 1.4.2 and Version 1.4.2.1?
This is speculation as to why W.Progams is using a 4 part version, but as a software programmer here are my thoughts.

In most versioning patterns a 3 part version number is {major}.{minor}.{patch/build}
In most versioning patterns a 4 part version number is {major}.{minor}.{patch}.{build}

#major - is the introduction of a code change that breaks existing conventions and incompatibilities with patterned code bases, OR you are making a big enough change that you just want to draw attention to the overhaul.

#minor - is a release of large enhancements that extends an existing framework without changing the workflow or introducing breaking changes

#patch - a fix or set of fixes to a minor or major release

#build - an incrementation marking noting that a set of code has been built without changing its set version.

build# is usually auto incremented by whatever tool is used to compile the end software, and comes last. I would guess that W.Programs just introduced a set patch number in the 3rd place so that he can roll small patches out quicker and still keep the versioning logical, without ending up with really large final digits. IE if 10 patches went out in a week in half dealing with Mega Man and Half dealing with Proto Man it makes it easier to do things like this:
1.4.2.1
1.4.2.2
1.4.2.3
1.4.2.4
1.4.2.5
1.4.3.1
1.4.3.2
1.4.3.3
1.4.3.4
1.4.3.5

if it was on a 3 part version that would end up being 1.4.10, the 4 part version just provides more information.

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Re: Version 1.4.2.1

Post by Gravitrax64 » Mon Jul 30, 2018 3:26 am

I found a bug for you. So I was playing a remake of blast man's stage from mm11 and I came across a hot head/chankey maker standing on some dust blocks, I destroyed some dust blocks which caused the hot head to fall but I got knocked back into the previous screen. When I got back the dust blocks respawned on the hot head that fell and when I destroyed the hot head, the space where those dust blocks used to be became solid!
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Redflash
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Re: Version 1.4.2.1

Post by Redflash » Mon Jul 30, 2018 3:42 am

8JKN4 wrote:
Mon Jul 30, 2018 12:22 am
WreckingPrograms wrote:
Sun Jul 29, 2018 11:25 pm
Unless major bugs are found, this is the final version of 1.4.
HEAR THIS?
IT'S TIME TO REMAKE OUR MODS, PEOPLE
AAAAAAAAAAAALLLRIGHT!
Despite not my intention,you'll rarely see me in this forums.
Please contact me if you want 6 sprites.

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NMario84
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Re: Version 1.4.2.1

Post by NMario84 » Mon Jul 30, 2018 3:50 am

The reason for there's a '.1' after the '.2' in 1.4.2.1' is because of an extremely major glitch that would cause the game to collapse in an instant..
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Mr-Ace
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Re: Version 1.4.2.1

Post by Mr-Ace » Mon Jul 30, 2018 4:47 am

NMario84 wrote:
Mon Jul 30, 2018 3:50 am
The reason for there's a '.1' after the '.2' in 1.4.2.1' is because of an extremely major glitch that would cause the game to collapse in an instant..
Ok......
Tell us more! :P
Huzzah!

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Re: Version 1.4.2.1

Post by MTZPyra » Mon Jul 30, 2018 5:18 am

Gravitrax64 wrote:
Mon Jul 30, 2018 3:26 am
I found a bug for you. So I was playing a remake of blast man's stage from mm11 and I came across a hot head/chankey maker standing on some dust blocks, I destroyed some dust blocks which caused the hot head to fall but I got knocked back into the previous screen. When I got back the dust blocks respawned on the hot head that fell and when I destroyed the hot head, the space where those dust blocks used to be became solid!
Bugs go in Bug Report, b
ℙ𝕪𝕣𝕒
#MANUALTILER for 1.5

My Levels
-Mine Spelunk- (193640)
Ring Plateau MkII (220661)

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Re: Version 1.4.2.1

Post by Blast Man » Mon Jul 30, 2018 5:34 am

MTZPyra wrote:
Mon Jul 30, 2018 5:18 am
Gravitrax64 wrote:
Mon Jul 30, 2018 3:26 am
I found a bug for you. So I was playing a remake of blast man's stage from mm11 and I came across a hot head/chankey maker standing on some dust blocks, I destroyed some dust blocks which caused the hot head to fall but I got knocked back into the previous screen. When I got back the dust blocks respawned on the hot head that fell and when I destroyed the hot head, the space where those dust blocks used to be became solid!
Bugs go in Bug Report, b
Ooh wee, a remake of my level
Mega Man Maker X Mod Thread:
viewtopic.php?f=15&t=8816

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Re: Version 1.4.2.1

Post by Gravitrax64 » Mon Jul 30, 2018 4:44 pm

MTZPyra wrote:
Mon Jul 30, 2018 5:18 am
Gravitrax64 wrote:
Mon Jul 30, 2018 3:26 am
I found a bug for you. So I was playing a remake of blast man's stage from mm11 and I came across a hot head/chankey maker standing on some dust blocks, I destroyed some dust blocks which caused the hot head to fall but I got knocked back into the previous screen. When I got back the dust blocks respawned on the hot head that fell and when I destroyed the hot head, the space where those dust blocks used to be became solid!
Bugs go in Bug Report, b
GOD DAMMIT! This is the third time something like this happened to me!
UARM club and G-FORCE have merged into what is now: UARM - Force
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Royalguard
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Re: Version 1.4.2.1

Post by Royalguard » Mon Jul 30, 2018 6:37 pm

Gravitrax64 wrote:
Mon Jul 30, 2018 4:44 pm
MTZPyra wrote:
Mon Jul 30, 2018 5:18 am
Gravitrax64 wrote:
Mon Jul 30, 2018 3:26 am
I found a bug for you. So I was playing a remake of blast man's stage from mm11 and I came across a hot head/chankey maker standing on some dust blocks, I destroyed some dust blocks which caused the hot head to fall but I got knocked back into the previous screen. When I got back the dust blocks respawned on the hot head that fell and when I destroyed the hot head, the space where those dust blocks used to be became solid!
Bugs go in Bug Report, b
GOD DAMMIT! This is the third time something like this happened to me!
They really should have named the bug reports topics and the release topics slightly differently, I have to keep double-checking myself to ensure I don't post in the wrong area.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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Gravitrax64
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Re: Version 1.4.2.1

Post by Gravitrax64 » Mon Jul 30, 2018 7:10 pm

Royalguard wrote:
Mon Jul 30, 2018 6:37 pm
Gravitrax64 wrote:
Mon Jul 30, 2018 4:44 pm
MTZPyra wrote:
Mon Jul 30, 2018 5:18 am


Bugs go in Bug Report, b
GOD DAMMIT! This is the third time something like this happened to me!
They really should have named the bug reports topics and the release topics slightly differently, I have to keep double-checking myself to ensure I don't post in the wrong area.
Ugh Tell me about it
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mariogoods
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Re: Version 1.4.2.1

Post by mariogoods » Wed Aug 01, 2018 7:16 am

Could I say that we will have more dots in further version? Regardless, I'm still eager to play this new version.
MMX Sigma 4:145534(v1.2)
(You can beat the boss easily by some weapon as Sigma's Weakness)
MM2 Bubble Man:174567(v2.0)
MM2 Wily Castle 3:146135(v1.0)
MM2 Wily Castle 5:145536(v1.2)
MM6 Blizzard Man:149399(v1.0)
SMB World 1:151233

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Re: Version 1.4.2.1

Post by Brazencoronet17 » Fri Sep 14, 2018 10:10 am

I am begging for you to not remove a glitch involving Super Adaptor and Slide. I hope it's not found.
http://megamanroyale.com/ <- Play

BWAHAHAHA I AM NOW THE GAMECUBE

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