Version 1.5.5

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WreckingPrograms
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Version 1.5.5

Post by WreckingPrograms » Fri Apr 19, 2019 8:13 pm

Version 1.5.5 is released, including the final set of bug fixes. This is intended to be the final patch for 1.5.

Download + changelog: https://megamanmaker.com/
Mirror: https://www.mediafire.com/file/7hw33nqh ... 5.zip/file

Of course, you can also auto-update if you've already downloaded an earlier version.


Changelog:
Fixed Bugs
-Moving a Rain spawner to the top-right of a section can crash the game.
-Moving Rain to another section does not destroy the Rain graphics in the previous section.
-Brain Break's first form is immune to Flash Bomb.
-The Time Slow clock graphic overlaps the life counter in Wily Challenge, making your lives hard to see.
-Swinging with Thunder Claw when there are spikes behind you can get you stuck.
-Fire Telly does not have a sound effect.
-When Spring Man is magnetized he can pull you laterally through and off ladders.
-Grenade Man's Flash Bomb does not explode on him when reflected by Jewel Satellite.
-Grenade Man's Crazy Destroyer being reflected by Jewel Satellite when about to explode leaves a reflected projectile on the ground.
-Resetting level with Crtl+R (or L+R+A+Start) while boss doors are closing or screen is transitioning will stop bosses from spawning in causing a softlock.
-Crash Man, Spark Man, Pharaoh Man, Crystal Man, Napalm Man, Knight Man and Plant Man can clip in tight spots.
-Star Tile 2 (Alt)'s description contains a typo.
-Mega Ball bounces off Mega Ball Weapon Blocks/Barriers without destroying them, under very specific circumstances.
-If you open a key door, then touch a checkpoint during its closing animation, the key door will respawn after you die or restart, sometimes making the level impossible to complete.
-When activating Flash Stopper, then transitioning to a room with a Rolling Drill, the Rolling Drill has no hitbox.
-Touching a checkpoint after a stage ending boss is killed then dying will result in a softlock as boss will stay defeated.
-Screen transitions and doors will lock up due to 'Malformed Sections' in boss rooms.
-With specific non-standard section layouts, Illusian may not spawn.
-Collecting a key dropped by a boss very rarely crashes the game.
-Jumping through moving platforms from the bottom can very occasionally result in a crash.
-If you press Ctrl+R (or L+R+A+Start) while on a fan for long enough, the sound effect will keep playing.
-If you shoot a regular weapon, then switch to Thunder Claw immediately, your buster stays out until you shoot again or switch weapons.
-Black Hole Bomb can suck up Spring Man's arms when shot.
-Standing close to a Magma Beam, the sparks can still show if the beam has already passed.
-Jewel Satellite dings off of already exploded TNT, despite it not being there anymore.
Created this game, I guess.

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Blast Man
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Re: Version 1.5.5

Post by Blast Man » Fri Apr 19, 2019 8:15 pm

lol
:L
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Mega Man Maker X mod thread:
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Neo Cutman
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Re: Version 1.5.5

Post by Neo Cutman » Fri Apr 19, 2019 8:27 pm

Thank you

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Blast Man
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Re: Version 1.5.5

Post by Blast Man » Fri Apr 19, 2019 8:30 pm

WreckingPrograms wrote:
Fri Apr 19, 2019 8:13 pm

-With specific non-standard section layouts, Illusian may not spawn.
love u
Gamer/Pixel Artist a.k.a Play Dash (yes, that's 12 year-old me's account here before i done a dumb thing, wow i was a dummy back then) | Twitch: Play_Dash

Mega Man Maker X mod thread:
viewtopic.php?f=15&t=8816

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Snivymaster1337
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Re: Version 1.5.5

Post by Snivymaster1337 » Fri Apr 19, 2019 8:45 pm

Fixed Bugs
-Crash Man, Spark Man, Pharaoh Man, Crystal Man, Napalm Man, Knight Man and Plant Man can clip in tight spots.
Yes.
Yes.
Yes!
Feedback:tm:?

Also, check out my MMM fangame here.

Oh, and that's not all, I have two challenges/collabs going on, one for my level series (You can get sent to the post here), and you can get sent to the other here.

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UlticraftMTT
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Re: Version 1.5.5

Post by UlticraftMTT » Fri Apr 19, 2019 9:17 pm

Fixed Bugs
-Moving a Rain spawner to the top-right of a section can crash the game.
hell ye boi
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1/2/9/10 SFX Mod: viewtopic.php?f=15&p=91154#p91154
Game Boy Mod: viewtopic.php?f=15&t=10508

hail boognish

Upcoming mods: Mega Man Maker Plus 2

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14Protoman
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Re: Version 1.5.5

Post by 14Protoman » Fri Apr 19, 2019 9:35 pm

WreckingPrograms wrote:
Fri Apr 19, 2019 8:13 pm
-Black Hole Bomb can suck up Spring Man's arms when shot.

:( But that was funny

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Bean man
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Re: Version 1.5.5

Post by Bean man » Fri Apr 19, 2019 10:34 pm

A lot of bugs patched in this version. Nice.
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Don't hold me accountable for any/all of the dumb shit I've posted here.

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LeonardMan
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Re: Version 1.5.5

Post by LeonardMan » Sat Apr 20, 2019 12:59 am

How about "Bosses cannot be set to give you Magnet Beam, Rush Coil or Rush Jet"? When are you guys fixing that one? It's probably just a misplaced variable value somewhere.

EDIT: Nevermind. :oops: You DID fix it, you just forgot to add it to the list here.

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02gn
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Re: Version 1.5.5

Post by 02gn » Sat Apr 20, 2019 6:36 am

WreckingPrograms wrote:
Fri Apr 19, 2019 8:13 pm
-Fire Telly does not have a sound effect.
Yay finally sound effects come back
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(Avatar drew by Xartin)

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GamerFromTheWeb
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Re: Version 1.5.5

Post by GamerFromTheWeb » Sat Apr 20, 2019 8:12 am

you cant tip toe anymore lmao
like all my levels and subscribe to my youtube channel or you will get the zero virus at 3 am in a chuck e cheese

im back baby

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Brazencoronet17
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Re: Version 1.5.5

Post by Brazencoronet17 » Sat Apr 20, 2019 3:01 pm

GamerFromTheWeb wrote:
Sat Apr 20, 2019 8:12 am
you cant tip toe anymore lmao
But you can in 1.5.5.1 so oof

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