Version 1.6.3

Report bugs and glitches you found
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RetroGamma15
Posts: 29
Joined: Mon Oct 12, 2020 7:37 pm

Re: Version 1.6.3

Post by RetroGamma15 » Sat Oct 17, 2020 10:15 pm

When I place Metal Man in Conveyor mode (and obviously place him on them) the conveyors (within a radius of 4 tiles) becomes de-synced with the rest. Here is a Photo:

Image

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AceStar
Posts: 6
Joined: Mon Oct 12, 2020 9:41 pm
Location: Canada

Re: Version 1.6.3

Post by AceStar » Mon Oct 19, 2020 8:22 pm

Image

Weird interaction between Pharaoh Man's charged waves and Jewel Satellite, it just stands there and doesn't do anything, no hitbox or anything.
You're gonna have a HARD time beatin' me!

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RetroGamma15
Posts: 29
Joined: Mon Oct 12, 2020 7:37 pm

Re: Version 1.6.3

Post by RetroGamma15 » Fri Oct 23, 2020 8:42 pm

I was just checking on my levels like 3 days ago, and suddenly, I can vote my own levels. No idea what triggers this.
Image

ShirokumachineGTPipi
Posts: 28
Joined: Fri Sep 18, 2020 9:14 pm

Re: Version 1.6.3

Post by ShirokumachineGTPipi » Sun Oct 25, 2020 6:58 pm

DestroyerOfDestruction wrote:
Wed Oct 14, 2020 10:21 pm
ShirokumachineGTPipi wrote:
Sun Oct 11, 2020 5:57 pm
I tested it, and Flame Sword doesn't appear to be able to destroy Squidon's missiles.
It is able, but the projectile's small size makes the weapon not ideal to destroy them.
Thank you! I thought they could be destroyed somehow.

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blackmoth12
Posts: 8
Joined: Sat Nov 07, 2020 5:48 am

boss door and ice floor glitch

Post by blackmoth12 » Sun Nov 08, 2020 6:56 am

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objSectionSwitcher:

Unable to find any instance for object index '9' name 'objMegaman'
at gml_Object_objSectionSwitcher_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objSectionSwitcher_Step_0 (line -1)


https://www.youtube.com/watch?v=DbbIIr9HM-o
H20 is better than water

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DSN001
Posts: 276
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Location: Republic of Turkey
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Re: Version 1.6.3

Post by DSN001 » Sun Nov 08, 2020 5:08 pm

I don't know if it is a bug but if a robot master's 1st or 2nd weakness is Wheel Cutter and when you hit him with unreleased Wheel Cutter, it deals 1 damage i.o. 4 or 2
Cure of Roboenza

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Hikaru The Wizard 1107
Posts: 147
Joined: Wed Jun 10, 2020 2:01 am

Re: Version 1.6.3

Post by Hikaru The Wizard 1107 » Fri Nov 13, 2020 5:18 pm

DSN001 wrote:
Sun Nov 08, 2020 5:08 pm
I don't know if it is a bug but if a robot master's 1st or 2nd weakness is Wheel Cutter and when you hit him with unreleased Wheel Cutter, it deals 1 damage i.o. 4 or 2
I don't think it's a mistake. It may simply be a bad balance of damage or it was intentionally programmed that way.
I AM THE KING OF MADNESS!

BubbleMan
Posts: 2
Joined: Sun Jun 23, 2019 12:30 pm

Re: Version 1.6.3

Post by BubbleMan » Mon Nov 16, 2020 7:13 pm

If you put Bubble man in acid above level 1 he will revert it back to level 1

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AceStar
Posts: 6
Joined: Mon Oct 12, 2020 9:41 pm
Location: Canada

Re: Version 1.6.3

Post by AceStar » Tue Nov 17, 2020 12:02 am

BubbleMan wrote:
Mon Nov 16, 2020 7:13 pm
If you put Bubble man in acid above level 1 he will revert it back to level 1
This is actually intended, Bubble Man's Bubble Lead and Pump Man's Water Shield decrease the acidity of the chemical solution, and Toad Man's Rain Flush raises it, pretty cool!
You're gonna have a HARD time beatin' me!

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LJ2007@
Posts: 72
Joined: Thu Oct 22, 2020 10:43 pm

Re: Version 1.6.3

Post by LJ2007@ » Wed Nov 18, 2020 11:58 pm

When you put the Windows key or the Esc key, it should show you the desktop and minimize the game.
The bug is that when you use the full screen, when you want to do that, the game is not minimized. What the game does is hang without responding.

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Blue_Bummer
Posts: 1163
Joined: Sat Jun 22, 2019 7:38 pm

Re: Version 1.6.3

Post by Blue_Bummer » Thu Nov 19, 2020 1:12 pm

LJ2007@ wrote:
Wed Nov 18, 2020 11:58 pm
When you put the Windows key or the Esc key, it should show you the desktop and minimize the game.
The bug is that when you use the full screen, when you want to do that, the game is not minimized. What the game does is hang without responding.
Alt + Tab minimizes full screen MMM.

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Notquickman
Posts: 11
Joined: Sun Nov 22, 2020 8:51 pm

Re: Version 1.6.3

Post by Notquickman » Sat Nov 28, 2020 12:51 am

I don't have a picture of it, but using rush jet, and colliding with the side of a cossack platform while moving in an upwards diagonal motion produced this crash:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objRushJet:

Variable <unknown_object>.<unknown variable>(100028, -2147483648) not set before reading it.
at gml_Object_objRushJet_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objRushJet_Step_0 (line -1)



The crash happens every time I do the specified motions.
I am not now, nor will I ever be Quickman.

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Blue_Bummer
Posts: 1163
Joined: Sat Jun 22, 2019 7:38 pm

Re: Version 1.6.3

Post by Blue_Bummer » Wed Dec 02, 2020 2:12 am

I think this has been posted before but it bears worth posting again.

Image

Creating puzzles in my latest level. If Push Blocks fall through and stack using drop platforms this happens. The player (see in the image) can stick within the block inhibiting upward movement. Good news is the player can move/jump and wiggle out of it, but it's still a bug so thus I report it. :)

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