Version 1.5.5.1

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Yoshi2018
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Re: Version 1.5.5.1

Post by Yoshi2018 » Fri Jun 07, 2019 1:30 am

The screen connectors have a tendency to randomly switch between open and closed while editing a level.
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Michael55
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Re: Version 1.5.5.1

Post by Michael55 » Sat Jun 08, 2019 7:39 am

when you skip or complete a level in wily challenge, you might get the same level again
(i played it at short,easy and it happened 3 times already)

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Unoriginal Character
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Re: Version 1.5.5.1

Post by Unoriginal Character » Thu Jun 13, 2019 6:12 pm

I was testing a concept for a boss fight, and I found a small window where you can Thunder Claw (or use other attacks?) when you enter a boss room and would usually be unable to move. I don't know if it's the grapple thing or what, but I can move freely after, but can't damage the boss until his animation is over.

Image

I don't know what the window for this is, whether it's frame-perfect or just really tight, because I got it once accidentally and then replicated it by mashing X.
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noir11
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Re: Version 1.5.5.1

Post by noir11 » Fri Jun 14, 2019 9:12 am

Timing of elec man blocks gets off. If you move the screen left to right (or right to left) horizontally, and elec man blocks are at the same level in the x coordinate, then they work correctly, but if some are closer to the edge of the screen where you appear from (approximately 5 distance blocks), then these blocks are knocked out of timing. The same, if the screen moves vertically, but there is already an Y coordinate. But, if the timing of some elec man blocks is lost, then even if the next blocks appear simultaneously in one coordinate, they will already have the timing of the timing. Perhaps problem does not work exactly as I described, but something is definitely wrong with timing.


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sbq92
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Re: Version 1.5.5.1

Post by sbq92 » Sat Jun 15, 2019 3:47 pm

Yoshi2018 wrote:
Fri Jun 07, 2019 1:30 am
The screen connectors have a tendency to randomly switch between open and closed while editing a level.
You can click through the UI, so if a connector is under the UI and you click to choose an object, it will also click the connector. It's been an issue for quite a while and I wish it would get fixed myself.
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