Found another glitch in NMario's 1.3 addition museum,ID 201539.8JKN4 wrote: ↑Fri Mar 23, 2018 11:05 pmI can't take a screenshot of it because it wouldn't quite prove the glitch and I don't know how to create GIFs,but a correctly timed jump after a Bass dash sends him like double the distance further.
It happened in a stage I'm currently making with Bass as the playable character,so no ID either.
At least it's not harmful like the crashes or the wall-clippers that trap you.
In the boss fight against good ol' Ring Man(who I was hoping to be added by the way,so thanks!),he started walking to the other side of the screen like he does normally,but this happened...for some reason.
I took these three screenshots of it,and as you can see,Ringy started forever walking there and got rekt by my drills.
It can probably be prevented by enclosing the screen,and likewise it could have happened because of the open screen.Maybe the level had to have some screen in the side and the blocks blocked Ring Man which made him continuosly walk forever.
At least the Bass dash glitch is good.I think you guys should check if it also works for Proto Man
I found yet another glitch yesterday but it went by too fast for a screenshot,and only after it happened I thought:"Hmmm,I should have took a screenshot.."
Basically in the Drill Bomb mini-stage in the stage I'm making,there are three Girees after a Yoku Block section.Two of them go offscreen,but if you want to for some reason,you can bring the third one with you to the door before the room you get the drills in.Then this happened:
Probably the boss doors aren't as solid for enemies as they are for players,but what can I do?