Version 1.3.1

Report bugs and glitches you found
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WreckingPrograms
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Version 1.3.1

Post by WreckingPrograms » Sun Mar 25, 2018 9:03 pm

Report bugs/glitches found in version 1.3.1 of the game in this thread. Any and all bug reports are appreciated! Do not report bugs found in other versions here.

Please provide as much information about the bug as possible, such as:
  • A detailed description of the bug itself. What oddities did the bug cause?
  • What did you do to trigger the bug?. We need to be able to reproduce the bug to fix it. Screenshots, videos or GIFs would also help here but are not mandatory.
  • If you get an error message, post it. Usually these error messages show where exactly the problem lies, so they are very useful.
  • If your bug is related to the online mode and involved some kind of server error, post the error log. You can find the error log file in %localappdata% > MegaMaker > ErrorLogs. The structure of this file is year_month_day_hour_minute_second.txt. Please send the contents of this file if available.
  • A theory of the cause of the bug, if you have one. If you already have an idea of what caused your bug, it would save us a lot of time.
On top of this, feel free to include any relevant additional information about the bug. Thanks in advance, and happy game breaking!


Lists of bugs not to report
>Gray screen = Server is experiencing heavy load and can't load things up in time
>Persistence error = Server is experiencing heavy load and cannot handle your request at the moment
>Music still plays after closing the game = Open the task manager and end the game process
>Teleporter disappear at the other side and it works like a one-way teleporter = It's a pretty cool bug so we've decided to keep it
Created this game, I guess.

LeonardMan
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Re: Version 1.3.1

Post by LeonardMan » Sun Mar 25, 2018 10:14 pm

Bass STILL can't set off timed bombs while flying with his Treble Boost...

When I went into a teleporter still wearing the Treble Boost, it no longer kept me floating with the wrong sprite anymore... but I also lost the ability to pause the game.
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Blue_tiger
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Re: Version 1.3.1

Post by Blue_tiger » Sun Mar 25, 2018 10:22 pm

the game didnt show up the window asking for the update,i download the update and put in the folder,but the game wasnt connecting to level browser,i check the level editor to see if the assets and check if the update was intalled and the new assets were there,i tried to delete the game and install again,but the same problem keep happen,the level browser isnt connecting,and showing the same error message
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NMario84
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Re: Version 1.3.1

Post by NMario84 » Sun Mar 25, 2018 11:08 pm

You can still pass through platforms as Bass climbing ladders.
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Royalguard
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Re: Version 1.3.1

Post by Royalguard » Sun Mar 25, 2018 11:29 pm

If you are on spikes when a boss appears, you can jump off the spikes without dying, if you jump the exact frame you regain control.

Image
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CDi Arcade
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Re: Version 1.3.1

Post by CDi Arcade » Mon Mar 26, 2018 12:10 am

All new levels are still unplayable for me. As soon as I select a level the game crashes to this error message. Does anyone have any ideas? I remember this happened to me on another patch but I can't remember what fixed it.


___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenu:

Data structure with index does not exist.
at gml_Object_objMainMenu_Draw_0
############################################################################################

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Bucket
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Re: Version 1.3.1

Post by Bucket » Mon Mar 26, 2018 12:12 am

Royalguard wrote:
Sun Mar 25, 2018 11:29 pm
If you are on spikes when a boss appears, you can jump off the spikes without dying, if you jump the exact frame you regain control.
You can jump off spikes at any time with frame perfect timing. I believe I've done it a few times on accident.
h

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Bucket
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Re: Version 1.3.1

Post by Bucket » Mon Mar 26, 2018 12:20 am

Creating a level starts you near the middle of the room (intended), but loading in a level starts you at the original default position (not intended)
h

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NMario84
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Re: Version 1.3.1

Post by NMario84 » Mon Mar 26, 2018 12:37 am

Bass -> Treble Boost -> Fly -> Weapon cycle Right or Left button -> land on the ground -> Slide/Dash

You get LITERALLY frozen. NO movement what so ever. Can't even pause the game.
An additional note. You can NOT pause menu in the game while flying with treble boost.

This needs to be fixed ASAP, as it is literally annoying when I want to speed run through a level..
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NMario84
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Re: Version 1.3.1

Post by NMario84 » Mon Mar 26, 2018 3:20 am

Ring Man throws his rings WAY too early!
His ring projectiles are coming out during his ring throw frames, which is insanely odd!
Image
I don't remember Ring Man throwing them THIS early.
They should come out AFTER Ring Man's throw frames are almost over, or at least when the ring is not in his hand any more

Unless someone can correct me that Ring Man actually does throw his ring projectiles on the first frame like above.
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RADIATION
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Re: Version 1.3.1

Post by RADIATION » Mon Mar 26, 2018 4:20 am

You can make invisible teleporters. i dunno if this is supposed to happen it looks like a glitch :?:
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Jase Vendor
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Re: Version 1.3.1

Post by Jase Vendor » Mon Mar 26, 2018 5:06 am

Seems like Super Arrow is a bit broken, game crashes when you are on it in a certain way, and it destroys itself, i did it with it stuck to a locked door, dunno if it works on other tiles.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object prtMovingPlatformJumpthrough:

Unable to find any instance for object index '109234' name '<undefined>'
at gml_Object_prtMovingPlatformJumpthrough_Step_0
############################################################################################
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warlic
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Re: Version 1.3.1

Post by warlic » Mon Mar 26, 2018 8:59 am

RADIATION wrote:
Mon Mar 26, 2018 4:20 am
You can make invisible teleporters. i dunno if this is supposed to happen it looks like a glitch :?:
This is a glitch that has been intentionally un-patched for its uses in level design.
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warlic
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Re: Version 1.3.1

Post by warlic » Mon Mar 26, 2018 9:01 am

https://imgur.com/a/5T0hC
It appears certain ladder and/or wall set-ups can alter Forte's bullet spread (the one pellet in the image was the only one "made", it continuously looped it similarly to Samus's "Pea Shooter". from the first Metroid installment.
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sbq92
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Re: Version 1.3.1

Post by sbq92 » Mon Mar 26, 2018 9:39 am

NMario84 wrote:
Mon Mar 26, 2018 3:20 am
Ring Man throws his rings WAY too early!
His ring projectiles are coming out during his ring throw frames, which is insanely odd!
Image
I don't remember Ring Man throwing them THIS early.
They should come out AFTER Ring Man's throw frames are almost over, or at least when the ring is not in his hand any more

Unless someone can correct me that Ring Man actually does throw his ring projectiles on the first frame like above.
It definitely feels like he's throwing them far too quickly. If you're not ready to jump right at the beginning of the fight you'll get hit, but there was a bit more leniency in the original.
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StarDustman
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Re: Version 1.3.1

Post by StarDustman » Mon Mar 26, 2018 11:49 am

I found it while testing my level(the similar problem seems to be already reported).
After flying with Treble Boost, Bass can no longer open the menu until you respawn. When Bass dashes in that situation, he can do nothing but switch weapons(and end testing on Build Mode). This freeze happened even in those cases below:
・When Bass walked/used other weapons between flying and dashing
・When screen transition occured while/after dashing
・When Bass switched to Mega Man or Proto Man after flying and he slided
Bass becomes free when he get hit after freezing, but the menu remains unavailable and he gets freezed every time he dashes. When it occurs on Play-My Levels mode, I have no choice but to reset the game.
Last edited by StarDustman on Mon Mar 26, 2018 3:34 pm, edited 1 time in total.
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Re: Version 1.3.1

Post by Play Dash » Mon Mar 26, 2018 11:49 am

Bass can no longer do the Treble Hybrid.
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Re: Version 1.3.1

Post by Megamanvwxyz » Mon Mar 26, 2018 12:09 pm

Can't get the update, this keeps happening Image
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RandomCatDude
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Re: Version 1.3.1

Post by RandomCatDude » Mon Mar 26, 2018 12:13 pm

Play Dash wrote:
Mon Mar 26, 2018 11:49 am
Bass can no longer do the Treble Hybrid.
That was an actual fix.
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Re: Version 1.3.1

Post by Pedroleum » Mon Mar 26, 2018 1:24 pm

When the rolling drill is used to destroy a wily/cossack block, you can't walk through the place where the block was destroyed.

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