Version 1.3.6

Report bugs and glitches you found
Locked
User avatar
WreckingPrograms
Site Admin
Posts: 168
Joined: Sun Jun 04, 2017 6:30 pm
Location: Netherlands
Discord: WreckingPrograms#2152
Contact:

Version 1.3.6

Post by WreckingPrograms » Mon Apr 09, 2018 6:54 pm

Report bugs/glitches found in version 1.3.6 of the game in this thread. Any and all bug reports are appreciated! Do not report bugs found in other versions here.

Please provide as much information about the bug as possible, such as:
  • A detailed description of the bug itself. What oddities did the bug cause?
  • What did you do to trigger the bug?. We need to be able to reproduce the bug to fix it. Screenshots, videos or GIFs would also help here but are not mandatory.
  • If you get an error message, post it. Usually these error messages show where exactly the problem lies, so they are very useful.
  • If your bug is related to the online mode and involved some kind of server error, post the error log. You can find the error log file in %localappdata% > MegaMaker > ErrorLogs. The structure of this file is year_month_day_hour_minute_second.txt. Please send the contents of this file if available.
  • A theory of the cause of the bug, if you have one. If you already have an idea of what caused your bug, it would save us a lot of time.
On top of this, feel free to include any relevant additional information about the bug. Thanks in advance, and happy game breaking!


Lists of bugs not to report
>Gray screen = Server is experiencing heavy load and can't load things up in time
>Persistence error = Server is experiencing heavy load and cannot handle your request at the moment
>Music still plays after closing the game = Open the task manager and end the game process
>Teleporter disappear at the other side and it works like a one-way teleporter = It's a pretty cool bug so we've decided to keep it
Created this game, I guess.

TheNewGuy
Posts: 11
Joined: Sun Mar 04, 2018 7:38 pm

Re: Version 1.3.6

Post by TheNewGuy » Mon Apr 09, 2018 7:20 pm

All my levels

User avatar
NMario84
Posts: 1875
Joined: Sun Jul 16, 2017 11:08 pm
Location: My House
Discord: NMario84#6935
Contact:

Re: Version 1.3.6

Post by NMario84 » Mon Apr 09, 2018 7:27 pm

TheNewGuy wrote:
Mon Apr 09, 2018 7:20 pm
All my levels
No.......... Just..... No........


(Be more specific when you post in bug reports please)
Image
Wanna go for a ride?

TheNewGuy
Posts: 11
Joined: Sun Mar 04, 2018 7:38 pm

Re: Version 1.3.6

Post by TheNewGuy » Mon Apr 09, 2018 8:12 pm

NMario84 wrote:
Mon Apr 09, 2018 7:27 pm
TheNewGuy wrote:
Mon Apr 09, 2018 7:20 pm
All my levels
No.......... Just..... No........


(Be more specific when you post in bug reports please)
Hey you are backseat moderating (if thats a thing here)
(Yeah offtopic)

User avatar
NMario84
Posts: 1875
Joined: Sun Jul 16, 2017 11:08 pm
Location: My House
Discord: NMario84#6935
Contact:

Re: Version 1.3.6

Post by NMario84 » Mon Apr 09, 2018 8:55 pm

TheNewGuy wrote:
Mon Apr 09, 2018 8:12 pm
Hey you are backseat moderating (if thats a thing here)
(Yeah offtopic)
No..... But.....
TheNewGuy wrote:
Mon Apr 09, 2018 7:20 pm
All my levels
You could at least explain this post. What exactly is wrong with them?
Image
Wanna go for a ride?

The7thmirror
Posts: 4
Joined: Sun Apr 08, 2018 1:38 pm

Re: Version 1.3.6

Post by The7thmirror » Mon Apr 09, 2018 9:45 pm

Rush Jet stage clear crash persists.
Clear stage on Rush Jet, find yourself off Rush Jet for any reason, game crashes.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 4
for object objMegaman:

Variable objBossDeathTimerMegaman.justStartedLevelMegaman(100162, -2147483648) not set before reading it.
at gml_Script_playerCameraInit
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_playerCameraInit (line 0)
gml_Object_objMegaman_Alarm_4

CDi Arcade
Posts: 15
Joined: Mon Jan 29, 2018 5:09 am

Re: Version 1.3.6

Post by CDi Arcade » Mon Apr 09, 2018 9:55 pm

Hi Everyone,

So here is my ritual post. I am still unable to play online. This time I decided to record it to see if it helps. Looks like I'll miss out on all iterations of v1.3. This error occurs every time I try to play a level online since v1.3.0. I have not been able to play since that update. I've checked every version.

I can recreate this error 100% of the time. It occurs every time I go online and select a level.

Can I add an attachment in this forum? I saved the recording of the error in .gif format just in case no one believes I'm having this error.

UPDATE - I can play saved levels just find from the looks of it. It is just when I try to go online. Could there be something wrong with my connection to the server?


___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenu:

Data structure with index does not exist.
at gml_Object_objMainMenu_Draw_0
############################################################################################


Also I am now getting the following error message every time I X out of Mega Man Maker.


___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: Game End
for object objGlobalControl:

Data structure with index does not exist.
at gml_Object_objGlobalControl_Other_3
############################################################################################

User avatar
8JKN4
Posts: 2311
Joined: Mon Feb 12, 2018 9:20 pm
Location: Brazil
Discord: 8JKN4#0739

Re: Version 1.3.6

Post by 8JKN4 » Mon Apr 09, 2018 9:56 pm

NMario84 wrote:
Mon Apr 09, 2018 8:55 pm
TheNewGuy wrote:
Mon Apr 09, 2018 7:20 pm
All my levels
You could at least explain this post. What exactly is wrong with them?
Pretty sure he does glitch levels
Fast Mathematics with Numeral Male.

User avatar
8JKN4
Posts: 2311
Joined: Mon Feb 12, 2018 9:20 pm
Location: Brazil
Discord: 8JKN4#0739

Re: Version 1.3.6

Post by 8JKN4 » Mon Apr 09, 2018 10:03 pm

There's something in the game that could be considered a bug in my mind,but it's kind of a trick,and it's awesome,so maybe it could be kept.
Basically,you can fly with Nado infinitely if you switch weapons and go back to it before you stop flying.
It sounds a bit confusing when saying it out loud,but this mechanic is used in these two levels:
"How to Upload an Impossible Level",ID 209840;
"I Bet You 100 Bucks You Can't Jump Over This Wall",ID 209849.
Both are made by the glitch level guy,but the glitch is awesome(if it's even a glitch,I'm not sure)
Fast Mathematics with Numeral Male.

User avatar
Lilypad
Posts: 22
Joined: Fri Oct 13, 2017 8:39 pm
Discord: Lilypad Gaming#6627

Re: Version 1.3.6

Post by Lilypad » Mon Apr 09, 2018 11:34 pm

Girees don't spin on conveyors and ladders when they are set to go left and they start/drop on them, instead they sit there and don't move. they will pass through ladders and treat conveyors like normal blocks instead of conveyors when rolling onto them. Going right, the Girees treat the conveyors as speed objects and will roll on ladders, dropping off the end when the ledge is made of ladders

this bug appears in normal gameplay

User avatar
warlic
Posts: 114
Joined: Sat Oct 28, 2017 9:28 am
Location: Battleon
Discord: warlic#6223
Contact:

Re: Version 1.3.6

Post by warlic » Tue Apr 10, 2018 1:12 am

https://i.imgur.com/qKcoacP.mp4

Switching weapons while using Charge Kick as Forte appears to cause clipping issues.
Greetings and salutations, good sir or madam.

User avatar
Butz
Posts: 90
Joined: Sun Dec 31, 2017 6:56 pm
Location: Quebec
Contact:

Re: Version 1.3.6

Post by Butz » Tue Apr 10, 2018 2:26 am

Got this error message right after i loaded a level online (was with Protoman)


___________________________________________
############################################################################################
ERROR in
action number 1
of Alarm Event for alarm 0
for object objMegaman:

Cannot load buffer file
at gml_Script_GME_LoadSong
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_GME_LoadSong (line 0)
gml_Script_playNSF
gml_Object_objMegaman_Alarm_0
Hidden Waterfall Base V.2 (ID 181746)
Skyscrapers of Mega City (ID 183761)
Radiotower (ID 185423)
Wily's Sand Factory (ID 208893)

Mega Man Unleashed:
Intro Stage - Robot Research Center (ID 200554)

User avatar
Royalguard
Posts: 3079
Joined: Mon Jul 24, 2017 1:20 pm
Location: Ontario, Canada
Discord: RoyalGuard#1135

Re: Version 1.3.6

Post by Royalguard » Tue Apr 10, 2018 3:23 am

8JKN4 wrote:
Mon Apr 09, 2018 10:03 pm
There's something in the game that could be considered a bug in my mind,but it's kind of a trick,and it's awesome,so maybe it could be kept.
Basically,you can fly with Nado infinitely if you switch weapons and go back to it before you stop flying.
It sounds a bit confusing when saying it out loud,but this mechanic is used in these two levels:
"How to Upload an Impossible Level",ID 209840;
"I Bet You 100 Bucks You Can't Jump Over This Wall",ID 209849.
Both are made by the glitch level guy,but the glitch is awesome(if it's even a glitch,I'm not sure)
I believe the "Nado switch Nado" exploit has been around for quite a while now, I remember using it in versions prior to WoodMan's release.

Tip: if you want more control over your infinite Nado flying, combine with Shine, to slowly travel upwards with lots of horizontal control.
Image
Royalguard wrote:
Wed Dec 05, 2018 9:11 pm
Unpopular Opinion:
I think Shadow Man is one of the most fun, satisfying, and well designed bosses in the entire Mega Man series.

TheNewGuy
Posts: 11
Joined: Sun Mar 04, 2018 7:38 pm

Re: Version 1.3.6

Post by TheNewGuy » Tue Apr 10, 2018 8:02 am

I think I should just upload my level ID's

TheNewGuy
Posts: 11
Joined: Sun Mar 04, 2018 7:38 pm

Re: Version 1.3.6

Post by TheNewGuy » Tue Apr 10, 2018 8:28 am

Also pause also works for infinite flying.

TheNewGuy
Posts: 11
Joined: Sun Mar 04, 2018 7:38 pm

Re: Version 1.3.6

Post by TheNewGuy » Tue Apr 10, 2018 8:38 am

Ok since Im lazy to go to my PC I will post my levels here

Learning how to fly (patched)
For those who like glitches ( getting out of bounds, inside walls, three bosses, teleporting into a wall etc.)
Doors are broken ( broken doors that you can slide into without entering the door, cloning mega man through the door, entering walls through doors and some sound errors ;) )
How to redo a patched glitch 101 messing with the code ( making a level with more than 6 bosses ;) )
How to upload an impossible level ( infinite flying)
I bet you 100 bucks you cant jump over this wall (same bug as previous level)

User avatar
Play Dash
Posts: 417
Joined: Wed Jan 17, 2018 2:06 pm
Location: http://s15.zetaboards.com/In_a_Locked_Room/index/
Discord: 9888

Re: Version 1.3.6

Post by Play Dash » Tue Apr 10, 2018 11:10 am

If theres a Shrink on land close to the starting point BUT not on the first screen (starting point), you will hear its jumping voice briefly.

EDIT: One of the methods of the Super Arrow crash were fixed. Just don't slide too much:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object prtMovingPlatformJumpthrough:

Unable to find any instance for object index '111497' name '<undefined>'
at gml_Object_prtMovingPlatformJumpthrough_Step_0
############################################################################################

Squawks. Again.
You set the oil Bucket on fire, WreckingPrograms!
We only want Bucket!
#FireLuigi1000LetBucketStepIn

User avatar
Minoru Leonardo
Posts: 151
Joined: Mon Jul 17, 2017 5:42 pm
Location: Area C
Contact:

Re: Version 1.3.6

Post by Minoru Leonardo » Tue Apr 10, 2018 5:17 pm

For some reason I've been experiencing considerable amounts of lag whenever I have more than 3 Girees onscreen.

This did not happen until 1.3.5 as far as I remember.
  1. Mount Springs [ID: - WIP -]
  2. Flying Kick Falls [ID: 75358]
  3. Ambersand Fortress [ID: 178033]
  4. Kyanite Veins [ID: - WIP -]
  5. Magnes Trials [ID: 84169]
  6. Kairos Core [ID: - WIP -]
  7. Boreas Bluff [ID: - WIP -]
  8. Odyssey Ridge [ID: - WIP -]

User avatar
Lilypad
Posts: 22
Joined: Fri Oct 13, 2017 8:39 pm
Discord: Lilypad Gaming#6627

Re: Version 1.3.6

Post by Lilypad » Tue Apr 10, 2018 10:05 pm

docrons will randomly stop interacting with ladders and footholders. I don't know how to replicate this, since it wasn't a problem yesterday.
Image New to Megaman? check out the tutorial level I made: 515871
Mt cutman: 183366

boltgreywing
Posts: 174
Joined: Tue Aug 15, 2017 4:20 am

Re: Version 1.3.6

Post by boltgreywing » Wed Apr 11, 2018 4:27 am

When the Magfly collides while carrying Megaman into a spike it acts like a solid wall instead of killing him. It drops him down to the lower part of the screen below.

Locked

Who is online

Users browsing this forum: No registered users and 1 guest