Version 1.3.6

Report bugs and glitches you found
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8JKN4
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Re: Version 1.3.6

Post by 8JKN4 » Sat Apr 14, 2018 4:32 pm

Image
The level ID is 211199.
That's all I need to say,just play it for yourself...
profile pic is an improved version of my hose man mugshot made by MP64/terra (the one i'm using is his version)

sehun
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Re: Version 1.3.6

Post by sehun » Sat Apr 14, 2018 5:14 pm

Time slower glitch

Time slower used by either us or time man, crashes the game most of the time.

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Crystal Optic
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Re: Version 1.3.6

Post by Crystal Optic » Sat Apr 14, 2018 5:16 pm

I've already encountered a bug for a while, and it MAY have been pointed out by some other user, but when you place a boss that can jump like in the screenshot bellow, he will clip through the ceiling. There are chances that the boss dies depending on how the player put the tileset. It must have been because of the "tiles only have collision from the outside and not in the inside" thing.
Anyway, here's a screenshot:
Image
Notice how the center of the "circle" is in the Cut Tiles.
I've noticed something crazier before the boss dies: he can teleport anywhere he wants, just by clipping. Here's a small video where Knight Man is teleporting from the upper right part to the lower left part:
Link
I'm just a young Mega Man fan that discovered that game the day before 1.0.0 came out.
Oh, and I love Crystal Eye, if that wasn't obivious with my profile picture and name.

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Crystal Optic
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Re: Version 1.3.6

Post by Crystal Optic » Sat Apr 14, 2018 5:18 pm

sehun wrote:
Sat Apr 14, 2018 5:14 pm
Time slower glitch

Time slower used by either us or time man, crashes the game most of the time.
Could you show to the devs the crash note if there's one ?
Because I have no problem when using it. :|
I'm just a young Mega Man fan that discovered that game the day before 1.0.0 came out.
Oh, and I love Crystal Eye, if that wasn't obivious with my profile picture and name.

sehun
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Re: Version 1.3.6

Post by sehun » Sun Apr 15, 2018 7:52 am

Crystal Optic wrote:
Sat Apr 14, 2018 5:18 pm
sehun wrote:
Sat Apr 14, 2018 5:14 pm
Time slower glitch

Time slower used by either us or time man, crashes the game most of the time.
Could you show to the devs the crash note if there's one ?
Because I have no problem when using it. :|
Next time it happens, I will make sure to screen record the part. I am generally avoiding the levels with time man and time slow powers due to this bug.

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Crystal Optic
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Re: Version 1.3.6

Post by Crystal Optic » Sun Apr 15, 2018 10:57 am

Good idea, that will help the MMM Staff a lot. :)
I'm just a young Mega Man fan that discovered that game the day before 1.0.0 came out.
Oh, and I love Crystal Eye, if that wasn't obivious with my profile picture and name.

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Crystal Optic
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Re: Version 1.3.6

Post by Crystal Optic » Sun Apr 15, 2018 2:52 pm

Image

This is getting a little too confusing for me...
I dunno if you would consider that a glitch.
If a member of the MMM Staff thinks another part of the forums would be appropriate for this post, please tell me by PMing me or simply replying to my post.

And for the explaination, it's very simple:
I think that the dev(s) made this particle appear every time Mega/Rock Man pass through the water, from all sides. Why not making a tilted water particle sprite for when Mega/Rock Man enters the water from the left and right sides ?
I'm just a young Mega Man fan that discovered that game the day before 1.0.0 came out.
Oh, and I love Crystal Eye, if that wasn't obivious with my profile picture and name.

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8JKN4
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Re: Version 1.3.6

Post by 8JKN4 » Sun Apr 15, 2018 8:02 pm

Laser beams react weirdly with falling tiles.
In this picture,the Laser Beam stops before touching the tile.
Image

They can also stop at the tile,like it would make sense for them to,or stop inside them.
profile pic is an improved version of my hose man mugshot made by MP64/terra (the one i'm using is his version)

Ensar
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Re: Version 1.3.6

Post by Ensar » Mon Apr 16, 2018 11:59 am

''WreckingPrograms'' I see a bug. Protoman and mega man can't slide below Mummira's head, but proto can slide below crystal joe crystals. Can you fix it? Megaman can slide below Mummira's head in MM4 it is a bug.

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TREMIC1
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Re: Version 1.3.6

Post by TREMIC1 » Mon Apr 16, 2018 6:01 pm

Brain Breaks still freeze in place after player death

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8JKN4
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Re: Version 1.3.6

Post by 8JKN4 » Tue Apr 17, 2018 9:24 pm

Image
A teleporter was too close to the weapon blocks and shoved me inside two of them.
profile pic is an improved version of my hose man mugshot made by MP64/terra (the one i'm using is his version)

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Minoru Leonardo
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Re: Version 1.3.6

Post by Minoru Leonardo » Wed Apr 18, 2018 4:43 am

Dust blocks can do funky things upon quick spawning/de-spawning:
Image

Sometimes they're solid, but you can't break them, sometimes they simply vanish from existence. I'm not even sure.
  1. Mount Springs [ID: - WIP -]
  2. Flying Kick Falls [ID: 75358]
  3. Ambersand Fortress [ID: 178033]
  4. Kyanite Veins [ID: - WIP -]
  5. Magnes Trials [ID: 84169]
  6. Kairos Core [ID: 382134]
  7. Boreas Bluff [ID: - WIP -]
  8. Petrol Quarry [ID: 379389]

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8JKN4
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Re: Version 1.3.6

Post by 8JKN4 » Fri Apr 20, 2018 6:29 pm

You guys need to change boss door colision sooner or later,it can do some weird things sometimes...
Image
profile pic is an improved version of my hose man mugshot made by MP64/terra (the one i'm using is his version)

DrFault
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Re: Version 1.3.6

Post by DrFault » Fri Apr 20, 2018 8:03 pm

If you use Charge Kick on the same frame you enter a bottomless pit, the pit deactivates and you fall for way longer than you should. Somehow I found that on accident.
Whatever you're thinking, it was probably magnets.

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Hyper Megaman
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Re: Version 1.3.6

Post by Hyper Megaman » Sat Apr 21, 2018 6:59 am

Not sure if this was caused by MMM, or if my laptop was acting up, but I was loading a level in the editor, then I got this tiny box with this message "fatal error out of memory", then MMM closed itself.
I was formerly known as Megamanvwxyz.

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RandomCatDude
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Discord: Randomcatdude#3702

Re: Version 1.3.6

Post by RandomCatDude » Sat Apr 21, 2018 7:12 am

Megamanvwxyz wrote:
Sat Apr 21, 2018 6:59 am
Not sure if this was caused by MMM, or if my laptop was acting up, but I was loading a level in the editor, then I got this tiny box with this message "fatal error out of memory", then MMM closed itself.
What's your RAM? I have 4 GB and it runs fine.
I tried to fit Cave Johnson's lemon rant here, but it didn't fit. Stupid 255 character limit...

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Hyper Megaman
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Re: Version 1.3.6

Post by Hyper Megaman » Sat Apr 21, 2018 7:33 am

RandomCatDude wrote:
Sat Apr 21, 2018 7:12 am


What's your RAM? I have 4 GB and it runs fine.
double yours, I have 8 GB
I was formerly known as Megamanvwxyz.

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InUniverse
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Re: Version 1.3.6

Post by InUniverse » Sat Apr 21, 2018 7:40 am

Mega Man frequently falls through Item 3 the first time it lands on the ground. If he doesn't fall through it, he goes into his jumping pose for one frame and audibly lands back on the platform. It works fine on subsequent landings, just not the first one.
Image ImageImage

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8JKN4
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Re: Version 1.3.6

Post by 8JKN4 » Sat Apr 21, 2018 1:38 pm

Crazy Razy is a ceiling fan.
Image
profile pic is an improved version of my hose man mugshot made by MP64/terra (the one i'm using is his version)

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sbq92
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Re: Version 1.3.6

Post by sbq92 » Sat Apr 21, 2018 3:43 pm

A setup like the one below can cause the game to bug out and shoot your character across a whole screen. I was playing a level with this kind of setup and I got launched out the side of the next room, at which point I fell to my death.
Image

The level is "FROG MANS PET SNAKE", ID: 213065. The level has a couple of upvotes so I guess not everyone had this problem. It probably doesn't happen every time but it did happen to me twice in a row.
Wood Mania: 210378
SotN Entrance: 208059
Jungle Base Infiltration -Revamped-: 112280
The Metal Conquest: 92368
Ridley V1 -Long-: 89791
Construction V2: 51433

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