Version 1.4.0

Report bugs and glitches you found
Rogue Sx Dark2
Posts: 2
Joined: Thu Jul 26, 2018 1:07 am

Re: Version 1.4.0

Post by Rogue Sx Dark2 » Thu Jul 26, 2018 1:35 am

Oh, i discover another bug.
I make a video to show the bug
https://youtu.be/wu_65pnJGIo

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Arevalo
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Re: Version 1.4.0

Post by Arevalo » Thu Jul 26, 2018 1:41 am

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objHealthWeaponBar:

Push :: Execution Error - Variable Index [0,55] out of range [1,12] - -5.ammo(100001,55)
at gml_Object_objHealthWeaponBar_Draw_0
############################################################################################

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Yoshi2018
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Re: Version 1.4.0

Post by Yoshi2018 » Thu Jul 26, 2018 1:55 am

I changed my old post, please look at it.
Yoshi2018 wrote:
Thu Jul 26, 2018 1:21 am
Blowing up Shade Man at the same time he grabs you to suck your robot blood, the player will be stuck in their damage sprite.

Image
Image
This still happens.

Using the Proto Shield too close to Hammer Joe or Pharoh Man makes the projectiles not hit the enemy.

Image
This now happens differently, the Water Wave still goes to the other side, but it clips through the wall.


Image
This still happens when collecting weapon energy when the Shine barrier is up.

Image
Image
This still happens.

Attempting to charge kick over cossack platforms or quicksand makes you stick to them.

Time Slow still doesn't affect Cossack platforms.
Attempting to enter levels without a player results in a silent color background.
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Sms_gaming
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I love the stupid checkpoints

Post by Sms_gaming » Thu Jul 26, 2018 2:17 am

Placing 2 checkpoints next to each-other and getting both at the same time causes the game to make a very weird noise sound thing.
I is hacxor type preson. YAY!!!!! (I only hack the level file them-selfs. And sometimes the health of the player as-well)
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Jevedor
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Re: Version 1.4.0

Post by Jevedor » Thu Jul 26, 2018 2:32 am

NMario84 wrote:
Wed Jul 25, 2018 10:18 pm
Jevedor wrote:
Wed Jul 25, 2018 9:57 pm
not sure if it is by design but the mm7 floor lights dont hide some of the other gimmicks, and it can look funny.

Image
I believe that this is intentional.
I can see some of them being intentional.. but this one should probably be changed. Its like a bulls eye on trying to be coy.

Image

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Pika Luigi
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Re: Version 1.4.0

Post by Pika Luigi » Thu Jul 26, 2018 2:35 am

I've started to build a new level, and the checkpoints won't reset when touching a new one :?:

EDIT: I fixed the problem with a little bit of Text Editing, but I don't know what caused it to do that in the first place :?
I'm-a Pika Luigi!

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MTZPyra
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Re: Version 1.4.0

Post by MTZPyra » Thu Jul 26, 2018 3:16 am

Yoshi2018 wrote:
Thu Jul 26, 2018 1:55 am
Image
Could have at least described this one, of course NOW I get what the glitch is, but to me it wasn't obvious at first.
You're supposed to describe the bugs. The bug itself being, Weapon Energy Tiles not doing their job (spawning Large Weapon Energy) if Weapon Blocks or Barriers are put on top of it, and even when they are destroyed, the problem persists as if the blocks were never destroyed.
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#MANUALTILER for 1.5

My Levels
-Mine Spelunk- (193640)
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Pika Luigi
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Re: Version 1.4.0

Post by Pika Luigi » Thu Jul 26, 2018 5:44 am

Not sure if this is exclusive to 1.4 or not (probably not), but I tried out the tutorial again to see if anything could be broken, and well...

If at the point it tells you to save, you instead delete the name of the level and try to save, the normal box will pop-up (The "Input a Level Name to Save" one), but once you click "OK", the tutorial becomes softlocked in trying to get you to save, but the open menu button is unpressable (the rest of the UI buttons [besides play] still work).

You can still press escape to exit the tutorial, and this is probably something new players will never try anyway(unless they're trying to break it, of course), but it's still a glitch, so here I am.
I'm-a Pika Luigi!

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Blast Man
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Re: Version 1.4.0

Post by Blast Man » Thu Jul 26, 2018 6:16 am

NMario84 wrote:
Wed Jul 25, 2018 9:33 pm
Joaje wrote:
Wed Jul 25, 2018 9:22 pm
1. Setting Jet Adapter as your primary weapon allows you to fly infinitely
Pretty sure this is intended behavior. This applies to Rush Jet as well.
But its mean't to stop flying after sometime and recharge no matter what. It ruins puzzle levels with that "infinite ammo" in Primary Weapon.
Unsatisfied Cut Man. Friend of Brazencoronet17. '-')\
viewtopic.php?f=15&t=8377

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Neo Cutman
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Re: Version 1.4.0

Post by Neo Cutman » Thu Jul 26, 2018 10:20 am

Image

There's something wrong with the weapon remover. It seems that when we try some specific weapons the game crashes.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objHealthWeaponBar:

Push :: Execution Error - Variable Index [0,14] out of range [1,12] - -5.ammo(100001,14)
at gml_Object_objHealthWeaponBar_Draw_0
############################################################################################

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Yung Gotenks
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Re: Version 1.4.0

Post by Yung Gotenks » Thu Jul 26, 2018 11:32 am

Blast Man wrote:
Thu Jul 26, 2018 6:16 am
NMario84 wrote:
Wed Jul 25, 2018 9:33 pm
Joaje wrote:
Wed Jul 25, 2018 9:22 pm
1. Setting Jet Adapter as your primary weapon allows you to fly infinitely
Pretty sure this is intended behavior. This applies to Rush Jet as well.
But its mean't to stop flying after sometime and recharge no matter what. It ruins puzzle levels with that "infinite ammo" in Primary Weapon.
Not all puzzle levels will make that weapon infinite. Only specific ones that set that as the primary weapon.
Image
Userbar curtosey of Snessy the Duck.

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BenPlusMM
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Re: Version 1.4.0

Post by BenPlusMM » Thu Jul 26, 2018 12:10 pm

does this look like the face of mercy to you
Image
currently hacked
take that nerd

things
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Re: Version 1.4.0

Post by things » Thu Jul 26, 2018 12:51 pm

Since I don't have software to record anything I'll try to do my best with only words.

Laserbeams are screwed. Take a look.

Image

Image

This section contains of two screens. First image clearly shows the laserbeam tile. Second one doesn't (Wily has some Copperfield-tricks up his sleeve). But most importantly, when I jump back in the teleporter, the game freezes (Freeze Man, are you responsible for this?). It doesn't crash, it freezes. Forcing me te Alt+F4. This freeze did not happen in 1.3.6.

I also noticed (since laserbeam tiles are in my favorites) that the new release didn't update my laserbeam tile that I have in my favorites. When I try to flip a random laserbeam tile in a level I built in 1.3.6 it only changes the horizontal direction. Since the freeze happened I'm not very keen on replacing all these tiles with the new ones possibly causing a total freeze.
Oct.: Lasertag complex part 1 to 4.

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sbq92
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Re: Version 1.4.0

Post by sbq92 » Thu Jul 26, 2018 5:58 pm

Sometimes the Wily Challenge mode can select the same level multiple times, even when skipping. I once had it choose the same level for me three times in a row when I was trying to skip that level. Aside from being pretty annoying, it also costs lives to skip levels, so you can lose lives pretty quickly if this happens to you.
Last edited by sbq92 on Thu Jul 26, 2018 7:42 pm, edited 1 time in total.
Wood Mania: 210378
SotN Entrance: 208059
Jungle Base Infiltration -Revamped-: 112280
The Metal Conquest: 92368
Ridley V1 -Long-: 89791
Construction V2: 51433

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Neo Cutman
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Re: Version 1.4.0

Post by Neo Cutman » Thu Jul 26, 2018 7:26 pm

Bubbleman stops moving when he returns the first time to floor if the player is floating, he keeps frozen until the player steps on something. After that, the fan push operates in a weird way.


Image

comedybronze
Posts: 1
Joined: Thu Jul 26, 2018 7:42 pm

Re: Version 1.4.0

Post by comedybronze » Thu Jul 26, 2018 7:44 pm

Every time a use a Weapon Deleter, it crashes and gives me this:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objHealthWeaponBar:

Push :: Execution Error - Variable Index [0,51] out of range [1,12] - -5.ammo(100001,51)
at gml_Object_objHealthWeaponBar_Draw_0
############################################################################################

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Mighty
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Re: Version 1.4.0

Post by Mighty » Thu Jul 26, 2018 8:15 pm

One time I was pushed into a one way teleporter by a fan, and then the game seemed to get stuck in the limbo of repeating the frame on which it got stuck and the one before. i'm not sure what caused it, but it (including the fan part) never went wrong before. I don't have any error message because it just froze, rather than crash.
welp
scloof is dead
'twas a fun ride

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Yoshi2018
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Re: Version 1.4.0

Post by Yoshi2018 » Thu Jul 26, 2018 8:22 pm

MTZPyra wrote:
Thu Jul 26, 2018 3:16 am
Yoshi2018 wrote:
Thu Jul 26, 2018 1:55 am
Image
Could have at least described this one, of course NOW I get what the glitch is, but to me it wasn't obvious at first.
You're supposed to describe the bugs. The bug itself being, Weapon Energy Tiles not doing their job (spawning Large Weapon Energy) if Weapon Blocks or Barriers are put on top of it, and even when they are destroyed, the problem persists as if the blocks were never destroyed.
I posted this second image which I thought would have explained it.
Image
I am inactive. If you see me, consider yourself unlucky.

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Yoshi2018
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Re: Version 1.4.0

Post by Yoshi2018 » Thu Jul 26, 2018 8:57 pm

Moving in oil when time is stopped makes you go faster. Jumping is still made lower.
I am inactive. If you see me, consider yourself unlucky.

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sbq92
Posts: 173
Joined: Sun Jul 23, 2017 2:23 pm

Re: Version 1.4.0

Post by sbq92 » Thu Jul 26, 2018 9:15 pm

Spring Man's "electrified" sound effect keeps playing repeatedly after you die.

Also, not really a bug, but while I'm on the subject: Spring Man's electrified state feels way too long. I don't remember how long it lasts in MM7, but if the creator gives him a means of getting electrified (e.g., elec beams he can jump into), it can make a fight drag on and on and on and on and on and on and on and on. This effect actually ruined an otherwise cool and fun level for me (Slinky Factory: 240593; I'm not going to downvote the level because it really is a cool level, the boss fight just really sucks).
Wood Mania: 210378
SotN Entrance: 208059
Jungle Base Infiltration -Revamped-: 112280
The Metal Conquest: 92368
Ridley V1 -Long-: 89791
Construction V2: 51433

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