Version 1.5.1

Report bugs and glitches you found
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InUniverse
Posts: 144
Joined: Thu Sep 07, 2017 9:48 am

Re: Version 1.5.1

Post by InUniverse » Wed Mar 27, 2019 4:51 pm

And immediately after, i discover that Hoohoo crashes the game if she's shot before her rock is shot.

Code: Select all

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object objHoohooRock:

Unable to find any instance for object index '120031' name '<undefined>'
at gml_Object_objHoohooRock_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objHoohooRock_Step_0 (line -1)
Image ImageImage

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Snivymaster1337
Posts: 1387
Joined: Sun Jul 08, 2018 7:59 pm
Location: Arbor Area, Windmill Way.
Discord: Snivymaster1337#6543

Re: Version 1.5.1

Post by Snivymaster1337 » Wed Mar 27, 2019 5:02 pm

If Astro Man goes off screen while doing his opening animation, the battle never begins, causing a softlock.
Image
Finally got round to updating my signature.

Still too late to turn back though.

Also, check out my MMM fangame here.

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LeonardMan
Posts: 1311
Joined: Sat Jul 15, 2017 11:55 am

Re: Version 1.5.1

Post by LeonardMan » Wed Mar 27, 2019 6:31 pm

What the hell is this bug!? :x

It happens when I place a second boss in the stage and attempt to choose his individual boss music (after I've already chosen the one for the first boss).

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 2
for object objBuilderGlobal:

Push :: Execution Error - Variable Index [0,1] out of range [1,1] - -5.bossMusicSelectedID(100426,1)
at gml_Script_saveLevel
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_saveLevel (line -1)
gml_Object_objBuilderGlobal_Alarm_2
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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TheCreativeEye
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Location: Area 51 building
Discord: TheCreativeEye#0160

Re: Version 1.5.1

Post by TheCreativeEye » Wed Mar 27, 2019 7:09 pm

I'm copying this from the other thread i made
So.. I just almost finished a level of mine, made a cool boss room and put Grenade Man as a boss, then I moved the boss room through minimap manipulations, saved, and decided to test the level, I got this
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object prtBoss:

Push :: Execution Error - Variable Index [0,-1] out of range [1,200] - -5.enableBossWeaknessSecondary(100415,-1)
at gml_Object_prtBoss_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_prtBoss_Create_0 (line -1)
called from - gml_Object_objGrenade_Create_0 (line -1) - <unknown source line>
called from - gml_Script_instance_create (line -1) - <unknown source line>
gml_Object_objPlayLevel_Create_0
Fortunately, it could be fixed by just moving the room back, but then i got this error when i tried to delete the broken grenade man
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objBuilderGlobal:

trying to index a variable which is not an array
at gml_Script_reorderRemovedBossArrays
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_reorderRemovedBossArrays (line -1)
gml_Script_bldDelObject
gml_Object_objBuilderGlobal_Step_0
I really want to post the level, but becasue of this glitch i can't. Any kind of help will be appreciated.
Music changer for 1.6 or devs gae
(Still made the Scloof™ Turret)

TheophileCaceres
Posts: 22
Joined: Sat Mar 24, 2018 11:27 am

Re: Version 1.5.1

Post by TheophileCaceres » Wed Mar 27, 2019 7:11 pm

Image



I just tryed to upload a level :/

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Blast Man
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Discord: Play Dash#9888
Contact:

Re: Version 1.5.1

Post by Blast Man » Wed Mar 27, 2019 7:20 pm

InUniverse wrote:
Wed Mar 27, 2019 4:51 pm
And immediately after, i discover that Hoohoo crashes the game if she's shot before her rock is shot.

Code: Select all

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object objHoohooRock:

Unable to find any instance for object index '120031' name '<undefined>'
at gml_Object_objHoohooRock_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objHoohooRock_Step_0 (line -1)
can confirm with Black Hole Bomb
Mega Man Maker X Mod Thread:
viewtopic.php?f=15&t=8816

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supersmashgaming
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Re: Version 1.5.1

Post by supersmashgaming » Wed Mar 27, 2019 7:27 pm

I can't view my profile. This pop up.
Image
Find all keys REMAKE Original By: Bily195 ID: 232686
Mega Man NETA 1-2 ID: 306709

Image

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LeonardMan
Posts: 1311
Joined: Sat Jul 15, 2017 11:55 am

Re: Version 1.5.1

Post by LeonardMan » Wed Mar 27, 2019 7:32 pm

I'm trying to make a Robot Master give me Rush Jet upon defeat, but clicking on the Rush Jet icon does nothing (not even go back to the previous menu), while all of the other weapons work just fine. The particular weapon slot Rush Jet is in is 2nd-highest of the right column.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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Snivymaster1337
Posts: 1387
Joined: Sun Jul 08, 2018 7:59 pm
Location: Arbor Area, Windmill Way.
Discord: Snivymaster1337#6543

Re: Version 1.5.1

Post by Snivymaster1337 » Wed Mar 27, 2019 7:57 pm

I don't know how I did this, but Rolling Cutter isn't appearing locked on the weapons screen, even though it is locked.

Image
Finally got round to updating my signature.

Still too late to turn back though.

Also, check out my MMM fangame here.

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Random Man
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Location: Brazil, in the old wacky west.
Discord: Howdy

Re: Version 1.5.1

Post by Random Man » Wed Mar 27, 2019 8:26 pm

i was placing grenade man to use as a boss in my stage and i accidentally placed one more, when i tried to delete a crash happened. and this thing below appeared.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objBuilderGlobal:

Push :: Execution Error - Variable Index [0,2] out of range [1,2] - -5.bossXCord(100410,2)
at gml_Script_reorderRemovedBossArrays
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_reorderRemovedBossArrays (line -1)
gml_Script_bldDelObject
gml_Object_objBuilderGlobal_Step_0
Howdy

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MegaFan13
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Re: Version 1.5.1

Post by MegaFan13 » Wed Mar 27, 2019 8:27 pm

I am making a level where you fight every boss in the game, and everytime that I move or delete Skull man the game crashes, driving me crazy!

Here's the thingy that pops up
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objBuilderGlobal:

trying to index a variable which is not an array
at gml_Script_reorderRemovedBossArrays
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_reorderRemovedBossArrays (line -1)
gml_Script_bldDelObject
gml_Object_objBuilderGlobal_Step_0
MM6 is the best MM game

YT Channel: BlizzardBoi

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8JKN4
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Location: Brazil
Discord: 8JKN4#0739

Re: Version 1.5.1

Post by 8JKN4 » Wed Mar 27, 2019 8:33 pm

Note to everyone reporting a crash when a boss is removed:

Luigi stated on the Discord that he found the cause of the glitch. Probably gonna get fixed for 1.5.2
turnip

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sbq92
Posts: 177
Joined: Sun Jul 23, 2017 2:23 pm

Re: Version 1.5.1

Post by sbq92 » Wed Mar 27, 2019 8:48 pm

I was playing the boss rush example level and after defeating the third boss (I did Ice, then Cut, then Time), I grabbed the key just as it spawned out of the dead boss, but then the portal didn't spawn, forcing me to restart the level.
Wood Mania: 210378
SotN Entrance: 208059
Jungle Base Infiltration -Revamped-: 112280
The Metal Conquest: 92368
Ridley V1 -Long-: 89791
Construction V2: 51433

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Omega Man
Posts: 10
Joined: Wed Dec 05, 2018 12:56 pm

Re: Version 1.5.1

Post by Omega Man » Wed Mar 27, 2019 9:27 pm

Boss door doesn't work just when you put it between the two stages and split them!
In 1.4 was normal.
I'm evil.....kinda.

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Snivymaster1337
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Location: Arbor Area, Windmill Way.
Discord: Snivymaster1337#6543

Re: Version 1.5.1

Post by Snivymaster1337 » Wed Mar 27, 2019 9:38 pm

Clicked on the options box above Ring Man and...


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objBuilderGlobal:

Push :: Execution Error - Variable Index [0,-1] out of range [1,200] - -5.enableBossWeaknessPrimary(100414,-1)
at gml_Script_menuBossOptions
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_menuBossOptions (line -1)
gml_Object_objBuilderGlobal_Draw_0
Finally got round to updating my signature.

Still too late to turn back though.

Also, check out my MMM fangame here.

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RetroGamerAaron
Posts: 117
Joined: Sat Jul 15, 2017 8:02 pm

Re: Version 1.5.1

Post by RetroGamerAaron » Wed Mar 27, 2019 9:40 pm

supersmashgaming wrote:
Wed Mar 27, 2019 7:27 pm
I can't view my profile. This pop up.
Image
A temporary workaround for this glitch...just log out of your account and log back in. It works for me. However, the glitch returns if you close the program, so you'll have to log out and back in each time you open Mega Man Maker.

yotubesocialhd2
Posts: 92
Joined: Fri Mar 15, 2019 7:55 pm

Re: Version 1.5.1

Post by yotubesocialhd2 » Wed Mar 27, 2019 10:25 pm

RetroGamerAaron wrote:
Wed Mar 27, 2019 9:40 pm
supersmashgaming wrote:
Wed Mar 27, 2019 7:27 pm
I can't view my profile. This pop up.
Image
A temporary workaround for this glitch...just log out of your account and log back in. It works for me. However, the glitch returns if you close the program, so you'll have to log out and back in each time you open Mega Man Maker.
Thanks for giving us a tempoary RetroGamerAaron! :D

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supersmashgaming
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Location: An Arcade
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Re: Version 1.5.1

Post by supersmashgaming » Wed Mar 27, 2019 10:30 pm

RetroGamerAaron wrote:
Wed Mar 27, 2019 9:40 pm
supersmashgaming wrote:
Wed Mar 27, 2019 7:27 pm
I can't view my profile. This pop up.
Image
A temporary workaround for this glitch...just log out of your account and log back in. It works for me. However, the glitch returns if you close the program, so you'll have to log out and back in each time you open Mega Man Maker.
Thanks for the tip. :)
Find all keys REMAKE Original By: Bily195 ID: 232686
Mega Man NETA 1-2 ID: 306709

Image

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Peter H T
Posts: 2
Joined: Tue Mar 26, 2019 10:53 pm

Re: Version 1.5.1

Post by Peter H T » Wed Mar 27, 2019 10:52 pm

When I try to view my profile a error message appears:

AN ERROR OCCURED: USER NOT FOUND: -1. PLEASE TRY AGAIN.

And when i try to modify my profile( name, password, icon) this message appears:

AN ERROR AS OCURRED: 404. PLEASE TRY AGAIN.

NoneDragon
Posts: 46
Joined: Mon Jul 17, 2017 2:02 am

Re: Version 1.5.1

Post by NoneDragon » Wed Mar 27, 2019 11:02 pm

Not sure if this happens to anyone else, but after a certain point, when you defeat about three bosses, the teleporter wont spawn. Fair enough, the level i am making uses LOTS of teleporters.
EDIT: Seems like re-adding the boss into the room fixes it, now i'm not sure what triggered it.
Another thing is that the game crashed when i was changing bosses.
https://imgur.com/dzNrTja

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