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Re: Version 1.5.5.1

Posted: Sat Apr 27, 2019 1:01 am
by boltgreywing
So I found a bug with the teleporter that winds up killing the player if he holds right or left when entering a teleporter in 1.5. I don't know if this has been fixed in this version but could you please check the teleporters out?
Its kind of an extremely annoying bug.
This is a 1.5 bug as this teleporter worked correctly in 1.4.

5:54 mins into the video is where the bug happens.

Re: Version 1.5.5.1

Posted: Sat Apr 27, 2019 7:56 am
by tobvet
Royalguard wrote:
Fri Apr 26, 2019 9:52 pm

May need to manually text edit the level's .mmlv file and remove/replace the data associated to Spark Man's location.

Thank you! Any ways to find that associated data??

Re: Version 1.5.5.1

Posted: Sat Apr 27, 2019 2:55 pm
by ZepperFang
Magma beam generators are still active (playing sound) after a vertical scroll (up), even if they're no more on screen.

Re: Version 1.5.5.1

Posted: Sat Apr 27, 2019 9:53 pm
by Sixsack
I don't know how this happens but out of nowhere the game thinks I'm pressing a random direction and I can't move unless I close the game

Re: Version 1.5.5.1

Posted: Sun Apr 28, 2019 1:30 am
by damo y gold
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objBuilderGlobal:

Push :: Execution Error - Variable Index [0,1] out of range [1,1] - -5.bossMusicSelectedType(100427,1)
at gml_Script_menuBossMusic
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_menuBossMusic (line -1)
gml_Object_objBuilderGlobal_Draw_0


this happening when i open the editor

Re: Version 1.5.5.1

Posted: Sun Apr 28, 2019 4:20 am
by Snivymaster1337
If you delete or move the music folder while you're playing a stage and then die, then the game crashes.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 9
for object objGlobalControl:

Cannot load buffer file Music/MM9/Wily4.nsf
at gml_Script_GME_LoadSong
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_GME_LoadSong (line -1)
gml_Script_forcePlayNSF
gml_Object_objGlobalControl_Alarm_9

Re: Version 1.5.5.1

Posted: Sun Apr 28, 2019 9:41 pm
by Pika Luigi
Snivymaster1337 wrote:
Sun Apr 28, 2019 4:20 am
If you delete or move the music folder while you're playing a stage and then die, then the game crashes.
The game tries to reread the files as the level reloads, so if they're not there, the game can't load correctly, and therefore crashes. By moving the files, you created a problem that doesn't normally happen otherwise, so this isn't technically a bug.

Re: Version 1.5.5.1

Posted: Mon Apr 29, 2019 3:45 am
by Royalguard
tobvet wrote:
Sat Apr 27, 2019 7:56 am
Royalguard wrote:
Fri Apr 26, 2019 9:52 pm

May need to manually text edit the level's .mmlv file and remove/replace the data associated to Spark Man's location.

Thank you! Any ways to find that associated data??
You may have to ask some who is more experienced with the structure of the .mmlv file for assistance, I only know very minimal aspects of it myself.

Re: Version 1.5.5.1

Posted: Mon Apr 29, 2019 5:09 pm
by Slash7
Weapons sometimes does not lock by bosses. Thunderclaw for instance. It shows in that is locked but in game can still use it

Re: Version 1.5.5.1

Posted: Tue Apr 30, 2019 6:56 pm
by UlticraftMTT
Sometimes when you beat a boss that gives you a weapon, it crashes the game. This bug is annoying as fuck and i hope it gets fixed in 1.6.

Re: Version 1.5.5.1

Posted: Tue Apr 30, 2019 10:20 pm
by Sixsack
Placed a saw spine on a Crash Lift and got this


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object objPlayLevel:

Push :: Execution Error - Variable Index [4256,2496] out of range [4929,0] - -5.placedImageIndex(102009,136194496)
at gml_Object_objPlayLevel_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objPlayLevel_Create_0 (line -1)

Re: Version 1.5.5.1

Posted: Wed May 01, 2019 3:18 pm
by ZepperFang
You MUST fix this problem with tile placement. I always need to open neighboring screens to hide the problem.
Image
Please, fix it. Lots of tilesets have this problem.

Re: Version 1.5.5.1

Posted: Wed May 01, 2019 5:42 pm
by UlticraftMTT
ZepperFang wrote:
Wed May 01, 2019 3:18 pm
You MUST fix this problem with tile placement. I always need to open neighboring screens to hide the problem.
Image
Please, fix it. Lots of tilesets have this problem.
Unfortunately i don't think it can be fixed, but there are workarounds.

Re: Version 1.5.5.1

Posted: Thu May 02, 2019 3:33 am
by boltgreywing
OBS 64 bit is having issues with 1.5.5.1.

It detects my mouse moving over the window
But the window is just a white space on the OBS

How do you fix it?

Re: Version 1.5.5.1

Posted: Fri May 03, 2019 12:32 am
by masonbooh
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objFlame:

Push :: Execution Error - Variable Index [0,9999] out of range [1,12] - -5.weaponSlot(100091,9999)
at gml_Object_objFlame_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objFlame_Step_0 (line -1)



so this happened when i loaded and fought 2 flame men and 2 3-tackle fire

Re: Version 1.5.5.1

Posted: Fri May 03, 2019 7:02 am
by Minoru Leonardo
So, uh, tried to reload an old level after a good number of months not messing with the editor and this keeps popping up all the time. I wouldn't bother with it if this level wasn't about 80% done.

This crash happens before the level even loads completely.

Code: Select all

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 1
for object objMainMenu:

Push :: Execution Error - Variable Index [6,162] out of range [9,69] - -5.optionMask(100584,192162)
at gml_Script_loadLevelFileName
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_loadLevelFileName (line -1)
gml_Object_objMainMenu_Alarm_1
Unrelated edit: The level backup worked here, so no big deal, but this is a weird crash nonetheless.

Re: Version 1.5.5.1

Posted: Fri May 03, 2019 3:06 pm
by thezweistein
There is a bug with the push blocks, that makes them clip through each other.

Place two push blocks.
Place one in a way that when pushed, half of it lands on the other push block and half of it is on nothing.
Despawn only the bottom one and then respawn it immediately.

Now you should end up with two push blocks that are clipped into each other that can also not be pushed.
https://imgur.com/a/AGrSyKM

Re: Version 1.5.5.1

Posted: Sun May 05, 2019 12:54 am
by supersmashgaming
The camera panned to a screen below when going through a boss door into a unbuilded area. It was also not marked.
Image

Re: Version 1.5.5.1

Posted: Sun May 05, 2019 1:02 am
by Chabono
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objBossControl:

Array index must be positive
at gml_Object_objBossControl_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objBossControl_Step_0 (line -1)

This error message appeared when hard man did his head butt on napalm man's Tiles

Re: Version 1.5.5.1

Posted: Sun May 05, 2019 2:19 am
by Diamond Wolf
Shade man grabbed me. I killed him on the first frame I could shoot after that. He was set to drop Item-2 and an extra life, though I don't know if that matters. If it makes a difference I was playing as Protoman.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event1
for object objWeaponCapsule:

Push :: Execution Error - Variable Index [0,13] out of range [1,12] - -5.weaponCapsuleCollectedCheckpoint(101069,13)
at gml_Object_objWeaponCapsule_Step_1
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objWeaponCapsule_Step_1 (line -1)