Version 1.5.5.1
- thezweistein
- Posts: 7
- Joined: Sat Jun 30, 2018 6:14 pm
Re: Version 1.5.5.1
I made a boss room for my level, and I found a bunch of glitches and clips possible.
1. You can clip through walls with a boss door
2. By moving a push block halfway off-screen and then landing on top of it you can change screens in the middle of a boss fight
3. The boss will change screens as well if 2. happens.
The boss will do 1 of the following:
a. If the boss was on the push block as well when you changed screens, and if you're blocked on both sides after that, then you will have no way of avoiding the boss, damaging you until you're defeated.
b. If the boss wasn't on the push block when you changed screens, and if you're blocked on both sides after that, then the boss will clip through walls and appear on the other side.
c. If you're not blocked on both sides after changing screens, then the fight will continue as usual, just on a different screen.
d. If the boss wasn't on the push block when you changed screens, and if you're blocked on both sides after that, AND the screen is almost completely filled with tiles, then if the boss moves, it will instantly fall off of the screen. (If Megaman returns to the boss room and then back to the second room, and goes through a boss door right after transitioning screens, then the same will happen to him)
1. You can clip through walls with a boss door
2. By moving a push block halfway off-screen and then landing on top of it you can change screens in the middle of a boss fight
3. The boss will change screens as well if 2. happens.
The boss will do 1 of the following:
a. If the boss was on the push block as well when you changed screens, and if you're blocked on both sides after that, then you will have no way of avoiding the boss, damaging you until you're defeated.
b. If the boss wasn't on the push block when you changed screens, and if you're blocked on both sides after that, then the boss will clip through walls and appear on the other side.
c. If you're not blocked on both sides after changing screens, then the fight will continue as usual, just on a different screen.
d. If the boss wasn't on the push block when you changed screens, and if you're blocked on both sides after that, AND the screen is almost completely filled with tiles, then if the boss moves, it will instantly fall off of the screen. (If Megaman returns to the boss room and then back to the second room, and goes through a boss door right after transitioning screens, then the same will happen to him)
I make mostly puzzle levels or levels that make use of specific mechanics. Usually, I will use the Power Adaptor in combination with something else.
Chilly Clouds - 245055
Puzzle Parkour - 323012
Chilly Clouds - 245055
Puzzle Parkour - 323012
- supersmashgaming
- Posts: 1443
- Joined: Fri Jun 29, 2018 5:46 pm
- Location: An Arcade
- Discord: supersmashgaming#0082
- Contact:
Re: Version 1.5.5.1
This error appeared with I wanted to play a level online.
Code: Select all
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object objHTTPControl:
DoAdd :1: undefined value
at gml_Object_objHTTPControl_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objHTTPControl_Alarm_0 (line -1)
Re: Version 1.5.5.1
More controller problems. Now the plus button on the Switch Pro works, but the D-Pad doesn't. I tend to use the stick, which is assigned automatically, but I can't map movement to the one thing that was designed solely for movement.
I do things.
It's been a while. I think it's about time I made my return.
It's been a while. I think it's about time I made my return.
-
- Posts: 1
- Joined: Tue May 07, 2019 9:31 am
Re: Version 1.5.5.1
############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenu:
Data structure with index does not exist.
at gml_Object_objMainMenu_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objMainMenu_Draw_0 (line -1)
This happenes every time I try to play levels online. This doesn't happen offline though.
ERROR in
action number 1
of Draw Event
for object objMainMenu:
Data structure with index does not exist.
at gml_Object_objMainMenu_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objMainMenu_Draw_0 (line -1)
This happenes every time I try to play levels online. This doesn't happen offline though.
- supersmashgaming
- Posts: 1443
- Joined: Fri Jun 29, 2018 5:46 pm
- Location: An Arcade
- Discord: supersmashgaming#0082
- Contact:
Re: Version 1.5.5.1
First time playing this level i jumped into the corner of the pillar and it killed me. I went back and managed to do it again.
https://media.giphy.com/media/1SyeaI3nN ... /giphy.mp4
https://media.giphy.com/media/1SyeaI3nN ... /giphy.mp4
- VanFanelMX
- Posts: 39
- Joined: Sun Jul 16, 2017 10:00 pm
- Location: Mexico City
- Contact:
Re: Version 1.5.5.1
Weapons are not correctly locked if you assign them after certain actions, a current example, everything on a boss weakness is default to Silvet T. even if you don't have it, this results in you getting the weapon on your arsenal despite not adding it, furthermore, if you give a weapon capsule to a sub-boss the weapon won't be locked no matter how many times you replace the boss instance and assign a weapon capsule to it.
- supersmashgaming
- Posts: 1443
- Joined: Fri Jun 29, 2018 5:46 pm
- Location: An Arcade
- Discord: supersmashgaming#0082
- Contact:
-
- Posts: 4
- Joined: Sun Apr 07, 2019 6:22 am
- Location: Vermont
Re: Version 1.5.5.1
Sometimes, when I make a Robot master hold a weapon, I'll still have the weapon in selection when I'm not supposed to. I have heard of making a item box for the weapon and then deleting it, but it's not working.
- Hyper Megaman
- Posts: 2798
- Joined: Mon Jan 29, 2018 5:45 pm
Re: Version 1.5.5.1
Knight man was set to give a key, instead he ended my level,
I was formerly known as Megamanvwxyz.
Re: Version 1.5.5.1
I think Yamato BG 3 and 4's Brightness increased in 1.5
Re: Version 1.5.5.1
If Concrete Man creates a concrete platform on springs and does an earthquake jump onto that platform, he dies instantly.
THE MAD KAIZO LAND: #284657
ITEM-2 FUN KAIZO LAND: #289079
THE BLOODY BRUTAL KAIZO LAND: #297986
THE STORMY ACROBATIC KAIZO LAND: #308951
ASSASSIN CLIMBING KAIZO LAND: #350285
PRIMROSE SWAP KAIZO LAND: #368272
MAXIMUM IMPACT KAIZO LAND: #383036
ITEM-2 FUN KAIZO LAND: #289079
THE BLOODY BRUTAL KAIZO LAND: #297986
THE STORMY ACROBATIC KAIZO LAND: #308951
ASSASSIN CLIMBING KAIZO LAND: #350285
PRIMROSE SWAP KAIZO LAND: #368272
MAXIMUM IMPACT KAIZO LAND: #383036
Re: Version 1.5.5.1
If you go through a boss door, and then immediately go through another one while the first door is in the middle of it's closing animation, it stays open permanently and all other doors get locked.

(Ignore my failed attempts at replicating the glitch, I forgot how I got it to work)

(Ignore my failed attempts at replicating the glitch, I forgot how I got it to work)
profile pic is an improved version of my hose man mugshot made by MP64/terra (the one i'm using is his version)
- blasterkc8
- Posts: 7
- Joined: Sat May 18, 2019 4:11 pm
Re: Version 1.5.5.1
i found this bug where if i put gockroaches in a 1 tile gap they fly in the tiles above them. i used the oil tile. so please fix this bug and thank you. 

Re: Version 1.5.5.1
I was able to reproduce your glitch, and furthermore I also found 2 more:8JKN4 wrote: ↑Sat May 18, 2019 2:41 pmIf you go through a boss door, and then immediately go through another one while the first door is in the middle of it's closing animation, it stays open permanently and all other doors get locked.
(Ignore my failed attempts at replicating the glitch, I forgot how I got it to work)
#1: Set up a door 2 blocks away from a screen transition, and Mega's movements is longer than usual. (0:24)
#2: (8JKN4's glitch) Set up a door to block Mega on his way while doing the #1 transition, and all the doors can not open/close any more. (0:38)
#3: Set up the block door on the edge of the transition, and.... just see it yourselves. (1:16)
Also there is a minor sprite glitch between 1:09 and 1:10
THE MAD KAIZO LAND: #284657
ITEM-2 FUN KAIZO LAND: #289079
THE BLOODY BRUTAL KAIZO LAND: #297986
THE STORMY ACROBATIC KAIZO LAND: #308951
ASSASSIN CLIMBING KAIZO LAND: #350285
PRIMROSE SWAP KAIZO LAND: #368272
MAXIMUM IMPACT KAIZO LAND: #383036
ITEM-2 FUN KAIZO LAND: #289079
THE BLOODY BRUTAL KAIZO LAND: #297986
THE STORMY ACROBATIC KAIZO LAND: #308951
ASSASSIN CLIMBING KAIZO LAND: #350285
PRIMROSE SWAP KAIZO LAND: #368272
MAXIMUM IMPACT KAIZO LAND: #383036
-
- Posts: 2
- Joined: Thu May 02, 2019 1:17 pm
Re: Version 1.5.5.1
When using a Charge Kick in the Magma Beam, the Magma Beam don't kill you until the Charge Kick ends.
Re: Version 1.5.5.1
Nothing can kill Mega while he is using Charge Kick. It's intended to be like that.Dragonwing190000 wrote: ↑Sun May 19, 2019 12:24 pmWhen using a Charge Kick in the Magma Beam, the Magma Beam don't kill you until the Charge Kick ends.
THE MAD KAIZO LAND: #284657
ITEM-2 FUN KAIZO LAND: #289079
THE BLOODY BRUTAL KAIZO LAND: #297986
THE STORMY ACROBATIC KAIZO LAND: #308951
ASSASSIN CLIMBING KAIZO LAND: #350285
PRIMROSE SWAP KAIZO LAND: #368272
MAXIMUM IMPACT KAIZO LAND: #383036
ITEM-2 FUN KAIZO LAND: #289079
THE BLOODY BRUTAL KAIZO LAND: #297986
THE STORMY ACROBATIC KAIZO LAND: #308951
ASSASSIN CLIMBING KAIZO LAND: #350285
PRIMROSE SWAP KAIZO LAND: #368272
MAXIMUM IMPACT KAIZO LAND: #383036
- Snivymaster1337
- Posts: 1706
- Joined: Sun Jul 08, 2018 7:59 pm
- Location: Arbor Area, Windmill Way.
- Discord: Snivymaster1337#6543
Re: Version 1.5.5.1
When there's a bunch of Crash Men on screen, you can faintly see the hit boxes of the Crash Men and the Crash Bomb's explosion.


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Re: Version 1.5.5.1
psx tengu man theme still sucks
- BenPlusMM
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Re: Version 1.5.5.1
2017 was a great year
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