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Re: Version 1.5.5.1

Posted: Sun May 05, 2019 3:22 pm
by thezweistein
I made a boss room for my level, and I found a bunch of glitches and clips possible.

1. You can clip through walls with a boss door
2. By moving a push block halfway off-screen and then landing on top of it you can change screens in the middle of a boss fight
3. The boss will change screens as well if 2. happens.
The boss will do 1 of the following:
a. If the boss was on the push block as well when you changed screens, and if you're blocked on both sides after that, then you will have no way of avoiding the boss, damaging you until you're defeated.
b. If the boss wasn't on the push block when you changed screens, and if you're blocked on both sides after that, then the boss will clip through walls and appear on the other side.
c. If you're not blocked on both sides after changing screens, then the fight will continue as usual, just on a different screen.
d. If the boss wasn't on the push block when you changed screens, and if you're blocked on both sides after that, AND the screen is almost completely filled with tiles, then if the boss moves, it will instantly fall off of the screen. (If Megaman returns to the boss room and then back to the second room, and goes through a boss door right after transitioning screens, then the same will happen to him)

Re: Version 1.5.5.1

Posted: Sun May 05, 2019 11:58 pm
by supersmashgaming
This error appeared with I wanted to play a level online.

Code: Select all

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object objHTTPControl:

DoAdd :1: undefined value
at gml_Object_objHTTPControl_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objHTTPControl_Alarm_0 (line -1)

Re: Version 1.5.5.1

Posted: Mon May 06, 2019 12:41 am
by DAS
More controller problems. Now the plus button on the Switch Pro works, but the D-Pad doesn't. I tend to use the stick, which is assigned automatically, but I can't map movement to the one thing that was designed solely for movement.

Re: Version 1.5.5.1

Posted: Tue May 07, 2019 9:35 am
by Magicman M8
############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenu:

Data structure with index does not exist.
at gml_Object_objMainMenu_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objMainMenu_Draw_0 (line -1)


This happenes every time I try to play levels online. This doesn't happen offline though.

Re: Version 1.5.5.1

Posted: Wed May 08, 2019 1:02 am
by supersmashgaming
I died when a TNT was lit and the sound continued.

Re: Version 1.5.5.1

Posted: Wed May 08, 2019 4:31 pm
by Tgz
First time playing this level i jumped into the corner of the pillar and it killed me. I went back and managed to do it again.

https://media.giphy.com/media/1SyeaI3nN ... /giphy.mp4

Re: Version 1.5.5.1

Posted: Thu May 09, 2019 12:07 am
by VanFanelMX
Weapons are not correctly locked if you assign them after certain actions, a current example, everything on a boss weakness is default to Silvet T. even if you don't have it, this results in you getting the weapon on your arsenal despite not adding it, furthermore, if you give a weapon capsule to a sub-boss the weapon won't be locked no matter how many times you replace the boss instance and assign a weapon capsule to it.

Re: Version 1.5.5.1

Posted: Sun May 12, 2019 2:23 pm
by supersmashgaming
When the boss fell it was stop by the crash lift.
Image

Re: Version 1.5.5.1

Posted: Tue May 14, 2019 2:52 am
by Sl33pyH3ad
Sometimes, when I make a Robot master hold a weapon, I'll still have the weapon in selection when I'm not supposed to. I have heard of making a item box for the weapon and then deleting it, but it's not working.

Re: Version 1.5.5.1

Posted: Wed May 15, 2019 6:03 am
by Megamanvwxyz
Knight man was set to give a key, instead he ended my level,

Re: Version 1.5.5.1

Posted: Thu May 16, 2019 2:32 am
by Rafatenck
I think Yamato BG 3 and 4's Brightness increased in 1.5

Re: Version 1.5.5.1

Posted: Thu May 16, 2019 1:56 pm
by Hyenyaku
If Concrete Man creates a concrete platform on springs and does an earthquake jump onto that platform, he dies instantly.

Re: Version 1.5.5.1

Posted: Sat May 18, 2019 2:41 pm
by 8JKN4
If you go through a boss door, and then immediately go through another one while the first door is in the middle of it's closing animation, it stays open permanently and all other doors get locked.

Image

(Ignore my failed attempts at replicating the glitch, I forgot how I got it to work)

Re: Version 1.5.5.1

Posted: Sat May 18, 2019 4:20 pm
by blasterkc8
i found this bug where if i put gockroaches in a 1 tile gap they fly in the tiles above them. i used the oil tile. so please fix this bug and thank you. :D

Re: Version 1.5.5.1

Posted: Sat May 18, 2019 4:37 pm
by Hyenyaku
8JKN4 wrote:
Sat May 18, 2019 2:41 pm
If you go through a boss door, and then immediately go through another one while the first door is in the middle of it's closing animation, it stays open permanently and all other doors get locked.
(Ignore my failed attempts at replicating the glitch, I forgot how I got it to work)
I was able to reproduce your glitch, and furthermore I also found 2 more:


#1: Set up a door 2 blocks away from a screen transition, and Mega's movements is longer than usual. (0:24)
#2: (8JKN4's glitch) Set up a door to block Mega on his way while doing the #1 transition, and all the doors can not open/close any more. (0:38)
#3: Set up the block door on the edge of the transition, and.... just see it yourselves. (1:16)

Also there is a minor sprite glitch between 1:09 and 1:10

Re: Version 1.5.5.1

Posted: Sun May 19, 2019 12:24 pm
by Dragonwing190000
When using a Charge Kick in the Magma Beam, the Magma Beam don't kill you until the Charge Kick ends.

Re: Version 1.5.5.1

Posted: Sun May 19, 2019 3:53 pm
by Hyenyaku
Dragonwing190000 wrote:
Sun May 19, 2019 12:24 pm
When using a Charge Kick in the Magma Beam, the Magma Beam don't kill you until the Charge Kick ends.
Nothing can kill Mega while he is using Charge Kick. It's intended to be like that.

Re: Version 1.5.5.1

Posted: Mon May 20, 2019 3:01 pm
by Snivymaster1337
When there's a bunch of Crash Men on screen, you can faintly see the hit boxes of the Crash Men and the Crash Bomb's explosion.
Image

Re: Version 1.5.5.1

Posted: Mon May 20, 2019 9:11 pm
by billehbob
psx tengu man theme still sucks

Re: Version 1.5.5.1

Posted: Wed May 22, 2019 1:17 am
by BenPlusMM
billehbob wrote:
Mon May 20, 2019 9:11 pm
psx tengu man theme still sucks
that's not a glitch