LeonardMan wrote: ↑
Tue Jun 11, 2019 10:11 pm
TheKman100 wrote: ↑
Tue Jun 11, 2019 8:38 pm
I don't think you're addressing the reason
Gemini Man was deconfirmed. What if his ceiling-high jump is blocked by solid tiles?
^ This person is right.
There's two reasons Gemini Man phase 1 breaks on custom rooms:
1) When he reaches the ground, he has to RUN... ALL THE WAY to the other end of the room. You've already seen that running Robot Masters get stopped by just one block in their way, and they can't pass it unless they can jump over it. This is also one of the reasons I'm afraid Chill Man won't be accompanying Sheep Man into 1.6, as much as I want him to be in the game. Solar Man or Pump Man have more chances to be added because they move exclusively by jumping. And WHO are the Robot Masters that work BEST in custom rooms? Spark Man! Toad Man! Pharaoh Man! Stone Man! Napalm Man! Flame Man! What do ALL of these guys have in common? They all move EXCLUSIVELY by jumping!
2) Like TheKman100 just pointed out, Gemini Man need to make a BIG jump from one end of the room to another. What if he bonks his head on a low ceiling or a platform in the room? He won't make it!
The reason phase 1 of Gemini Man's attack pattern doesn't work in custom rooms? Gemini Man's attack pattern is DESIGNED FOR THE ROOM! Like SPECIFICALLY for the room he was put in in the original MM3!
You're damn right, but it gave me an idea : What if when Gemini Man walks (from left to right if I remember correctly), and he does hit a tile, then he finish his pattern by jumping to the right side.
Same thing for the other way : he needs to jump from the right to the left side. If he hit a tile while jumping, then he fall on the ground and he finish his pattern by walking.
Anyway, if it makes the boss too hard, the creator won't be able to finish the stage and won't publish it online ... So why not ?
And if it makes the boss too easy for example by raising a wall in the middle of the room causing Gemini Man trying to jump through the wall over and over, of course it's annoying, but you can already make annoying fight with the RM that we already have (trapping Charge man into a 2 tiles pit for example).