Enemy blocks

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14Protoman
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Enemy blocks

Post by 14Protoman » Thu Nov 07, 2019 6:34 pm

You will surely ask. Enemy blocks? What is that? Well, I explain:
Do you remember that when you killed the first Whooper it had a platform under it that broke? well, something like that, a block that serves to destroy itself when the enemy it has is destroyed, or that comes out, for example: that a pollen totem jumps out of a block or that a Turbo roader leaves its block.
Therefore, it could be said that it would be useful just for enemies that remain in place, but we currently have 36 of them, so it shouldn't be a problem.

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14Protoman
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Re: Enemy blocks

Post by 14Protoman » Fri Nov 08, 2019 9:25 pm

I think no one cares it

Fluff Man
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Re: Enemy blocks

Post by Fluff Man » Sat Nov 09, 2019 2:55 am

I already made a post similar to this a while back, only I was asking for blocks that disappear when Bosses are defeated. Although having them for Mini-Boss like enemies would be nice too.
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D-Man
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Re: Enemy blocks

Post by D-Man » Sat Nov 09, 2019 10:08 am

Terrain that erases itself after a boss is defeated is a feature that seems to be in popular demand. Not sure how it would be implemeted, though.
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14Protoman
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Re: Enemy blocks

Post by 14Protoman » Sat Nov 09, 2019 12:18 pm

Fluff Man wrote:
Sat Nov 09, 2019 2:55 am
I already made a post similar to this a while back, only I was asking for blocks that disappear when Bosses are defeated. Although having them for Mini-Boss like enemies would be nice too.
Exactly, because if you think about it, we only have 4 different mid-bosses, however, if we had such a block, we could implement more, they would also serve me for fc that I have in mind.

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