Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

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Croby28
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Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

Post by Croby28 » Tue Jan 14, 2020 12:11 pm

Just a small change suggestion for Bomb weapon from megaman 7 "Danger Wrap"

I suggest that when the bubble hits a wall or a ceiling it will drop the actual bomb to leave it stuck on the ground for a while to self destruct itself or explode on contact if it hits an enemy rather than just exploding the bomb if the bubble made a contact with any obstacles.

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Croby28
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Re: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

Post by Croby28 » Wed Jan 15, 2020 7:34 am

I am apparently posted this for nothing :cry:

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D-Man
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Re: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

Post by D-Man » Wed Jan 15, 2020 7:58 am

Croby28 wrote:
Tue Jan 14, 2020 12:11 pm
Just a small change suggestion for Bomb weapon from megaman 7 "Danger Wrap"

I suggest that when the bubble hits a wall or a ceiling it will drop the actual bomb to leave it stuck on the ground for a while to self destruct itself or explode on contact if it hits an enemy rather than just exploding the bomb if the bubble made a contact with any obstacles.
So basically you want D. Wrap to be changed to work like how Burst Man uses it?

It sounds interesting, but exploding on contact with enemies and surfaces seems more reliable, not to mention this is how the weapon originally functioned. I don't know if the devs would be willing to change things about a weapon after it's been added (if they did, this could be applied to other weapons)

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Croby28
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Re: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

Post by Croby28 » Wed Jan 15, 2020 8:13 am

D-Man wrote:
Wed Jan 15, 2020 7:58 am
Croby28 wrote:
Tue Jan 14, 2020 12:11 pm
Just a small change suggestion for Bomb weapon from megaman 7 "Danger Wrap"

I suggest that when the bubble hits a wall or a ceiling it will drop the actual bomb to leave it stuck on the ground for a while to self destruct itself or explode on contact if it hits an enemy rather than just exploding the bomb if the bubble made a contact with any obstacles.
So basically you want D. Wrap to be changed to work like how Burst Man uses it?

It sounds interesting, but exploding on contact with enemies and surfaces seems more reliable, not to mention this is how the weapon originally functioned. I don't know if the devs would be willing to change things about a weapon after it's been added (if they did, this could be applied to other weapons)
The thing is most got buffed unexpectedly
So i thought danger wrap would be interesting to buff it

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D-Man
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Re: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

Post by D-Man » Wed Jan 15, 2020 9:25 am

Croby28 wrote:
Wed Jan 15, 2020 8:13 am
The thing is most got buffed unexpectedly
So i thought danger wrap would be interesting to buff it
Danger Wrap uses less energy than it used to. That seems to be enough to make it stronger.

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DestroyerOfDestruction
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Re: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

Post by DestroyerOfDestruction » Wed Jan 15, 2020 2:39 pm

Danger Wrap also has a wider list of enemies that it can trap and its explosion does damage.
You may inform me about problems in the MMM platforms. I also make artwork, music and reviews.

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14Protoman
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Re: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

Post by 14Protoman » Wed Jan 15, 2020 5:47 pm

D-Man wrote:
Wed Jan 15, 2020 7:58 am
Croby28 wrote:
Tue Jan 14, 2020 12:11 pm
Just a small change suggestion for Bomb weapon from megaman 7 "Danger Wrap"

I suggest that when the bubble hits a wall or a ceiling it will drop the actual bomb to leave it stuck on the ground for a while to self destruct itself or explode on contact if it hits an enemy rather than just exploding the bomb if the bubble made a contact with any obstacles.
So basically you want D. Wrap to be changed to work like how Burst Man uses it?

It sounds interesting, but exploding on contact with enemies and surfaces seems more reliable, not to mention this is how the weapon originally functioned. I don't know if the devs would be willing to change things about a weapon after it's been added (if they did, this could be applied to other weapons)
In fact that is possible, given that Cut Man's weapon was polished twice. First they made it possible to damage enemies both in front and behind, and the second the same but with bosses. Before, it only damaged until it stopped touching the target and if it made contact again it was no longer useful.

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Royalguard
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Re: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

Post by Royalguard » Thu Jan 16, 2020 4:50 pm

Weapons don't usually get an overhaul to how they function (other than minor tweaks and bug fixes) after being implemented, with the only exceptions in the past being being Wind Storm and Charge Kick., and Nado to a lesser extent.

As far as Danger Wrap in Mega Man Maker goes, I don't think it really needs any more notable revisions, it is already significantly improved compared to its original MM7 counterpart.
Due to complications playing MMM on either of my devices, I will be less active than usual.

My silly suggestions:
Toggle: Robot Masters Obey/Ignore Gravity Gimmicks
Separate Weapon Blocks For Buster Variants
Playable Sniper Joe

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14Protoman
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Re: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

Post by 14Protoman » Thu Jan 16, 2020 5:04 pm

Royalguard wrote:
Thu Jan 16, 2020 4:50 pm
Weapons don't usually get an overhaul to how they function (other than minor tweaks and bug fixes) after being implemented, with the only exceptions in the past being being Wind Storm and Charge Kick., and Nado to a lesser extent.
What modified these weapons?

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Royalguard
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Re: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

Post by Royalguard » Thu Jan 16, 2020 5:36 pm

14Protoman wrote:
Thu Jan 16, 2020 5:04 pm
Royalguard wrote:
Thu Jan 16, 2020 4:50 pm
Weapons don't usually get an overhaul to how they function (other than minor tweaks and bug fixes) after being implemented, with the only exceptions in the past being being Wind Storm and Charge Kick., and Nado to a lesser extent.
What modified these weapons?
Charge Kick (1.0.4) - Ability to double jump added.
Wind Storm (1.0.5) - Ability to bounce off tornados was added.
Nado (1.0.5) - Controls overhauled, can now hold the button to rise.
Due to complications playing MMM on either of my devices, I will be less active than usual.

My silly suggestions:
Toggle: Robot Masters Obey/Ignore Gravity Gimmicks
Separate Weapon Blocks For Buster Variants
Playable Sniper Joe

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