What Should 1.7 be

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What Should 1.7 Be?

MM&B
16
67%
MMV
8
33%
 
Total votes: 24

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BradenCarrYT
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What Should 1.7 be

Post by BradenCarrYT » Wed Apr 01, 2020 4:55 pm

Feel Free to vote!
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LeonardMan
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Re: What Should 1.7 be

Post by LeonardMan » Wed Apr 01, 2020 6:04 pm

I believe 1.7 is going to go back to MM7-8 and add more things from those games, but there's no way to confirm that yet.

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Royalguard
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Re: What Should 1.7 be

Post by Royalguard » Wed Apr 01, 2020 8:33 pm

Why specifically only Mega Man V? There are four other Gameboy games that have original content as well.
  • There are original enemies and level objects scattered about the first four GB games.
  • The first four GB games all have unique Wily stage music, and MMII has unique Robot Master stage music.
  • Carry from DWR and Sakugarne from MMII are still unaccounted for in MMM.
  • Some of the rehashed Robot Masters from older games have brand new Tilesets and Backgrounds in their Gameboy stages (like for example, Snake Man's Gameboy stage has a brand new jungle background that isn't in the NES version).

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Blue_Bummer
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Re: What Should 1.7 be

Post by Blue_Bummer » Wed Apr 01, 2020 9:27 pm

LeonardMan wrote:I believe 1.7 is going to go back to MM7-8 and add more things from those games, but there's no way to confirm that yet.
Agreed. While no way to confirm it my gut feeling is they'll go in this direction. It's what they did with patches 1.2 thru 1.4, they went back and added additional content to games they had already touched but not finished.
Royalguard wrote:
Wed Apr 01, 2020 8:33 pm
Why specifically only Mega Man V? There are four other Gameboy games that have original content as well.
  • There are original enemies and level objects scattered about the first four GB games.
  • The first four GB games all have unique Wily stage music, and MMII has unique Robot Master stage music.
  • Carry from DWR and Sakugarne from MMII are still unaccounted for in MMM.
  • Some of the rehashed Robot Masters from older games have brand new Tilesets and Backgrounds in their Gameboy stages (like for example, Snake Man's Gameboy stage has a brand new jungle background that isn't in the NES version).
I think it's highly probable they'll combine content from MMs 7 & 8 and GB MM I & II for the reasons I stated in this thread.

I'd imagine the Devs would start with the first Gameboy game instead of the last one, but who knows? Their collective mad genius may cause them to do something unpredictable. :P

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BradenCarrYT
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Re: What Should 1.7 be

Post by BradenCarrYT » Thu Apr 02, 2020 8:55 am

Royalguard wrote:
Wed Apr 01, 2020 8:33 pm
Why specifically only Mega Man V? There are four other Gameboy games that have original content as well.
  • There are original enemies and level objects scattered about the first four GB games.
  • The first four GB games all have unique Wily stage music, and MMII has unique Robot Master stage music.
  • Carry from DWR and Sakugarne from MMII are still unaccounted for in MMM.
  • Some of the rehashed Robot Masters from older games have brand new Tilesets and Backgrounds in their Gameboy stages (like for example, Snake Man's Gameboy stage has a brand new jungle background that isn't in the NES version).
Personally, MMV Is probably the most unique, because all those other ones are just different versions and are just remakes. Also Carry? Just use item 1, It's the same, only it slowly moves up.
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BradenCarrYT
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Re: What Should 1.7 be

Post by BradenCarrYT » Thu Apr 02, 2020 8:57 am

Seems like most people want MM&B. That's cool.
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Royalguard
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Re: What Should 1.7 be

Post by Royalguard » Thu Apr 02, 2020 12:50 pm

BradenCarrYT wrote:
Thu Apr 02, 2020 8:55 am
Also Carry? Just use item 1, It's the same, only it slowly moves up.
No. Carry is not the same as Item 1 at all. Carry has much different functions and applications.
  • When Carry is used in the air, it spawns directly below the player, potentially saving them from landing on enemies or other hazards like spikes, lava, or bottomless pits. Item 1 does not have this functionality, as spawns exclusively to the side of the player.
  • Carry's platform collision detection is solid in relation to enemies. This means enemies can run into the Carry platform from the side and it functions like a wall, or the enemies can land on top of the Carry platform. Item 1 does not have this functionality, only the player can interact with the Item 1 Platform, enemies can not interact with Item 1 platforms and pass through it like it isn't even there.
BradenCarrYT wrote:
Thu Apr 02, 2020 8:55 am
Personally, MMV Is probably the most unique, because all those other ones are just different versions and are just remakes.
What?

So you're telling me games that rehash old bosses are automatically a remake and should be given low priority, even if they contains additional original bosses, new weapons and/or utilities, new enemies, new tilesets, new backgrounds, new music, brand new level designs for bosses that are reused, and fully original level designs for Wily stages?

By your logic, that makes Mega Man & Bass just as much a low priority remake as the first four Gameboy games, since it rehashes two bosses from Mega Man 8. :|

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Blue_Bummer
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Re: What Should 1.7 be

Post by Blue_Bummer » Fri Apr 03, 2020 12:16 am

Royalguard wrote:
Thu Apr 02, 2020 12:50 pm
BradenCarrYT wrote:
Thu Apr 02, 2020 8:55 am
Also Carry? Just use item 1, It's the same, only it slowly moves up.
No. Carry is not the same as Item 1 at all. Carry has much different functions and applications.
  • When Carry is used in the air, it spawns directly below the player, potentially saving them from landing on enemies or other hazards like spikes, lava, or bottomless pits. Item 1 does not have this functionality, as spawns exclusively to the side of the player.
Carry is to Mega Man what Cloud Flower is to Super Mario. Being able to materialize platforms directly below you offers waaaaayy different implications than popping them up to the side of you (Item 1). You can literally catch yourself in mid fall.
BradenCarrYT wrote:
Thu Apr 02, 2020 8:55 am
Personally, MMV Is probably the most unique, because all those other ones are just different versions and are just remakes.
Royalguard wrote:What?
....
By your logic, that makes Mega Man & Bass just as much a low priority remake as the first four Gameboy games, since it rehashes two bosses from Mega Man 8. :|
Well said. Not to mention other assets reused from MM8 for Mega Man and Bass.

Mega Man GB games have some great custom content not available in other Mega Man games! MMII's main soundtrack is jammin'! Love to see what one of the soundtrack artists for MMM could do with it. 8-)


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BradenCarrYT
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Re: What Should 1.7 be

Post by BradenCarrYT » Fri Apr 03, 2020 5:04 pm

Royalguard wrote:
Thu Apr 02, 2020 12:50 pm
What?

So you're telling me games that rehash old bosses are automatically a remake and should be given low priority, even if they contains additional original bosses, new weapons and/or utilities, new enemies, new tilesets, new backgrounds, new music, brand new level designs for bosses that are reused, and fully original level designs for Wily stages?

By your logic, that makes Mega Man & Bass just as much a low priority remake as the first four Gameboy games, since it rehashes two bosses from Mega Man 8. :|
Here's the thing though... Mega Man & Bass had more "Original" Bosses, rather than the game being just a remake of robot masters. I've read the carry posts, and it would be nice, (>:]) but the real only thing original are the mega man killers, and quint, and their respective weapons. Mega Man & Bass would probably be better than the GB games, even though infuriating most of the time :/
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Blue_Bummer
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Re: What Should 1.7 be

Post by Blue_Bummer » Fri Apr 03, 2020 5:30 pm

BradenCarrYT wrote:
Fri Apr 03, 2020 5:04 pm

Here's the thing though... Mega Man & Bass had more "Original" Bosses, rather than the game being just a remake of robot masters. ...Mega Man & Bass would probably be better than the GB games, even though infuriating most of the time :/
If the focus is just on the bosses, and the weapons, then sure.

...But Like Royal Guard said, there's plenty of content in the first four GameBoy games not available anywhere else.

*Level Objects/Gimmicks
*New Minor Enemies
*Soundtracks
*Backgrounds
*Tilesets

boltgreywing
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Re: What Should 1.7 be

Post by boltgreywing » Sun Apr 05, 2020 12:17 am

Personally that pole is invalid, its only two choices. I prefer more megaman 1 to 6 content.

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