Slopes.

Post feedback or suggestions for the game
Post Reply
User avatar
Nuclearminer
Posts: 1321
Joined: Tue Jul 11, 2017 2:24 am
Location: Missing since 1997
Discord: nuclearminer#4713

Slopes.

Post by Nuclearminer » Tue Jul 11, 2017 2:04 pm

they could be done the same way Mario Vs. Donkey kong 2 does it.

MM7 had slopes
Been gone for a while...
1.6 Countdown: ???

User avatar
Nuclearminer
Posts: 1321
Joined: Tue Jul 11, 2017 2:24 am
Location: Missing since 1997
Discord: nuclearminer#4713

Re: Slopes.

Post by Nuclearminer » Tue Jul 24, 2018 3:32 pm

bump bc this is still relevant
Been gone for a while...
1.6 Countdown: ???

User avatar
MTZPyra
Posts: 335
Joined: Thu Sep 14, 2017 5:41 am
Location: Huntsville, AL
Discord: Pyra The Wolf™#2969
Contact:

Re: Slopes.

Post by MTZPyra » Tue Jul 24, 2018 3:44 pm

Slopes is one of the first topics on this Forum Page.
Slopes should be in Mega Man Maker because they may make things that weren't possible before, possible.
And creativity shouldn't be as limited as it is, hence new updates adding new things.
ℙ𝕪𝕣𝕒
#MANUALTILER for 1.5

My Levels
-Mine Spelunk- (193640)
Ring Plateau MkII (220661)

Dranius7
Posts: 324
Joined: Wed Aug 02, 2017 2:53 am

Re: Slopes.

Post by Dranius7 » Tue Jul 24, 2018 4:58 pm

Yeahm i started a topic for this as well, it was pretty much shot down as being "not-in-the-original-games-so-it-doesn't-belong-in-Mega-Man-Maker" by other forum users.
viewtopic.php?f=6&t=4109

User avatar
Yoshi2018
Posts: 3740
Joined: Thu Mar 29, 2018 11:54 pm
Contact:

Re: Slopes.

Post by Yoshi2018 » Tue Jul 24, 2018 9:40 pm

My problem with this is that there are two questions.

How will this help?
How glitchy will this be?
I am inactive. If you see me, consider yourself unlucky.

User avatar
Redflash
Posts: 678
Joined: Sun Dec 10, 2017 1:32 am
Location: here
Discord: Redflash#1429

Re: Slopes.

Post by Redflash » Tue Jul 24, 2018 10:13 pm

Image
Despite not my intention,you'll rarely see me in this forums.
Please contact me if you want 6 sprites.

User avatar
Nigel Chinclucker
Posts: 675
Joined: Fri Dec 29, 2017 7:51 pm
Location: Texas
Contact:

Re: Slopes.

Post by Nigel Chinclucker » Tue Jul 24, 2018 11:32 pm

I don't really see a point in adding slopes. They probably weren't possible for any of the NES games, so they probably won't be put in.
My Most Popular Levels:
283233: Cheery Happy Funtime
213787: Ye Olde Basic Castle
204335: Runaway Train

User avatar
PoisonousGas
Posts: 892
Joined: Sun Oct 29, 2017 8:44 pm
Location: Probably Brazil...

Re: Slopes.

Post by PoisonousGas » Wed Jul 25, 2018 12:20 am

Nigel Chinclucker wrote:
Tue Jul 24, 2018 11:32 pm
I don't really see a point in adding slopes. They probably weren't possible for any of the NES games, so they probably won't be put in.
I think that you mean "any of the NES Mega Man games". But if you are not referring only to NES Mega Man games:
Image
Somebody once told me that Rock is gonna Roll me...
I ain't the sharpest Metal Blade in the shed...



Image´ I'm already hyped for 1.5. >:]

User avatar
NMario84
Posts: 2304
Joined: Sun Jul 16, 2017 11:08 pm
Location: My House
Discord: NMario84#6935
Contact:

Re: Slopes.

Post by NMario84 » Wed Jul 25, 2018 12:34 am

Slopes were indeed possible in the NES era for sure. Is just that the development team didn't see a need for them. They are even easy to add in platformer games these days, but we STILL don't even need them.
Image
Wanna go for a ride?

User avatar
MTZPyra
Posts: 335
Joined: Thu Sep 14, 2017 5:41 am
Location: Huntsville, AL
Discord: Pyra The Wolf™#2969
Contact:

Re: Slopes.

Post by MTZPyra » Wed Jul 25, 2018 12:35 am

Mega Man 1 had used a Slope-Shape for decoration.
ℙ𝕪𝕣𝕒
#MANUALTILER for 1.5

My Levels
-Mine Spelunk- (193640)
Ring Plateau MkII (220661)

User avatar
Nuclearminer
Posts: 1321
Joined: Tue Jul 11, 2017 2:24 am
Location: Missing since 1997
Discord: nuclearminer#4713

Re: Slopes.

Post by Nuclearminer » Wed Jul 25, 2018 12:50 am

In Wily 2, those things holding up the platforms were slopes.
Been gone for a while...
1.6 Countdown: ???

User avatar
Nigel Chinclucker
Posts: 675
Joined: Fri Dec 29, 2017 7:51 pm
Location: Texas
Contact:

Re: Slopes.

Post by Nigel Chinclucker » Wed Jul 25, 2018 1:18 am

Nuclearminer wrote:
Wed Jul 25, 2018 12:50 am
In Wily 2, those things holding up the platforms were slopes.
Which game? Wily 2 doesn't tell us the game.
My Most Popular Levels:
283233: Cheery Happy Funtime
213787: Ye Olde Basic Castle
204335: Runaway Train

User avatar
PoisonousGas
Posts: 892
Joined: Sun Oct 29, 2017 8:44 pm
Location: Probably Brazil...

Re: Slopes.

Post by PoisonousGas » Wed Jul 25, 2018 1:19 am

Nigel Chinclucker wrote:
Wed Jul 25, 2018 1:18 am
Nuclearminer wrote:
Wed Jul 25, 2018 12:50 am
In Wily 2, those things holding up the platforms were slopes.
Which game? Wily 2 doesn't tell us the game.
MM 1 Wily 2
Somebody once told me that Rock is gonna Roll me...
I ain't the sharpest Metal Blade in the shed...



Image´ I'm already hyped for 1.5. >:]

User avatar
Nuclearminer
Posts: 1321
Joined: Tue Jul 11, 2017 2:24 am
Location: Missing since 1997
Discord: nuclearminer#4713

Re: Slopes.

Post by Nuclearminer » Wed Jul 25, 2018 1:19 am

Nigel Chinclucker wrote:
Wed Jul 25, 2018 1:18 am
Nuclearminer wrote:
Wed Jul 25, 2018 12:50 am
In Wily 2, those things holding up the platforms were slopes.
Which game? Wily 2 doesn't tell us the game.
The above comment was talking about MM1, but i guess i should have clarified.
Been gone for a while...
1.6 Countdown: ???

Post Reply

Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 2 guests