Which Mega Man 11 Boss should be added

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Which Mega Man 11 Boss should be added

Block Man
16
26%
Acid Man
4
7%
Impact Man
5
8%
Bounce Man
6
10%
Fuse Man
7
11%
Tundra Man
6
10%
Torch Man
9
15%
Blast Man
8
13%
 
Total votes: 61

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Mega1221
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Which Mega Man 11 Boss should be added

Post by Mega1221 » Fri May 03, 2019 1:19 pm

Blast and Block
I'm too tired.... :I

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Blast Man
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Re: Which Mega Man 11 Boss should be added

Post by Blast Man » Fri May 03, 2019 2:36 pm

I must consult with the explosionist god.
Gamer/Pixel Artist a.k.a Play Dash (yes, that's 12 year-old me's account here before i done a dumb thing) | Twitch: Play_Dash | They Added Blast Man!!!

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Sixsack
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Re: Which Mega Man 11 Boss should be added

Post by Sixsack » Fri May 03, 2019 8:57 pm

Fuse, Block, Impact and Blast are probably the most likely candidates to be in MMM
*sexy wiggle*

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UlticraftMTT
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Re: Which Mega Man 11 Boss should be added

Post by UlticraftMTT » Fri May 03, 2019 9:27 pm

I'd say Fuse Man and Tundra Man.

Fuse Man's teleporting would probably work like Astro Man, and Tundra Man is almost like a really fast Top Man.
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plantera bulb on orichalcum run

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02gn
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Re: Which Mega Man 11 Boss should be added

Post by 02gn » Thu May 09, 2019 11:31 am

Voted for Torch Man

He would be good melee boss as his pattern isn't complicated tbh
*SAMPLE TEXT*

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Neo Cutman
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Re: Which Mega Man 11 Boss should be added

Post by Neo Cutman » Thu May 09, 2019 1:27 pm

02gn wrote:
Thu May 09, 2019 11:31 am
Voted for Torch Man

He would be good melee boss as his pattern isn't complicated tbh
Torch man is almost a fighter Robot Master, which makes him good for martial arts levels as well as levels of fire and he really looks compatible with megaman maker.

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