On/Off switches needs to be added into Mega Man Maker 1.6

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yotubesocialhd2
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On/Off switches needs to be added into Mega Man Maker 1.6

Post by yotubesocialhd2 » Sat May 18, 2019 10:20 pm

The ON/Off switches needs to be added into Mega Man Maker 1.6! It could make our stages dynamic ,and it could trigger up some switches like in the Mega Man Powered Up Bomberman's Challenge Mode stages! And yes ,i did watch the Super Mario Maker 2 Direct! :D
Last edited by yotubesocialhd2 on Sat May 18, 2019 10:30 pm, edited 1 time in total.

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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by supersmashgaming » Sat May 18, 2019 10:26 pm

Actually some of the recent suggestions has came from that direct.

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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by 02gn » Sat May 18, 2019 10:49 pm

Yeah sure I can agree with this. Levels would get more puzzly~
623 is such a strong badass

Currently not making any levels... no ideas tbh

1.6 hype instead!

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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by Gravitrax64 » Sun May 19, 2019 12:44 am

YESPLZ!
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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by Arevalo » Sun May 19, 2019 1:10 am

i like it

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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by ivanmegafanboy » Wed May 22, 2019 4:37 pm

These on-off blocks should be available in the 4 types of astro button.

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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by Brazencoronet17 » Wed May 22, 2019 5:27 pm

On off for what? And don't we have astro doors already, with 4 corresponding colors and resets?

Yep. Mega Man Maker did it first and did it better. Already in the game
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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by Diamond Wolf » Wed May 22, 2019 11:30 pm

I think he means something more like Dust switches.
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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by yotubesocialhd2 » Thu May 23, 2019 12:03 am

Diamond Wolf wrote:
Wed May 22, 2019 11:30 pm
I think he means something more like Dust switches.
Right you are! :D

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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by TheCreativeEye » Thu May 30, 2019 2:50 pm

Brazencoronet17 wrote:
Wed May 22, 2019 5:27 pm
Yep. Mega Man Maker did it first and did it better. Already in the game
I'd argue with "did it better", astro gates are far more limited compared to the on/off switches, I mean, they can't even move horizontally!
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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by Brazencoronet17 » Thu May 30, 2019 7:59 pm

TheCreativeEye wrote:
Thu May 30, 2019 2:50 pm
Brazencoronet17 wrote:
Wed May 22, 2019 5:27 pm
Yep. Mega Man Maker did it first and did it better. Already in the game
I'd argue with "did it better", astro gates are far more limited compared to the on/off switches, I mean, they can't even move horizontally!
Far more limited? I think the potential ways they could be used as platforms or crushers speaks for itself.
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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by TheCreativeEye » Fri May 31, 2019 7:03 am

Brazencoronet17 wrote:
Thu May 30, 2019 7:59 pm
TheCreativeEye wrote:
Thu May 30, 2019 2:50 pm
Brazencoronet17 wrote:
Wed May 22, 2019 5:27 pm
Yep. Mega Man Maker did it first and did it better. Already in the game
I'd argue with "did it better", astro gates are far more limited compared to the on/off switches, I mean, they can't even move horizontally!
Far more limited? I think the potential ways they could be used as platforms or crushers speaks for itself.
Oh wow, it's like on/off switches cannot act like platforms, or as if there were no crushers in the original SMM
Music changer for 1.6 or devs gae
(Still made the Scloof™ Turret)

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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by Brazencoronet17 » Fri May 31, 2019 11:07 am

TheCreativeEye wrote:
Fri May 31, 2019 7:03 am
Brazencoronet17 wrote:
Thu May 30, 2019 7:59 pm
TheCreativeEye wrote:
Thu May 30, 2019 2:50 pm


I'd argue with "did it better", astro gates are far more limited compared to the on/off switches, I mean, they can't even move horizontally!
Far more limited? I think the potential ways they could be used as platforms or crushers speaks for itself.
Oh wow, it's like on/off switches cannot act like platforms, or as if there were no crushers in the original SMM
It's not like astro doors can interact with each other and also be disrupted by Yoku blocks and move push blocks and be used aesthetically
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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by Hyenyaku » Fri May 31, 2019 1:10 pm

Brazencoronet17 wrote:
Fri May 31, 2019 11:07 am
It's not like astro doors can interact with each other and also be disrupted by Yoku blocks and move push blocks and be used aesthetically
- Switch balls can be triggered remotedly as many times as the players want. For astro gates, X-boxes is a replacing option but despawning the X boxes can lead to potential of reseting some other objects, thus ruins the solving sequence.
- Switch balls create platforms instantly upon being triggered, basically their timings are different, if on/off switches system and astro gates are both in the game, more suitable options about timings in chasing levels will be unlocked.
-Also, switch blocks with the same color will always appear and disappear together while astro gates with the same color can be opened/closed in a not simultaneously way using some timing tricks with the height. Depending on what creators want, they will have unique scenarios that one can not replace another.

This is a minor thing: when not be hit by the correct weapon, a switch ball acts like a mini grey weapon block, or for exactly to say, a 1x1 block that can reflect Mega Buster.

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I support the idea of on/off switch system, and I also want to add something more: give switch ball option to interact with other weapons like how weapon blocks do, not just the Hyper Bomb.
Also, we indeed need some astro gates that can move horizontally.

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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by TheCreativeEye » Fri May 31, 2019 1:57 pm

Brazencoronet17 wrote:
Fri May 31, 2019 11:07 am
It's not like astro doors can interact with each other and also be disrupted by Yoku blocks and move push blocks and be used aesthetically
Something tells me you just want hate mario maker, and it being the only motivation for you to continue this argument
Music changer for 1.6 or devs gae
(Still made the Scloof™ Turret)

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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by Brazencoronet17 » Fri May 31, 2019 11:46 pm

TheCreativeEye wrote:
Fri May 31, 2019 1:57 pm
Brazencoronet17 wrote:
Fri May 31, 2019 11:07 am
It's not like astro doors can interact with each other and also be disrupted by Yoku blocks and move push blocks and be used aesthetically
Something tells me you just want hate mario maker, and it being the only motivation for you to continue this argument
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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by TheCreativeEye » Sat Jun 01, 2019 4:43 pm

Brazencoronet17 wrote:
Fri May 31, 2019 11:46 pm
TheCreativeEye wrote:
Fri May 31, 2019 1:57 pm
Brazencoronet17 wrote:
Fri May 31, 2019 11:07 am
It's not like astro doors can interact with each other and also be disrupted by Yoku blocks and move push blocks and be used aesthetically
Something tells me you just want hate mario maker, and it being the only motivation for you to continue this argument
https://www.wikihow.com/Escape-a-Flame-War
"I just brought up a totally stupid and ridiculous point because I'm a sonic fan, and I hate mario, and someone didn't agree with me! So what am I going to do? I'm going to send them a tutorial on how to avoid me!"
Music changer for 1.6 or devs gae
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Re: On/Off switches needs to be added into Mega Man Maker 1.6

Post by Brazencoronet17 » Sat Jun 01, 2019 6:03 pm

TheCreativeEye wrote:
Sat Jun 01, 2019 4:43 pm
Brazencoronet17 wrote:
Fri May 31, 2019 11:46 pm
TheCreativeEye wrote:
Fri May 31, 2019 1:57 pm


Something tells me you just want hate mario maker, and it being the only motivation for you to continue this argument
https://www.wikihow.com/Escape-a-Flame-War
"I just brought up a totally stupid and ridiculous point because I'm a sonic fan, and I hate mario, and someone didn't agree with me! So what am I going to do? I'm going to send them a tutorial on how to avoid me!"
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