Suggestions for bosses

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Benelux
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Suggestions for bosses

Post by Benelux » Sun May 19, 2019 5:40 pm

I'd like the following bosses to be included in Mega Man Maker:
Mega Man 1/Mega Man Powered Up:
Guts Man
Fire Man
Elec Man
Oil Man
Mega Man 2:
Air Man
Quick Man
Flash Man
Heat Man
Mega Man 3:
Needle Man
Gemini Man
Snake Man
Shadow Man
Mega Man 4:
Bright Man
Drill Man
Dust Man
Dive Man
Mega Man 5:
Gravity Man
Wave Man
Gyro Man
Star Man
Mega Man 6:
Blizzard Man
Centaur Man
Tomahawk Man
Yamato Man
Mega Man 7:
Freeze Man
Junk Man
Burst Man
Cloud Man
Slash Man
Turbo Man
Mega Man 8:
Tengu Man
Sword Man
Clown Man
Search Man
Frost Man
Aqua Man
Mega Man 9:
Splash Woman
Plug Man
Jewel Man
Hornet Man
Magma Man
Galaxy Man
Mega Man 10:
Blade Man
Pump Man
Commando Man
Chill Man
Sheep Man
Strike Man
Nitro Man
Solar Man
Mega Man 11:
Block Man
Fuse Man
Blast Man
Acid Man
Tundra Man
Torch Man
Impact Man
Bounce Man
Mega Man & Bass:
Dynamo Man
Cold Man
Ground Man
Pirate Man
Burner Man
Magic Man
Last edited by Benelux on Wed May 29, 2019 11:37 am, edited 1 time in total.

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Blast Man
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Re: Suggestions for bosses

Post by Blast Man » Sun May 19, 2019 6:20 pm

So basically all bosses?

Also until they figure out close to the final additions how to add bosses that are hard to code, sorry they can't add ones like Gemini Man.
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02gn
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Re: Suggestions for bosses

Post by 02gn » Sun May 19, 2019 10:13 pm

>suggests all RMs
Ok what
I think that like 50% of these won't work in the game imo
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anthonytheredbear
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Re: Suggestions for bosses

Post by anthonytheredbear » Mon May 20, 2019 12:47 am

Benelux wrote:
Sun May 19, 2019 5:40 pm
I'd like the following bosses to be included in Mega Man Maker:
Mega Man 1:
Guts Man
Fire Man
Elec Man
Oil Man
Mega Man 2:
Air Man
Quick Man
Flash Man
Heat Man
Mega Man 3:
Needle Man
Gemini Man
Snake Man
Shadow Man
Mega Man 4:
Bright Man
Drill Man
Dust Man
Dive Man
Mega Man 5:
Gravity Man
Wave Man
Gyro Man
Star Man
Mega Man 6:
Blizzard Man
Centaur Man
Tomahawk Man
Yamato Man
Mega Man 7:
Freeze Man
Junk Man
Burst Man
Cloud Man
Slash Man
Turbo Man
Mega Man 8:
Tengu Man
Sword Man
Clown Man
Search Man
Frost Man
Aqua Man
Mega Man 9:
Splash Woman
Plug Man
Jewel Man
Hornet Man
Magma Man
Galaxy Man
Mega Man 10:
Blade Man
Pump Man
Commando Man
Chill Man
Sheep Man
Strike Man
Nitro Man
Solar Man
Mega Man 11:
Block Man
Fuse Man
Blast Man
Acid Man
Tundra Man
Torch Man
Impact Man
Bounce Man
Mega Man & Bass:
Dynamo Man
Cold Man
Ground Man
Pirate Man
Burner Man
Magic Man
Where are the robot masters of MM&B2 and MMPC?
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Benelux
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Re: Suggestions for bosses

Post by Benelux » Mon May 20, 2019 2:17 pm

anthonytheredbear wrote:
Mon May 20, 2019 12:47 am
Benelux wrote:
Sun May 19, 2019 5:40 pm
I'd like the following bosses to be included in Mega Man Maker:
Mega Man 1:
Guts Man
Fire Man
Elec Man
Oil Man
Mega Man 2:
Air Man
Quick Man
Flash Man
Heat Man
Mega Man 3:
Needle Man
Gemini Man
Snake Man
Shadow Man
Mega Man 4:
Bright Man
Drill Man
Dust Man
Dive Man
Mega Man 5:
Gravity Man
Wave Man
Gyro Man
Star Man
Mega Man 6:
Blizzard Man
Centaur Man
Tomahawk Man
Yamato Man
Mega Man 7:
Freeze Man
Junk Man
Burst Man
Cloud Man
Slash Man
Turbo Man
Mega Man 8:
Tengu Man
Sword Man
Clown Man
Search Man
Frost Man
Aqua Man
Mega Man 9:
Splash Woman
Plug Man
Jewel Man
Hornet Man
Magma Man
Galaxy Man
Mega Man 10:
Blade Man
Pump Man
Commando Man
Chill Man
Sheep Man
Strike Man
Nitro Man
Solar Man
Mega Man 11:
Block Man
Fuse Man
Blast Man
Acid Man
Tundra Man
Torch Man
Impact Man
Bounce Man
Mega Man & Bass:
Dynamo Man
Cold Man
Ground Man
Pirate Man
Burner Man
Magic Man
Where are the robot masters of MM&B2 and MMPC?
I couldn't find them anywhere

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doozy518
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Re: Suggestions for bosses

Post by doozy518 » Thu May 23, 2019 8:25 pm

If they where to put all the bosses in the game they should do it slowly.
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LeonardMan
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Re: Suggestions for bosses

Post by LeonardMan » Thu May 23, 2019 9:07 pm

Benelux wrote:
Sun May 19, 2019 5:40 pm
I'd like the following bosses to be included in Mega Man Maker:
Mega Man 1:
Guts Man
Fire Man
Elec Man
Oil Man
Mega Man 2:
Air Man
Quick Man
Flash Man
Heat Man
Mega Man 3:
Needle Man
Gemini Man
Snake Man
Shadow Man
Mega Man 4:
Bright Man
Drill Man
Dust Man
Dive Man
Mega Man 5:
Gravity Man
Wave Man
Gyro Man
Star Man
Mega Man 6:
Blizzard Man
Centaur Man
Tomahawk Man
Yamato Man
Mega Man 7:
Freeze Man
Junk Man
Burst Man
Cloud Man
Slash Man
Turbo Man
Mega Man 8:
Tengu Man
Sword Man
Clown Man
Search Man
Frost Man
Aqua Man
Mega Man 9:
Splash Woman
Plug Man
Jewel Man
Hornet Man
Magma Man
Galaxy Man
Mega Man 10:
Blade Man
Pump Man
Commando Man
Chill Man
Sheep Man
Strike Man
Nitro Man
Solar Man
Mega Man 11:
Block Man
Fuse Man
Blast Man
Acid Man
Tundra Man
Torch Man
Impact Man
Bounce Man
Mega Man & Bass:
Dynamo Man
Cold Man
Ground Man
Pirate Man
Burner Man
Magic Man
It's impossible to add more than 4 Robot Masters in a single update due to the bosses being the second-hardest thing to program (I guess the hardest thing to make is the "main feature" of each update, such as playable characters, the Wily Challenge or the multi-boss feature).

Since they're focusing on MM10 content, the Robot Masters I personally ask for are Solar Man and Chill Man, because fire and ice Robot Masters are still scarce in Mega Man Maker. If I knew what the other game is going to be, I'd ask for Robot Masters from that game too.

All of the Sheep Man assets shown in the recent announcements seem to indicate they're going to add Sheep Man, though... Which is not a bad thing, since electric Robot Masters are also scarce. I just hope they don't add Commando Man, 'cause we have too many bomb Robot Masters already.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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QuartexGames
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Re: Suggestions for bosses

Post by QuartexGames » Thu May 23, 2019 10:00 pm

LeonardMan wrote:
Thu May 23, 2019 9:07 pm
Benelux wrote:
Sun May 19, 2019 5:40 pm
I'd like the following bosses to be included in Mega Man Maker:
Mega Man 1:
Guts Man
Fire Man
Elec Man
Oil Man
Mega Man 2:
Air Man
Quick Man
Flash Man
Heat Man
Mega Man 3:
Needle Man
Gemini Man
Snake Man
Shadow Man
Mega Man 4:
Bright Man
Drill Man
Dust Man
Dive Man
Mega Man 5:
Gravity Man
Wave Man
Gyro Man
Star Man
Mega Man 6:
Blizzard Man
Centaur Man
Tomahawk Man
Yamato Man
Mega Man 7:
Freeze Man
Junk Man
Burst Man
Cloud Man
Slash Man
Turbo Man
Mega Man 8:
Tengu Man
Sword Man
Clown Man
Search Man
Frost Man
Aqua Man
Mega Man 9:
Splash Woman
Plug Man
Jewel Man
Hornet Man
Magma Man
Galaxy Man
Mega Man 10:
Blade Man
Pump Man
Commando Man
Chill Man
Sheep Man
Strike Man
Nitro Man
Solar Man
Mega Man 11:
Block Man
Fuse Man
Blast Man
Acid Man
Tundra Man
Torch Man
Impact Man
Bounce Man
Mega Man & Bass:
Dynamo Man
Cold Man
Ground Man
Pirate Man
Burner Man
Magic Man
It's impossible to add more than 4 Robot Masters in a single update due to the bosses being the second-hardest thing to program (I guess the hardest thing to make is the "main feature" of each update, such as playable characters, the Wily Challenge or the multi-boss feature).

Since they're focusing on MM10 content, the Robot Masters I personally ask for are Solar Man and Chill Man, because fire and ice Robot Masters are still scarce in Mega Man Maker. If I knew what the other game is going to be, I'd ask for Robot Masters from that game too.

All of the Sheep Man assets shown in the recent announcements seem to indicate they're going to add Sheep Man, though... Which is not a bad thing, since electric Robot Masters are also scarce. I just hope they don't add Commando Man, 'cause we have too many bomb Robot Masters already.
Yeah. We need an electric type RM. From what I remember we have only one electric RM and It's Spark Man
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LeonardMan
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Re: Suggestions for bosses

Post by LeonardMan » Thu May 23, 2019 10:04 pm

QuartexGames wrote:
Thu May 23, 2019 10:00 pm
LeonardMan wrote:
Thu May 23, 2019 9:07 pm

It's impossible to add more than 4 Robot Masters in a single update due to the bosses being the second-hardest thing to program (I guess the hardest thing to make is the "main feature" of each update, such as playable characters, the Wily Challenge or the multi-boss feature).

Since they're focusing on MM10 content, the Robot Masters I personally ask for are Solar Man and Chill Man, because fire and ice Robot Masters are still scarce in Mega Man Maker. If I knew what the other game is going to be, I'd ask for Robot Masters from that game too.

All of the Sheep Man assets shown in the recent announcements seem to indicate they're going to add Sheep Man, though... Which is not a bad thing, since electric Robot Masters are also scarce. I just hope they don't add Commando Man, 'cause we have too many bomb Robot Masters already.
Yeah. We need an electric type RM. From what I remember we have only one electric RM and It's Spark Man
Yeah... We CAN get away with putting Magnet Man as a boss in an electric level, but it's like putting Pharaoh Man or Charge Man as the boss of a fire level, sort of fits but not quite.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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UlticraftMTT
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Re: Suggestions for bosses

Post by UlticraftMTT » Fri May 24, 2019 2:53 am

Woah. That is way too many bosses. They aren't adding every boss in the series. I'll actually point out now which robot masters and bosses would work the best IMO.

Mega Man 1: Elec Man and Guts Man, Guts Man's rumbling could be replaced with Concrete Man's rumbling to make it easier to program, plus Concrete Man has better rumbling anyway. Elec Man's patter is a bit erratic, but it could be improved on while still keeping the feel of the original fight, plus we need more electric Robot Masters.

Mega Man 2: Air Man and Flash Man, Air Man's tornado patterns would need to rearranged so they are easier to dodge on uneven terrain and easier to dodge in general, but other than that, Air Man should be fine, one idea for Air Man that I've always had is putting Air Man in the back of a long connected room and having his tornadoes push you across the room, kind of replicating Mega Man 8's Jetboard sections almost. Flash Man would be great, since we would finally have a true time stopping boss, Flash Man could get stuck but he still has the ability to do a spreadshot attack.

Mega Man 3: Needle Man and Shadow Man, Shadow Man is pretty similar to Elec Man, he has a very erratic pattern that could be made a lot more fair while still keeping his fight's feel intact. Needle Man is a lot like a buffed Metal Man so he should be easy too.

Mega Man 4: Dust Man and Dive Man, Dust Man is already good to go, and Dive Man wouldn't need water to do his attacks, so Dive Man would be a water boss that doesn't need water.

Mega Man 5: Dark Man 4 and Wave Man, Wave Man has a pattern relatively similar to Flame Man, would give us a new water robot master, and could be used for creative setups, and Dark Man 4 is already good to go.

Mega Man 6: Tomahawk Man and Blizzard Man, Tomahawk Man can jump and attack through walls, and he has some very unique attacks too. Blizzard Man can't jump, but he can attack through walls.

Mega Man 7: Slash Man and Cloud Man, Slash Man would actually be possible, since Grenade Man was added, when there is no wall on either side of a screen, Slash Man would cling to an invisible wall just like Grenade Man does, and then when Slash Man goes up to do his tomato rain attack, he would try to jump towards one of the top corners of the room, then slide down and attack, if he slides off the side of a tile, he would drop down and start doing his ground attacks. Cloud Man could just clip through walls, since he doesn't really interact with walls originally in Mega Man 7.

Mega Man 8: Clown Man and Sword Man, Sword Man is just as simple as Grenade Man, and Clown Man could do only his thunder carnival and grab attacks if there is no Thunder Claw pole nearby, if he hits a wall while on the Thunder Claw pole, he just falls down and shakes his head comically for a second or so.

Mega Man 9: Jewel Man and Splash Woman, Both are already good to go, no explanation needed, in fact, all Mega Man 9 robot masters (except possibly Galaxy Man) would work well in Mega Man Maker.

Mega Man 10: Sheep Man and Chill Man, Solar Man, or Enker, Sheep Man, would again, give us another electric Robot Master, i am however split between Chill Man, Solar Man, or Enker, Chill Man would add another new ice Robot Master, and Solar Man would work well on uneven terrain and would add another new fire Robot Master, however, i personally think Enker has a more interesting design and fight than both of them.

Mega Man 11: Tundra Man and Block Man, Block Man has a pretty good pattern, and Tundra Man would also add a new ice robot master and Tundra Man has a very fun and hectic fight, however, both of these bosses have one problem that comes in two words: Double. Gear. They don't really need the gears to have good fights, though, Tundra Man can't attack through walls but he can jump, and the game should also state that Tundra Man is a melee only boss.

Mega Man and Bass: Magic Man and Cold Man, like Dust Man and Dark Man 4, they are both pretty much ready to go.

Some of the bosses you listed probably won't be in the game, either. Fire Man has been memed so much that the dev team refuses to add Fire Man, at least right now, but it's probably a Heat Ladder/Weapon Capsule situation, they tried to get Gemini Man in the game back in 1.0, but his 1st phase was very problematic on uneven terrain, reverse gravity is deconfirmed, so Gravity Man probably won't be in the game, and Burner Man would probably be way too hard for everyone to fight.
Last edited by UlticraftMTT on Fri May 24, 2019 7:13 pm, edited 1 time in total.
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LeonardMan
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Re: Suggestions for bosses

Post by LeonardMan » Fri May 24, 2019 1:00 pm

UlticraftMTT wrote:
Fri May 24, 2019 2:53 am
Fire Man has been memed so much that the dev team refuses to add Fire Man
What do you mean he's been memed so much!? ಠ_ಠ What a stupid reason to refuse to add him! Here's the simplest way how to fix him: you know that little flame his shots leave on the ground? Make that little flame have gravity! In a flat room, it won't change his boss fight at all, and if he's locked in a little square above you and can't aim down at you, he can simply rain those little flames on you!

The secret to making a non-jumping Robot Master work in Mega Man Maker is for him to have a way to attack vertically.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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UlticraftMTT
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Re: Suggestions for bosses

Post by UlticraftMTT » Fri May 24, 2019 7:12 pm

LeonardMan wrote:
Fri May 24, 2019 1:00 pm
UlticraftMTT wrote:
Fri May 24, 2019 2:53 am
Fire Man has been memed so much that the dev team refuses to add Fire Man
What do you mean he's been memed so much!? ಠ_ಠ What a stupid reason to refuse to add him! Here's the simplest way how to fix him: you know that little flame his shots leave on the ground? Make that little flame have gravity! In a flat room, it won't change his boss fight at all, and if he's locked in a little square above you and can't aim down at you, he can simply rain those little flames on you!

The secret to making a non-jumping Robot Master work in Mega Man Maker is for him to have a way to attack vertically.
I do agree that it is a stupid reason not to add him, plus, people memed about Weapon Capsules and Heat Ladders and we got them.
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Blast Man
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Re: Suggestions for bosses

Post by Blast Man » Fri May 24, 2019 7:16 pm

LeonardMan wrote:
Fri May 24, 2019 1:00 pm
UlticraftMTT wrote:
Fri May 24, 2019 2:53 am
Fire Man has been memed so much that the dev team refuses to add Fire Man
What do you mean he's been memed so much!? ಠ_ಠ What a stupid reason to refuse to add him!
sound of air passing by rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
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LeonardMan
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Re: Suggestions for bosses

Post by LeonardMan » Fri May 24, 2019 7:50 pm

Blast Man wrote:
Fri May 24, 2019 7:16 pm
LeonardMan wrote:
Fri May 24, 2019 1:00 pm
UlticraftMTT wrote:
Fri May 24, 2019 2:53 am
Fire Man has been memed so much that the dev team refuses to add Fire Man
What do you mean he's been memed so much!? ಠ_ಠ What a stupid reason to refuse to add him!
sound of air passing by rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Now you'll have to explain that joke 'cause I didn't get it... :|
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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UlticraftMTT
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Re: Suggestions for bosses

Post by UlticraftMTT » Fri May 24, 2019 9:05 pm

LeonardMan wrote:
Fri May 24, 2019 7:50 pm
Blast Man wrote:
Fri May 24, 2019 7:16 pm
LeonardMan wrote:
Fri May 24, 2019 1:00 pm


What do you mean he's been memed so much!? ಠ_ಠ What a stupid reason to refuse to add him!
sound of air passing by rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Now you'll have to explain that joke 'cause I didn't get it... :|
probably something to do with r/woooosh
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LeonardMan
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Re: Suggestions for bosses

Post by LeonardMan » Fri May 24, 2019 10:51 pm

UlticraftMTT wrote:
Fri May 24, 2019 9:05 pm
LeonardMan wrote:
Fri May 24, 2019 7:50 pm
Blast Man wrote:
Fri May 24, 2019 7:16 pm
sound of air passing by rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Now you'll have to explain that joke 'cause I didn't get it... :|
probably something to do with r/woooosh
Have I been absent from the forums for too long? ಠ_ಠ Did some new forum meme form while I was away and I missed it?
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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TheKman100
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Re: Suggestions for bosses

Post by TheKman100 » Tue May 28, 2019 4:28 pm

I have only two boss suggestions - as well as suggestions for their implementation.

Bright Man - he can use Flash Stopper more often, but it doesn't affect the player if they face away from him.

Gyro Man - when he takes to the air, he'll either hover over the player (like Shade Man) or go offscreen and immediately land (like this).
Latest five levels:
* The Room Revolving (337399)
* Cyclone Fortress 2 (339317)
* Mega Man Rock Force - Crypt Man (340099)
* Doc Robot Challenge - Slash Man (344629)
*MAGMML2 - Sheriff Man (345386)

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anthonytheredbear
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Re: Suggestions for bosses

Post by anthonytheredbear » Wed May 29, 2019 1:49 am

LeonardMan wrote:
Fri May 24, 2019 1:00 pm
UlticraftMTT wrote:
Fri May 24, 2019 2:53 am
Fire Man has been memed so much that the dev team refuses to add Fire Man
What do you mean he's been memed so much!? ಠ_ಠ What a stupid reason to refuse to add him! Here's the simplest way how to fix him: you know that little flame his shots leave on the ground? Make that little flame have gravity! In a flat room, it won't change his boss fight at all, and if he's locked in a little square above you and can't aim down at you, he can simply rain those little flames on you!

The secret to making a non-jumping Robot Master work in Mega Man Maker is for him to have a way to attack vertically.
I made that meme
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H E A T M A N
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Salina
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Re: Suggestions for bosses

Post by Salina » Thu May 30, 2019 8:42 am

Also until they figure out close to the final additions how to add bosses that are hard to code, sorry they can't add ones like Gemini Man.
look at jewels spiel
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Re: Add The Mecha Pitchan, MM9/10, Genesis Unit & Mega Man Kiler For 1.6

Post by Good Team » Thu May 30, 2019 12:23 pm

People, I Want To Add The Mecha Pitchan, MM9/10, Genesis Unit & Mega Man Kiler For 1.6

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