The 15 missing utilities

Post feedback or suggestions for the game
Post Reply
User avatar
LeonardMan
Posts: 1556
Joined: Sat Jul 15, 2017 11:55 am

The 15 missing utilities

Post by LeonardMan » Thu May 30, 2019 7:00 pm

For those who would like to keep count, or are otherwise interested, there are a total of 15 utilities (that are not Robot Master weapons) still not in Mega Man Maker. Here is the list:

1) Rush Marine
2) Wire
3) Balloon
4) Beat (the attacking variant from MM5 and 6), though this one was outright deconfirmed.
5) Carry
6) Tango
7) Rush Search
8) MM7 Proto Shield (does this one even count considering we have playable Protoman?)
9) Beat Call/Treble Rescue (the one from MM7 and MM10 that pulls you out of pits. Treble Rescue is Bass's version of it)
10) Rush Cycle (a.k.a. Rush Bike)
11) Rush Charger/Treble Item (although it works much like Eddie Call, listed below. Treble Item is Bass's version)
12) Rush Bomber
13) Rush Health (like Rush Bomber, but drops healing items instead of bombs)
14) Beat (the shield variant as seen in The Power Fighters and MM&B)
15) Eddie Call (from MM9)

And let's face it, it is going to take several updates for the dev team to add ALL of these, considering how many Robot Master weapons are still left to add from MM10, MM11, MM&B and the Gameboy titles, plus the 19 missing from the games we already have in MMM.

User avatar
Neo Cutman
Posts: 718
Joined: Fri Apr 06, 2018 9:51 pm

Re: The 15 missing utilities

Post by Neo Cutman » Thu May 30, 2019 7:30 pm

good list

Tango could be the Roll´s helper in my opinion.

User avatar
LeonardMan
Posts: 1556
Joined: Sat Jul 15, 2017 11:55 am

Re: The 15 missing utilities

Post by LeonardMan » Fri May 31, 2019 12:51 am

Neo Cutman wrote:
Thu May 30, 2019 7:30 pm
Tango could be the Roll´s helper in my opinion.
Assuming we get a playable Roll to begin with. I heard Protoman actually gets along with Tango better than with Rush.

User avatar
Royalguard
Posts: 3844
Joined: Mon Jul 24, 2017 1:20 pm
Location: Ontario, Canada
Discord: RoyalGuard#1135

Re: The 15 missing utilities

Post by Royalguard » Fri May 31, 2019 12:56 am

Missing the (underrated) MM5 variant Rush Coil and the (broken, but fun) MM3 variant Rush Jet.

User avatar
UlticraftMTT
Posts: 758
Joined: Thu Jun 28, 2018 12:15 am
Location: in my moms basement eating hot pockets
Discord: MettatonEX#9160
Contact:

Re: The 15 missing utilities

Post by UlticraftMTT » Fri May 31, 2019 12:57 am

Where was Beat deconfirmed?
Image

1/2/9/10 SFX Mod: viewtopic.php?f=15&p=91154#p91154
Game Boy Mod: viewtopic.php?f=15&t=10508

hail boognish

Upcoming mods: Mega Man Maker Plus 2

User avatar
Bean man
Posts: 2548
Joined: Fri Jul 27, 2018 9:49 pm
Location: Wherever you're hiding your beans
Discord: Bean man#9687

Re: The 15 missing utilities

Post by Bean man » Fri May 31, 2019 6:57 am

Royalguard wrote:
Fri May 31, 2019 12:56 am
Missing the (broken, but fun) MM3 variant Rush Jet.
I'm really doubting it'll be added. It's way too broken and exploitable, and was only in 3 (I'm willing to bet it would've worked like the Rush jet we got in 4 if 3 wasn't as rushed). A good replacement would be Rush Marine since it has full function over the controls, but can only be used in water.
also yes I know you're merely pointing out that they missed it don't @ me
Image

Don't hold me accountable for any/all of the dumb shit I've posted here.

Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 3 guests