The 15 missing utilities

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LeonardMan
Posts: 1280
Joined: Sat Jul 15, 2017 11:55 am

The 15 missing utilities

Post by LeonardMan » Thu May 30, 2019 7:00 pm

For those who would like to keep count, or are otherwise interested, there are a total of 15 utilities (that are not Robot Master weapons) still not in Mega Man Maker. Here is the list:

1) Rush Marine
2) Wire
3) Balloon
4) Beat (the attacking variant from MM5 and 6), though this one was outright deconfirmed.
5) Carry
6) Tango
7) Rush Search
8) MM7 Proto Shield (does this one even count considering we have playable Protoman?)
9) Beat Call/Treble Rescue (the one from MM7 and MM10 that pulls you out of pits. Treble Rescue is Bass's version of it)
10) Rush Cycle (a.k.a. Rush Bike)
11) Rush Charger/Treble Item (although it works much like Eddie Call, listed below. Treble Item is Bass's version)
12) Rush Bomber
13) Rush Health (like Rush Bomber, but drops healing items instead of bombs)
14) Beat (the shield variant as seen in The Power Fighters and MM&B)
15) Eddie Call (from MM9)

And let's face it, it is going to take several updates for the dev team to add ALL of these, considering how many Robot Master weapons are still left to add from MM10, MM11, MM&B and the Gameboy titles, plus the 19 missing from the games we already have in MMM.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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Neo Cutman
Posts: 614
Joined: Fri Apr 06, 2018 9:51 pm

Re: The 15 missing utilities

Post by Neo Cutman » Thu May 30, 2019 7:30 pm

good list

Tango could be the Roll´s helper in my opinion.

LeonardMan
Posts: 1280
Joined: Sat Jul 15, 2017 11:55 am

Re: The 15 missing utilities

Post by LeonardMan » Fri May 31, 2019 12:51 am

Neo Cutman wrote:
Thu May 30, 2019 7:30 pm
Tango could be the Roll´s helper in my opinion.
Assuming we get a playable Roll to begin with. I heard Protoman actually gets along with Tango better than with Rush.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

User avatar
Royalguard
Posts: 3374
Joined: Mon Jul 24, 2017 1:20 pm
Location: Ontario, Canada
Discord: RoyalGuard#1135

Re: The 15 missing utilities

Post by Royalguard » Fri May 31, 2019 12:56 am

Missing the (underrated) MM5 variant Rush Coil and the (broken, but fun) MM3 variant Rush Jet.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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UlticraftMTT
Posts: 620
Joined: Thu Jun 28, 2018 12:15 am
Location: The Devourer's nest
Discord: MettatonEX#9160
Contact:

Re: The 15 missing utilities

Post by UlticraftMTT » Fri May 31, 2019 12:57 am

Where was Beat deconfirmed?
crystal worm of doom

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Image

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Bean man
Posts: 2546
Joined: Fri Jul 27, 2018 9:49 pm
Location: Wherever you're hiding your beans
Discord: Bean man#9687

Re: The 15 missing utilities

Post by Bean man » Fri May 31, 2019 6:57 am

Royalguard wrote:
Fri May 31, 2019 12:56 am
Missing the (broken, but fun) MM3 variant Rush Jet.
I'm really doubting it'll be added. It's way too broken and exploitable, and was only in 3 (I'm willing to bet it would've worked like the Rush jet we got in 4 if 3 wasn't as rushed). A good replacement would be Rush Marine since it has full function over the controls, but can only be used in water.
also yes I know you're merely pointing out that they missed it don't @ me
Image

Okay yes alright okay

I now have an absolutely horrifying™ poorly made hockey mask for October.

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