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Super-Heated Rooms or Acid Water

Posted: Sat Jun 01, 2019 10:18 am
by supersmashgaming
Basically both of these are ways Mega Man would get hurt.

Super-Heated Room from Metroid: These would be areas in a stage that would slowly drain Mega Man's health. Possibly have ripple effect.

Acid Water: Body of water the damage Mega Man every few second.

Re: Super-Heated Rooms or Acid Water

Posted: Sat Jun 01, 2019 10:55 am
by Itankille
Super - Heated Room? Isn't That From Super Metroid / Most Metroid Games?

Re: Super-Heated Rooms or Acid Water

Posted: Sat Jun 01, 2019 11:01 am
by supersmashgaming
Itankille wrote:
Sat Jun 01, 2019 10:55 am
Super - Heated Room? Isn't That From Super Metroid / Most Metroid Games?
Yes. I thought it would work well in MMM.

Re: Super-Heated Rooms or Acid Water

Posted: Sat Jun 01, 2019 11:52 am
by Neo Cutman
this can be created based on acid man level gimmicks

Re: Super-Heated Rooms or Acid Water

Posted: Sat Jun 01, 2019 12:27 pm
by QuartexGames
Just a background-invisible drain beam huh? I like that!

Re: Super-Heated Rooms or Acid Water

Posted: Sat Jun 01, 2019 2:24 pm
by LeonardMan
supersmashgaming wrote:
Sat Jun 01, 2019 10:18 am
Acid Water: Body of water the damage Mega Man every few second.
If I'm not mistaken, that's what Acid Man's level gimmick is. Fortunately for you, that means there is a small chance of it being added, if 1.6 is going to have MM11 stuff in it to go with the MM10 assets.