Mega Man Unlimited content needs to be in Mega Man Maker 1.6

Post feedback or suggestions for the game
Post Reply
yotubesocialhd2
Posts: 96
Joined: Fri Mar 15, 2019 7:55 pm

Mega Man Unlimited content needs to be in Mega Man Maker 1.6

Post by yotubesocialhd2 » Wed Jun 19, 2019 9:31 pm

The content that is in the Mega Man fan game ,Mega Man Unlimited ,needs to be in Mega Man Maker 1.6! Because if we are getting Mega Man 10 content in Mega Man Maker 1.6 ,then it would only make sence to put in some Mega Man Unlimited content into Mega Man Maker 1.6! :D

User avatar
MegaJosh67
Posts: 81
Joined: Fri Jun 29, 2018 11:14 am

Re: Mega Man Unlimited content needs to be in Mega Man Maker 1.6

Post by MegaJosh67 » Wed Jun 19, 2019 9:35 pm

I'm pretty sure the MMM team is not adding fangame content until they are finished with all the official content plus they would need to ask the people behind MMU if they could use there content.
I am... Scarf Man.

User avatar
supersmashgaming
Posts: 1184
Joined: Fri Jun 29, 2018 5:46 pm
Location: An Arcade
Discord: supersmashgaming#0082
Contact:

Re: Mega Man Unlimited content needs to be in Mega Man Maker 1.6

Post by supersmashgaming » Thu Jun 20, 2019 1:14 am

As much as I would love to have a boss like yoku or nail man in my level, I sure we wont be seeing Mega Man fan game related stuff until everything in the classic series i done. As will need creators permission.
Find all keys REMAKE Original By: Bily195 ID: 232686
Mega Man NETA 1-2 ID: 306709
Banzai Woman

Image
HAPPYHOLIDAYS
The end of the 2010s is near.

User avatar
02gn
Posts: 453
Joined: Sat Mar 30, 2019 1:49 pm
Location: Poland
Discord: *02gn*#5656
Contact:

Re: Mega Man Unlimited content needs to be in Mega Man Maker 1.6

Post by 02gn » Thu Jun 20, 2019 5:40 am

They need to ask MegaPhilx for this one
But yeah I don't really see fangames would work because it's all holding on classing series

Actually one thing I wish would happen - listen to MMU OST in MMM
I have entered:

1.6 hype mode

So I might be active for some time here

User avatar
Bean man
Posts: 2548
Joined: Fri Jul 27, 2018 9:49 pm
Location: Wherever you're hiding your beans
Discord: Bean man#9687

Re: Mega Man Unlimited content needs to be in Mega Man Maker 1.6

Post by Bean man » Thu Jun 20, 2019 4:30 pm

One problem with adding fangame content is people are going to demand more fangame content be added, and there's so many of these games I doubt it'd be worth it.
Image

Okay yes alright okay

I now have an absolutely horrifying™ poorly made hockey mask for October.

User avatar
supersmashgaming
Posts: 1184
Joined: Fri Jun 29, 2018 5:46 pm
Location: An Arcade
Discord: supersmashgaming#0082
Contact:

Re: Mega Man Unlimited content needs to be in Mega Man Maker 1.6

Post by supersmashgaming » Thu Jun 20, 2019 5:11 pm

Bean man wrote:
Thu Jun 20, 2019 4:30 pm
One problem with adding fangame content is people are going to demand more fangame content be added, and there's so many of these games I doubt it'd be worth it.
Maybe a possible work around is to have some kind of vote. Out of a certain number of fangames which 1 or 2 should be added to MMM. Those would be the only fangames that would be added.
Find all keys REMAKE Original By: Bily195 ID: 232686
Mega Man NETA 1-2 ID: 306709
Banzai Woman

Image
HAPPYHOLIDAYS
The end of the 2010s is near.

User avatar
Zephadus
Posts: 302
Joined: Sun Jan 07, 2018 8:17 am
Location: Canada

Re: Mega Man Unlimited content needs to be in Mega Man Maker 1.6

Post by Zephadus » Fri Jun 21, 2019 7:14 am

Personally, I don't think they will ever add any content from other fan games.

For one thing, it's kind of tacky, isn't it?
"Hey, that's some nice content there, you know what my game needs? That content."
It's like downloading someone's video on YouTube and uploading it to your own channel.

And even if any of the other creators out there were cool with it, I'd like to think the focus should be on adding more stuff from the mainline Mega Man games.
Remember when Super Mario Maker came out, and everyone was like "Where's the slopes? Night themes? Luigi?"
We finally have this stuff in Super Mario Maker, and that's fantastic! They should have been in from the start, but hey!

This is a lot like that, except instead of asking for stuff from Mega Man 4-6 (of which we have practically nothing), ya'll are asking for unique features that other people worked hard to make for their own projects, that are trying to be different from the mainline games.

And even if they decide to add some of those unique things, that's more time spent implementing shit that's not from the mainline games, and if one of you nimrods generates enough influence to get 8-bit Mega Man X, a level up system, or a battle royale mode into the game before they add Super Arm and Elec Man, I will literally explode and die from frustration.
Image
Image

User avatar
Buster
Posts: 306
Joined: Thu Jul 13, 2017 12:42 pm
Location: Poland
Discord: Buster#2302
Contact:

Re: Mega Man Unlimited content needs to be in Mega Man Maker 1.6

Post by Buster » Fri Jun 21, 2019 1:15 pm

yotubesocialhd2 wrote:
Wed Jun 19, 2019 9:31 pm
Because if we are getting Mega Man 10 content in Mega Man Maker 1.6 ,then it would only make sence to put in some Mega Man Unlimited content into Mega Man Maker 1.6!
Eeeeee, what? How would it make any sense?
A fangame Soon™ to be announced, maybe.
Image

User avatar
D-Man
Posts: 417
Joined: Sun Dec 09, 2018 4:17 pm

Re: Mega Man Unlimited content needs to be in Mega Man Maker 1.6

Post by D-Man » Fri Jun 21, 2019 1:17 pm

As if 9 (soon to be 10) games worth of content is somehow not enough. :lol:
King Knight coming soon.

User avatar
anthonytheredbear
Posts: 148
Joined: Sat Nov 10, 2018 2:54 am
Location: Colombia
Discord: https://discord.gg/PkppvA

Re: Mega Man Unlimited content needs to be in Mega Man Maker 1.6

Post by anthonytheredbear » Fri Jun 21, 2019 5:01 pm

Bean man wrote:
Thu Jun 20, 2019 4:30 pm
One problem with adding fangame content is people are going to demand more fangame content be added, and there's so many of these games I doubt it'd be worth it.
but we have to give permission to the creator!
F I R E M A N
H E A T M A N
https://discord.gg/Es83VR

User avatar
Brazencoronet17
Posts: 3516
Joined: Tue Mar 27, 2018 11:09 pm
Location: On a collegits' shelf
Discord: Gyro Man#5136
Contact:

Re: Mega Man Unlimited content needs to be in Mega Man Maker 1.6

Post by Brazencoronet17 » Sat Jun 22, 2019 6:53 pm

No fangame content (at least until the main game is finsihed).
Unlimited is overrated anyhow...
http://megamanroyale.com/ <- Play

BWAHAHAHA I AM NOW THE GAMECUBE

User avatar
Blue_Bummer
Posts: 208
Joined: Sat Jun 22, 2019 7:38 pm

Re: Mega Man Unlimited content needs to be in Mega Man Maker 1.6

Post by Blue_Bummer » Sat Jun 22, 2019 7:50 pm

Unlimited is an amazing fangame and one of the better ones out there.

I definitely see the merit in wanting to stick to content based on official releases, I would think mainly because the quality and desire to remain true to the official series.

Would be great if there's a way to implement the option of using exclusively original series MM content, and then have a 'tick box' to allow fangame content in creator's levels. That way both parties of series purists and fangame fans could win.

There's a great deal of solid content (gadgets, music, tiles, enemies) in some of the fangames that could offer amazing new opportunities for level creators and players... Unfortunately there are also some fangames that are below par compared to the official series of MM in terms of quality.

Best way to approach it, if the MM Dev team ever allowed it, would those Devs pick what content they like and then let the community vote on what could go in.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests