Zero

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D-Man
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Zero

Post by D-Man » Thu Jun 27, 2019 1:40 pm

I want Zero...












Time Bombs. The ability to set Time Bombs at 0 would be a small, yet useful change, as it would let people create a more unstable platform to step on. I also believe this change should go towards the Jet Bomb platforms as well. Since the next update is focused on MM10 content (which features 0 Time Bombs), it doesn't seem too unreasonable or impossible to implement.
King Knight coming soon.

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Sticks
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Re: Zero

Post by Sticks » Thu Jun 27, 2019 2:33 pm

Heh, clever...
Profile Name: StyxSticks

Waiting for 1.6 to put out any future levels.

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02gn
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Re: Zero

Post by 02gn » Thu Jun 27, 2019 3:57 pm

I wish for this idea too
I have entered:

1.6 hype mode

So I might be active for some time here

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BenPlusMM
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Re: Zero

Post by BenPlusMM » Thu Jun 27, 2019 4:39 pm

Nice.


I agree.
Does this look like the face of mercy to you?
Image
Currently a Level 99 Pun Warrior.
XP remaining to level up: 3

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14Protoman
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Re: Zero

Post by 14Protoman » Thu Jun 27, 2019 4:47 pm

It seems very good to me, haha, I thought you mean the partner of x, Zero

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LeonardMan
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Re: Zero

Post by LeonardMan » Thu Jun 27, 2019 6:43 pm

D-Man wrote:
Thu Jun 27, 2019 1:40 pm
The ability to set Time Bombs at 0
If I had that when I was making my Bubble Bobble remake level, which used time bombs to count the number of floor you were in, it would have been useful for when the player reached floors 10, 20, 30, etc.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

Megamanvwxyz
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Re: Zero

Post by Megamanvwxyz » Fri Jun 28, 2019 3:16 am

LeonardMan wrote:
Thu Jun 27, 2019 6:43 pm
D-Man wrote:
Thu Jun 27, 2019 1:40 pm
The ability to set Time Bombs at 0
If I had that when I was making my Bubble Bobble remake level, which used time bombs to count the number of floor you were in, it would have been useful for when the player reached floors 10, 20, 30, etc.
I've had a few level ideas such as a warp maze Level, and a haunted level with 13 floors, where it also would be useful for marking the 10th warp maze room, or the 10th floor, if I ever decide to work on them.
Error, unable to display avatar and signature, please try again later.

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anthonytheredbear
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Re: Zero

Post by anthonytheredbear » Fri Jun 28, 2019 2:20 pm

D-Man wrote:
Thu Jun 27, 2019 1:40 pm
I want Zero...












Time Bombs. The ability to set Time Bombs at 0 would be a small, yet useful change, as it would let people create a more unstable platform to step on. I also believe this change should go towards the Jet Bomb platforms as well. Since the next update is focused on MM10 content (which features 0 Time Bombs), it doesn't seem too unreasonable or impossible to implement.
Mega Man X Zero, if the creator said that he is not going to put a Mega Man X content
F I R E M A N
H E A T M A N
https://discord.gg/Es83VR

Megamanvwxyz
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Re: Zero

Post by Megamanvwxyz » Fri Jun 28, 2019 5:28 pm

anthonytheredbear wrote:
Fri Jun 28, 2019 2:20 pm
D-Man wrote:
Thu Jun 27, 2019 1:40 pm
I want Zero...












Time Bombs. The ability to set Time Bombs at 0 would be a small, yet useful change, as it would let people create a more unstable platform to step on. I also believe this change should go towards the Jet Bomb platforms as well. Since the next update is focused on MM10 content (which features 0 Time Bombs), it doesn't seem too unreasonable or impossible to implement.
Mega Man X Zero, if the creator said that he is not going to put a Mega Man X content
Not MMX content, count bombs and Jet Bomb platforms that can be set to zero (0).
Error, unable to display avatar and signature, please try again later.

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Sticks
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Re: Zero

Post by Sticks » Fri Jun 28, 2019 7:24 pm

Pretty sure he was commenting on the fact that D-Man made it look like he was asking for Zero the character at first.
But can't we just do Bass + Flame Sword and thats Zero?
Profile Name: StyxSticks

Waiting for 1.6 to put out any future levels.

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Toryah The Camon
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Re: Zero

Post by Toryah The Camon » Sat Jun 29, 2019 1:52 am

Sticks wrote:
Fri Jun 28, 2019 7:24 pm
Pretty sure he was commenting on the fact that D-Man made it look like he was asking for Zero the character at first.
But can't we just do Bass + Flame Sword and that's Zero?
No, it's not, you simpleminded... *insert insult here*

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02gn
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Re: Zero

Post by 02gn » Sat Jun 29, 2019 8:53 am

anthonytheredbear wrote:
Fri Jun 28, 2019 2:20 pm
D-Man wrote:
Thu Jun 27, 2019 1:40 pm
I want Zero...












Time Bombs. The ability to set Time Bombs at 0 would be a small, yet useful change, as it would let people create a more unstable platform to step on. I also believe this change should go towards the Jet Bomb platforms as well. Since the next update is focused on MM10 content (which features 0 Time Bombs), it doesn't seem too unreasonable or impossible to implement.
Mega Man X Zero, if the creator said that he is not going to put a Mega Man X content
...Read more dummy...
I have entered:

1.6 hype mode

So I might be active for some time here

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Buster
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Re: Zero

Post by Buster » Wed Jul 03, 2019 12:11 am

Already possible with text editing, though I think the number selection button is hardcoded so that the lowest value it can be set to is 1. Not sure how hard it is to change that.
A fangame Soon™ to be announced, maybe.
Image

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Gbdnhb
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Re: Zero

Post by Gbdnhb » Thu Jul 04, 2019 3:56 pm

"They had us in the first half, not gonna lie"

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