MM10 Hard Mode Bossses

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Sticks
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MM10 Hard Mode Bossses

Post by Sticks » Sat Jul 06, 2019 12:15 pm

Basically what it says, the hard mode variants of the RMs from MM10, they had unique attacks and changes but I can see them not working due to specifics such as Strike Man’s attack along with Solar Man’s but otherwise I would love to see this as a feature.
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D-Man
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Re: MM10 Hard Mode Bossses

Post by D-Man » Sat Jul 06, 2019 5:57 pm

So far we've only seen Sheep Man, and his Hard Mode variant doesn't seem too game-breaking. He only attacked faster, and spawned little electric spheres whenever he hopped away from you.
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Buster
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Re: MM10 Hard Mode Bossses

Post by Buster » Sat Jul 06, 2019 9:37 pm

Hard mode boss behaviors were soft-deconfirmed on a few occasions, apparently because you wouldn't be able to tell if a boss is hard mode or normal mode. Which honestly kind of sucks, because even if they weren't the best, they could at least bring some variety to the fights.
A fangame Soon™ to be announced, maybe.
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Sticks
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Re: MM10 Hard Mode Bossses

Post by Sticks » Sun Jul 07, 2019 4:21 am

Huh, I don’t see it being too difficult to implement whether they’re on hard or not, pretty sure it’s mainly MM10 RMs that get big changes too, I would love to see Hard Sheep Man and Strike or Pump Man, Nitro Man would be great too with how fast he goes.
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Arevalo
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Re: MM10 Hard Mode Bossses

Post by Arevalo » Sun Jul 07, 2019 5:14 am

yes !
i was thinking in Omega bosses from Megaman Unlimited, a good use to this implement could be some attacks from the Spin-offs, like the new moves from megaman powered-up (Cutman's Giant Scissors) or the movements from Megaman The Power Fighters (Stoneman's Stone Hand)

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