Ability to set Weapon Blocks/Barriers to a weapon not added to the weapon list.

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Megamanvwxyz
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Ability to set Weapon Blocks/Barriers to a weapon not added to the weapon list.

Post by Megamanvwxyz » Fri Jul 19, 2019 4:54 am

I think it would be a good idea if we could set the Weapon Blocks/Barriers to a weapon not added to the weapons list.

Why, most Robot Masters can destroy the ones set to their own weapon, so maybe you want to make a level were you have all 12 weapons/utility slots filled, but you want to have a boss battle that:

A: the boss can change the layout of the room, If it destroys weapon block(s)/barrier(s) set to its weapon.

B: you remove either all weapons, or you leave one weapon, but make the boss immune to it, now you have something like a Super Mario 3 final boss fight, where you have to get the boss to destroy some weapon blocks/barriers and kill itself by falling out of the boss room, but making sure you also don't suffer the same fate.

So what are your thoughts about this? Can you think of any other uses for this? Or should this not be?
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QuartexGames
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Re: Ability to set Weapon Blocks/Barriers to a weapon not added to the weapon list.

Post by QuartexGames » Fri Jul 19, 2019 9:47 am

I think its good.
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Sticks
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Re: Ability to set Weapon Blocks/Barriers to a weapon not added to the weapon list.

Post by Sticks » Fri Jul 19, 2019 2:39 pm

Yeah i'd really like this feature too.
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Waiting for 1.6 to put out any future levels.

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