Teleporter Chamber Request

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Blue_Bummer
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Teleporter Chamber Request

Post by Blue_Bummer » Wed Oct 02, 2019 5:05 pm

This is just an aesthetic request, purely visual.

I know we have teleporters already, but could we get a variant that features the look of the boss fight/endless mode room to room teleporters?

https://megaman.fandom.com/wiki/Teleportation

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I'm not particularly picky on which Mega Man Teleporter skin is chosen. MM10 version would make sense due to the theme of update 1.6, although the original MM1 version would be nice for nostalgia's sake.

Fluff Man
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Re: Teleporter Chamber Request

Post by Fluff Man » Wed Oct 02, 2019 5:41 pm

They actually wouldn’t be purely cosmetic, if they add them I think that it not launching you up would be actually pretty help full, also having the top and bottom be solid.
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Blue_Bummer
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Re: Teleporter Chamber Request

Post by Blue_Bummer » Wed Oct 02, 2019 5:55 pm

Fluff Man wrote:
Wed Oct 02, 2019 5:41 pm
They actually wouldn’t be purely cosmetic, if they add them I think that it not launching you up would be actually pretty help full, also having the top and bottom be solid.
Ah yes, I forget about the launching properties of the other teleporters. Good call.

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Zephadus
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Re: Teleporter Chamber Request

Post by Zephadus » Wed Oct 02, 2019 9:27 pm

I fully support this idea.
They could have various skins (assuming they all take up the same space) to cycle through, like the Yoku Blocks and other elements.
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QuartexGames
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Re: Teleporter Chamber Request

Post by QuartexGames » Wed Oct 02, 2019 10:04 pm

I want it too. But it should not be another skin for actual teleport because you can walk in it. As for the size It's always 2x4. Patterns should be able to change.
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BenPlusMM
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Re: Teleporter Chamber Request

Post by BenPlusMM » Thu Oct 03, 2019 1:55 am

Yyyyyyyyyyyes please.
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Blue_Bummer
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Re: Teleporter Chamber Request

Post by Blue_Bummer » Fri Nov 01, 2019 2:24 pm

I saw elsewhere where a guy designed a "Random path generator" in his level using assets inside MMM.

Would the ability to create random (multiple) paths via a teleporter chamber be a good idea? Like say in map creation you lay a teleporter chamber down, then have the option of either a direct teleporter to teleporter 1 path or have multiple paths from a single teleporter to other multiple teleporters at random(all the random outcomes being predesignated by the map author of course)?

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Royalguard
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Re: Teleporter Chamber Request

Post by Royalguard » Thu Jan 02, 2020 7:28 am

Would totally like to see the Teleporter Chambers added to Mega Man Maker, as an alternative to the Galaxy Man Teleporters.

However, I'd also like the "disabled" variants of Teleporter Chambers, that can't teleport the player, incorporated in some way as well. Maybe have some sort of optional selectable trigger that can enable/disable Teleporter Chambers, or if that isn't possible, have the "Disabled" Teleporter Chambers be a separate decorative level object.
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Blue_Bummer
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Re: Teleporter Chamber Request

Post by Blue_Bummer » Fri Feb 14, 2020 7:47 pm

If Teleporter Chambers are viewed as a redundancy by the MMM Devs I would ask for this one featured added to the Galaxy Man Teleporters.


Multiple path exits for a single Teleporter.


The purpose would be for random path options when playing a level. FLUFFMAN created a level in MMM using multiple objects to achieve a random multi-path level. If multi-path was an option for a single Teleporter it would expedite/simplify this function...




Proposed colors for Multi-Path Galaxy Man Teleporter: Black or White.

Proposed Function: Map creator inserts Multi-Path Teleporter entrance into map, then can set multiple exit points connected to the original Teleporter.

Since we have multiple exit points the actual destination of the player would be a RNG (Random Number Generated) outcome for the destination teleporter.

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