Teleporter Chamber Request

Post feedback or suggestions for the game
Post Reply
User avatar
Blue_Bummer
Posts: 234
Joined: Sat Jun 22, 2019 7:38 pm

Teleporter Chamber Request

Post by Blue_Bummer » Wed Oct 02, 2019 5:05 pm

This is just an aesthetic request, purely visual.

I know we have teleporters already, but could we get a variant that features the look of the boss fight/endless mode room to room teleporters?

https://megaman.fandom.com/wiki/Teleportation

Image

Image

I'm not particularly picky on which Mega Man Teleporter skin is chosen. MM10 version would make sense due to the theme of update 1.6, although the original MM1 version would be nice for nostalgia's sake.

Fluff Man
Posts: 405
Joined: Wed Mar 13, 2019 7:44 pm
Location: The !$%&^th dimension.

Re: Teleporter Chamber Request

Post by Fluff Man » Wed Oct 02, 2019 5:41 pm

They actually wouldn’t be purely cosmetic, if they add them I think that it not launching you up would be actually pretty help full, also having the top and bottom be solid.
FEAR MY FLUFF OF DOOM

MEGAMAN -1 Megamaker Fangame in Progress!
Also, working 50/50 uncheatable randomizer that anyone can copy into their levels! level ID 353798

Best Megaman theme: https://youtu.be/Z2ACqGtQodM

User avatar
Blue_Bummer
Posts: 234
Joined: Sat Jun 22, 2019 7:38 pm

Re: Teleporter Chamber Request

Post by Blue_Bummer » Wed Oct 02, 2019 5:55 pm

Fluff Man wrote:
Wed Oct 02, 2019 5:41 pm
They actually wouldn’t be purely cosmetic, if they add them I think that it not launching you up would be actually pretty help full, also having the top and bottom be solid.
Ah yes, I forget about the launching properties of the other teleporters. Good call.

User avatar
Zephadus
Posts: 306
Joined: Sun Jan 07, 2018 8:17 am
Location: Canada

Re: Teleporter Chamber Request

Post by Zephadus » Wed Oct 02, 2019 9:27 pm

I fully support this idea.
They could have various skins (assuming they all take up the same space) to cycle through, like the Yoku Blocks and other elements.
Image
Image

User avatar
QuartexGames
Posts: 1541
Joined: Sun Apr 22, 2018 10:02 pm
Location: Fat's Fats Factory

Re: Teleporter Chamber Request

Post by QuartexGames » Wed Oct 02, 2019 10:04 pm

I want it too. But it should not be another skin for actual teleport because you can walk in it. As for the size It's always 2x4. Patterns should be able to change.
Woah It's Green ID: 316053
Woah It's Blue ID: 260308
Woah It's Yellow ID: 263387
Woah It's Red ID: 325994
Woah It's WhiteID: 258788
Image

User avatar
BenPlusMM
Posts: 2157
Joined: Sun Mar 11, 2018 2:21 pm
Location: Stuck At Doom's Gate
Discord: Ben™ #6759
Contact:

Re: Teleporter Chamber Request

Post by BenPlusMM » Thu Oct 03, 2019 1:55 am

Yyyyyyyyyyyes please.
Does this look like the face of mercy to you?
Image
Currently a Level 100 Pun Warrior!
XP to level up: largenumber.doc

User avatar
Blue_Bummer
Posts: 234
Joined: Sat Jun 22, 2019 7:38 pm

Re: Teleporter Chamber Request

Post by Blue_Bummer » Fri Nov 01, 2019 2:24 pm

I saw elsewhere where a guy designed a "Random path generator" in his level using assets inside MMM.

Would the ability to create random (multiple) paths via a teleporter chamber be a good idea? Like say in map creation you lay a teleporter chamber down, then have the option of either a direct teleporter to teleporter 1 path or have multiple paths from a single teleporter to other multiple teleporters at random(all the random outcomes being predesignated by the map author of course)?

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest