The Fire Mushroom guys. Or any solid enemy.

Post feedback or suggestions for the game
Post Reply
Fluff Man
Posts: 402
Joined: Wed Mar 13, 2019 7:44 pm
Location: The !$%&^th dimension.

The Fire Mushroom guys. Or any solid enemy.

Post by Fluff Man » Sat Nov 09, 2019 3:00 am

Please have the Mushroom Enemies from torch mans stage be in the enemy list for 1.6, or any other solid enemy for that matter. The mushroom ones were the only one I could think of.

I just think it could be really cool to have a moving platform that the player can destroy.
FEAR MY FLUFF OF DOOM

MEGAMAN -1 Megamaker Fangame in Progress!
Also, working 50/50 uncheatable randomizer that anyone can copy into their levels! level ID 353798

Best Megaman theme: https://youtu.be/Z2ACqGtQodM

User avatar
BenPlusMM
Posts: 2153
Joined: Sun Mar 11, 2018 2:21 pm
Location: Stuck At Doom's Gate
Discord: Ben™ #6759
Contact:

Re: The Fire Mushroom guys. Or any solid enemy.

Post by BenPlusMM » Sat Nov 09, 2019 4:55 am

hmm
aDD THE DESTROYABLE FOOTHOLDERS FROM mmpu AAAAAAAAAAAAAAAA
Does this look like the face of mercy to you?
Image
Currently a Level 100 Pun Warrior!
XP to level up: largenumber.doc

User avatar
14Protoman
Posts: 658
Joined: Mon Oct 15, 2018 2:24 pm
Location: Argentina

Re: The Fire Mushroom guys. Or any solid enemy.

Post by 14Protoman » Sat Nov 09, 2019 12:32 pm

Fluff Man wrote:
Sat Nov 09, 2019 3:00 am
Please have the Mushroom Enemies from torch mans stage be in the enemy list for 1.6, or any other solid enemy for that matter. The mushroom ones were the only one I could think of.

I just think it could be really cool to have a moving platform that the player can destroy.
That is a good idea, in addition, in case you did not know, they are enemies that are weak to fire, because if they were hitted any firearm, they explode, that would serve enough for the design of levels, even if we give the spawners in the form of Cave to walk.

User avatar
Kun fu Cuts Man
Posts: 1037
Joined: Fri Sep 28, 2018 11:33 pm
Location: Somewhere in Mexico
Discord: https://discord.gg/d8PdzqX | Kun fu Cuts Man#6955
Contact:

Re: The Fire Mushroom guys. Or any solid enemy.

Post by Kun fu Cuts Man » Sat Nov 09, 2019 2:17 pm

And in fact, you remember how those burners heated metal tiles? Instead of adding those tiles, the devs can program barrier blocks to heat up! This may be difficult to program, since the barriers are complex enough having to check what weapon destroy it or not, but this can give them more uses than "pew pew to pass". A simpler way to this is to make the flame 2 blocks tall.
Image
Does this count?

About my fangame, I made a new server and all the things related to it have been relocated there, join here
Almost finished!

User avatar
Buster
Posts: 307
Joined: Thu Jul 13, 2017 12:42 pm
Location: Poland
Discord: Buster#2302
Contact:

Re: The Fire Mushroom guys. Or any solid enemy.

Post by Buster » Sat Nov 09, 2019 2:38 pm

Kun fu Cuts Man wrote:
Sat Nov 09, 2019 2:17 pm
And in fact, you remember how those burners heated metal tiles? Instead of adding those tiles, the devs can program barrier blocks to heat up! This may be difficult to program, since the barriers are complex enough having to check what weapon destroy it or not, but this can give them more uses than "pew pew to pass". A simpler way to this is to make the flame 2 blocks tall.
No, just add the grill platforms and have them be heated up by everything fire related.
A fangame Soon™ to be announced, maybe.
Image


User avatar
14Protoman
Posts: 658
Joined: Mon Oct 15, 2018 2:24 pm
Location: Argentina

Re: The Fire Mushroom guys. Or any solid enemy.

Post by 14Protoman » Sun Nov 10, 2019 12:38 am

Blue_Bummer wrote:
Sun Nov 10, 2019 12:10 am
You guys are talking about Mash Burner, right?

Image

https://megaman.fandom.com/wiki/Mash_Burner
thanks for reminding us of the name, yes. 🦀

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests