worst mm stages

Discuss anything related to Mega Man

what is the worst mm stage

Turbo Man
2
18%
Turbo Man
1
9%
Turbo Man
0
No votes
Turbo Man
1
9%
Turbo Man
1
9%
Turbo Man
2
18%
Turbo Man
1
9%
Turbo Man
0
No votes
Turbo Man
2
18%
Turbo Man
1
9%
 
Total votes: 11

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LightDaemon
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worst mm stages

Post by LightDaemon » Fri May 10, 2019 7:39 pm

answer
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Brazencoronet17
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Re: worst mm stages

Post by Brazencoronet17 » Fri May 10, 2019 8:12 pm

Elec Man | Boring. Unfun. Tedious. I Guess Crash Man shares similar traits but the crash lift and enemy sections are fun.

Ice Man | Due to the Ice Man Glitch, I've done his stage hundreds of times and (finally) have mastered it. But I won't deny that the awful collision detection during the footholder segments and the less than lovely design of everything else makes for a bothersome experience. At least you can practice it and eventually get good.

Quick Man | I didn't have too bad of a time with this stage after 50 tries, but could've they at least tried to teach the force beam mechanic? I don't think putting 3 Mech Joes at the end is a very good idea either.

Wily Stage 4 | Trial and error? Check. Too many annoying segments? Check. God awful boss that requires almost complete usage of a weapon's energy to progress? Check. Terrible stage. Arguably the worst in the whole series.

Every doc robot stage except for Spark Man's | Great job with your terrible design and crappy boss reduxes! Especially considering with MM3's new psychics, Air Man's tornadoes are actually impossible to dodge unless you wanna do some extreme rush stunts! Spark Man has a decent Doc Robot stage, in my opinion but all the others are wah.

Magnet Man | Okay, not on the league of the other stages I've mentioned, but I hate those freaking yoku block sections just enough for me to consider the stage bad.
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Re: worst mm stages

Post by UlticraftMTT » Fri May 10, 2019 9:03 pm

Quick Man's Stage, Force Beam segments are hell

MM2 Wily 4, annoying invisible ground and a shitty boss

Almost every stage from Mega Man 3, annoying enemy placement and unfinished level design

Turbo Man's stage, T I R E S

Clown Man's stage, heavy enemy spam and a extremely stupid miniboss, Clown Man himself is good though

MM8 Wily 1, J E T B O A R D

Fake Man's stage, the only stage from Mega Man 9 i truly dislike, too much minibosses, unforgiving enemy placement, and also Fake Man doesn't even reward you when you defeat him, making his stage pointless to even play
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Re: worst mm stages

Post by LightDaemon » Fri May 10, 2019 9:22 pm

Make a thread about level design and MMM : no comment.

Make a thread about MM worst stages, though it has already been made thousand times : people are willing to write a book about it.
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Re: worst mm stages

Post by Bean man » Fri May 10, 2019 10:01 pm

Hmmm. I don't see Turbo man on here.
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Okay yes alright okay

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Re: worst mm stages

Post by 8JKN4 » Fri May 10, 2019 11:42 pm

Good to see I'm not the only one that thinks Turbo Man's stage should go to hell. I feel like some people whose favorite MM7 Robot Master is Turbo Man, only say that his stage isn't that bad because they're biased, because seriously, what else is it, if not horrible?

First room. Just a miniboss as the first enemy of the stage while you fight Turbo Roaders in a flat corridor. Very fun.
Second room. A bunch of ladder climbing. Boooriing.
Third room. Oh look, a bunch of cute tires in the ceil- *gets pushed into spikes*
Still in the third room. Oh no, an invisible hole that NOBODY WILL KNOW IT'S THERE. The only way someone is going to look at it and see that there's a hole is some kind of person that just analyzes games for fun even though there's no reason to. "Hmm, a bunch of stacked tires, and tires have a hole in the middle. I should jump over this." WHO THINKS ABOUT THOSE KIND OF THINGS IN A VIDEOGAME?!

The pit. You fell into the hole. You see a big Truck Joe approaching. Chances are that if you don't kill him fast, he's gonna run over you. Good, you survived. Get ready to redo the tire r- *gets pushed into invisible hole*

Fourth room. A very forgettable room, to be honest. So much so that I forgot what the fourth room even was. Moving on...

Fifth room. Turbo Man likes Fire Man, and since he didn't get added in 1.5, he spammed Fire Pillars in his new stage to piss off Wrecking. And the player. Some of the pillars require a bit of precise timing to dodge, and while you can freeze them with the Freeze Cracker, to my knowledge there's no way to destroy them like you can with Magma Beams, so if you can't go over a frozen pillar, you just have to wait, wait and wait.

Sixth room. OH FUCK, A BUNCH OF FORC- *gets burned*

Seventh room, the Sisi Truck. It's a pretty boring miniboss. It's just a miniboss in room form, really.

Eighth and final room. Basically the first room without the Truck Joe and with some added Gobots. Fun!

The boss. Bland, not too hard, doesn't do much, can be easily made into following a pattern, and like most MM7 bosses, turns into an absolute joke with his weakness.



I like how this stage perfectly represents how most of MM7's level design is bad, boring or bland, the three Bs of SNES Mega Man. Why? Because the stage is both of those three things. And I absolutely hate it.
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Re: worst mm stages

Post by Brazencoronet17 » Fri May 10, 2019 11:56 pm

The turbo man tires look like background pieces. At least I thought so at first.
The force beams are unexpected, and while not as bad as Quick Man's beams, still are terrible.
I really do not like the fire segment beforehand. It is tedious and hard to make it through without damage.
The Joe whatsits are, while not bad minibosses, quite a tussle to defeat due to MM7's clunky controls.
Turbo Man's stage is okay at best really... It just feels like a stage that really feels more annoying than difficult.
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Re: worst mm stages

Post by Mega1221 » Sat May 11, 2019 12:21 am

But Turbo Man is one of my favorite robot master
I don't know what to say... meh. :|

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Re: worst mm stages

Post by LightDaemon » Sat May 11, 2019 12:44 am

Mega1221 wrote:
Sat May 11, 2019 12:21 am
But Turbo Man is one of my favorite robot master
I prefer Burst Man
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Re: worst mm stages

Post by Nigel Chinclucker » Sat May 11, 2019 11:57 pm

I don't think the level itself is all that bad, but Turbo Man is a little shit.
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Re: worst mm stages

Post by phunguy06 » Sun May 12, 2019 6:52 am

s t o n e m a n
I have embarked on phunguy06's Amazing World Tour™!

For my last stop, I've visited Greece, and have taken up a bit of horseriding with Centaur Man.
Giddy up!


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Re: worst mm stages

Post by Royalguard » Sun May 12, 2019 10:00 am

MM1
* Ice Man
* Elec Man
* Fire Man

MM2
* Quick Man
* Crash Man
* Every single Wily level (excluding Wily 5's boss rematches).

MM3
* Every single Doc Robot level

MM4
* Ring Man
* Bright Man

Can't really think of more off the top of my head at the moment.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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Re: worst mm stages

Post by Brazencoronet17 » Sun May 12, 2019 2:19 pm

Royalguard wrote:
Sun May 12, 2019 10:00 am

* Ring Man
Elec man with 50% Less ladders and an even worse aesthetic
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LightDaemon
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Re: worst mm stages

Post by LightDaemon » Sun May 12, 2019 4:40 pm

MM1 :

Ice Man (this stage is terrible, its physic is tedious the yoku section is one of the worst in the classic series and the footholder section is totally random, this is also one of the worst boss fight in MM history).

MM2 :

Wily 4 (Spikes bellow ladders, invisible pits in very cramped section, horrible spawning armored sniper joes and one of the worst boss fight in MM history)

MM3 :

Wily 1 (this stage is horribly bland, has absolutely no sense of flow, the boss is a joke, what a fucking shame for a WILY STAGE!)

MM4 :

Wily 2 (we can see designers quickly ran out of inspiration from this point...)

MM5 :

Wave Man (the jet-ski section is fucking tedious! Also, the bubble section is not very good either, it's poorly introduced and as much tedious)

MM7 :

TURBO MAN

MM8 :

WILY 1

MM9 :

Wily Stages

MM10 :

Nitro Man? idk honestly.

MM&B :

Dynamo Man

MMPU :

Time Man or Fire Man
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Re: worst mm stages

Post by Brazencoronet17 » Sun May 12, 2019 6:09 pm

MM11: Bounce Man
God help
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Re: worst mm stages

Post by 8JKN4 » Sun May 12, 2019 6:14 pm

Brazencoronet17 wrote:
Sun May 12, 2019 6:09 pm
MM11: Bounce Man
God help
bounce man is easy what
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Re: worst mm stages

Post by Brazencoronet17 » Sun May 12, 2019 6:25 pm

8JKN4 wrote:
Sun May 12, 2019 6:14 pm
Brazencoronet17 wrote:
Sun May 12, 2019 6:09 pm
MM11: Bounce Man
God help
bounce man is easy what
No no no what are you saying
Did you play the stage on newcomer it's so confusing and poorly oriented
It's collision chaos all over again
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Re: worst mm stages

Post by 8JKN4 » Sun May 12, 2019 6:31 pm

Brazencoronet17 wrote:
Sun May 12, 2019 6:25 pm
8JKN4 wrote:
Sun May 12, 2019 6:14 pm
Brazencoronet17 wrote:
Sun May 12, 2019 6:09 pm
MM11: Bounce Man
God help
bounce man is easy what
No no no what are you saying
Did you play the stage on newcomer it's so confusing and poorly oriented
It's collision chaos all over again
why would you play newcomer
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Re: worst mm stages

Post by Brazencoronet17 » Sun May 12, 2019 6:53 pm

8JKN4 wrote:
Sun May 12, 2019 6:31 pm
Brazencoronet17 wrote:
Sun May 12, 2019 6:25 pm
8JKN4 wrote:
Sun May 12, 2019 6:14 pm


bounce man is easy what
No no no what are you saying
Did you play the stage on newcomer it's so confusing and poorly oriented
It's collision chaos all over again
why would you play newcomer
I didn't I bewat the game on normal who do you take me for
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Re: worst mm stages

Post by Royalguard » Sun May 12, 2019 9:24 pm

8JKN4 wrote:
Sun May 12, 2019 6:14 pm
Brazencoronet17 wrote:
Sun May 12, 2019 6:09 pm
MM11: Bounce Man
God help
bounce man is easy what
The boss fight is fine, its the level itself leading up to it that is a complete mess.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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