My final beta release of the CM Mod that changes everything

User avatar
Croby28
Posts: 122
Joined: Sat Jul 20, 2019 3:57 pm

My final beta release of the CM Mod that changes everything

Post by Croby28 » Sun Aug 23, 2020 4:50 pm

The new version of the beta CM Mod is here, not alot got changed but we added few tiles and bgs and some decoration assets in the special category, again not all changed but expect more in the future, plus some decoration assets might be not perfectly added but they will be fixed later one. This is the final teaser Release to the mod
Image
https://drive.google.com/file/d/10bDyND ... p=drivesdk

User avatar
14Protoman
Posts: 1211
Joined: Mon Oct 15, 2018 2:24 pm
Location: Argentina

Re: My final beta release of the CM Mod that changes everything

Post by 14Protoman » Sun Aug 23, 2020 5:51 pm

I don't know Croby, you should leave Bounce ball as it was before.

ShirokumachineGTPipi
Posts: 45
Joined: Fri Sep 18, 2020 9:14 pm

Re: My final beta release of the CM Mod that changes everything

Post by ShirokumachineGTPipi » Sun Oct 04, 2020 11:09 pm

If you were hired as a spriter for the development team, maybe you could lend a hand with your custom tiles and backgrounds.

User avatar
DestroyerOfDestruction
Posts: 942
Joined: Thu Oct 18, 2018 2:42 am
Location: Colombia
Discord: BigMaster#4335
Contact:

Re: My final beta release of the CM Mod that changes everything

Post by DestroyerOfDestruction » Mon Oct 05, 2020 4:47 pm

ShirokumachineGTPipi wrote:
Sun Oct 04, 2020 11:09 pm
If you were hired as a spriter for the development team, maybe you could lend a hand with your custom tiles and backgrounds.
Most of the tiles and backgrounds were drawn by Son Loto, also known as GamerBoi
Crossing a dangerous river

User avatar
Blue_Bummer
Posts: 1329
Joined: Sat Jun 22, 2019 7:38 pm

Re: My final beta release of the CM Mod that changes everything

Post by Blue_Bummer » Tue Oct 06, 2020 3:32 pm

Much of Croby's mod serves as a wish list of things for MMM. I seen several features I'm hoping for officially in MMM that is in this video posted on Neo Cutman's Youtube channel featuring Croby's Mod.


dark storm
Posts: 28
Joined: Sun Jun 28, 2020 9:27 pm

Re: My final beta release of the CM Mod that changes everything

Post by dark storm » Tue Oct 06, 2020 5:03 pm

croby,you're amazing! finally dust man is in your mod!,thanks for that,also the mod(first impact) looks so awesome so far,also question,will you bring 1 robot master from mega man 1 to 6? just asking and thanks!

User avatar
Blue_Bummer
Posts: 1329
Joined: Sat Jun 22, 2019 7:38 pm

Re: My final beta release of the CM Mod that changes everything

Post by Blue_Bummer » Wed Oct 07, 2020 3:08 pm

For anyone who missed the premiere (like I did) here is another impressive teaser trailer for what Croby has accomplished.

I'm blown away.


User avatar
Croby28
Posts: 122
Joined: Sat Jul 20, 2019 3:57 pm

Re: My final beta release of the CM Mod that changes everything

Post by Croby28 » Wed Oct 07, 2020 10:58 pm

Thanks alot for compliments, as for the robot masters from 1-6 i am not really sure but we have some bosses in mind, but maybe they will be just 6 or 5 robot masters in one update, depends on what we can do at the time being, sadly since 1.7 will be used in GM.2.3, we can't really mod that version, so untill the mod tool we are using gets updated, we will just update the mod in 1.6, but who knows what will happen. ;)

A side note that hopefully this mod and other mod that is been working on now, will have the ability to play ogg music, so looking forward for that.

dark storm
Posts: 28
Joined: Sun Jun 28, 2020 9:27 pm

Re: My final beta release of the CM Mod that changes everything

Post by dark storm » Thu Oct 08, 2020 8:50 am

can't wait for that,also croby,just 1 question,is there a tool where you can add a robot master to MMM,just like what you did? just asking and thanks!

User avatar
Croby28
Posts: 122
Joined: Sat Jul 20, 2019 3:57 pm

Re: My final beta release of the CM Mod that changes everything

Post by Croby28 » Thu Oct 08, 2020 8:12 pm

dark storm wrote:
Thu Oct 08, 2020 8:50 am
can't wait for that,also croby,just 1 question,is there a tool where you can add a robot master to MMM,just like what you did? just asking and thanks!
I am using the same tool tho

dark storm
Posts: 28
Joined: Sun Jun 28, 2020 9:27 pm

Re: My final beta release of the CM Mod that changes everything

Post by dark storm » Thu Oct 08, 2020 8:40 pm

Croby28 wrote:
Thu Oct 08, 2020 8:12 pm
dark storm wrote:
Thu Oct 08, 2020 8:50 am
can't wait for that,also croby,just 1 question,is there a tool where you can add a robot master to MMM,just like what you did? just asking and thanks!
I am using the same tool tho


can you tell me what is it?,cuz i want to try to make my own mod

User avatar
Croby28
Posts: 122
Joined: Sat Jul 20, 2019 3:57 pm

Re: My final beta release of the CM Mod that changes everything

Post by Croby28 » Fri Oct 09, 2020 1:52 am

dark storm wrote:
Thu Oct 08, 2020 8:40 pm
Croby28 wrote:
Thu Oct 08, 2020 8:12 pm
dark storm wrote:
Thu Oct 08, 2020 8:50 am
can't wait for that,also croby,just 1 question,is there a tool where you can add a robot master to MMM,just like what you did? just asking and thanks!
I am using the same tool tho


can you tell me what is it?,cuz i want to try to make my own mod
Undertale mod tool

dark storm
Posts: 28
Joined: Sun Jun 28, 2020 9:27 pm

Re: My final beta release of the CM Mod that changes everything

Post by dark storm » Fri Oct 09, 2020 11:01 am

okay,thanks,oh btw,is adding a robot master that really hard? cuz in the mod i wanna create,i wanna add 2 or 3 robot masters(which of course can be implemented with no issue),if there's a video or a tutorial about it,tell me plz and thanks,also sorry for asking too much

Ashtar 747
Posts: 1
Joined: Sat Oct 10, 2020 6:16 pm

Re: My final beta release of the CM Mod that changes everything

Post by Ashtar 747 » Sat Oct 10, 2020 6:28 pm

Croby28 wrote:
Sun Aug 23, 2020 4:50 pm
The new version of the beta CM Mod is here, not alot got changed but we added few tiles and bgs and some decoration assets in the special category, again not all changed but expect more in the future, plus some decoration assets might be not perfectly added but they will be fixed later one. This is the final teaser Release to the mod
Image
https://drive.google.com/file/d/10bDyND ... p=drivesdk
N O I C E

Pr.A
Posts: 7
Joined: Sat Jun 29, 2019 3:20 pm

Re: My final beta release of the CM Mod that changes everything

Post by Pr.A » Sat Oct 10, 2020 7:39 pm

Why we have access only to the data.win file when we click the link?

And also the Bomb's Man background 1 is bugged.

ShirokumachineGTPipi
Posts: 45
Joined: Fri Sep 18, 2020 9:14 pm

Re: My final beta release of the CM Mod that changes everything

Post by ShirokumachineGTPipi » Sun Oct 11, 2020 4:41 pm

Did Dust Man replace Gemini Man?

User avatar
Bigvincent159
Posts: 257
Joined: Sat Aug 01, 2020 3:45 pm
Location: Some weird construction site
Contact:

Re: My final beta release of the CM Mod that changes everything

Post by Bigvincent159 » Thu Oct 15, 2020 8:28 am

Very nice!
https://youtu.be/wfC-IF4nwaQ
This is a little video I made with your mod.
CONCRETE MAN IS AWESOME

UnoffThrower
Posts: 14
Joined: Sun Nov 08, 2020 1:36 am

Re: My final beta release of the CM Mod that changes everything

Post by UnoffThrower » Sun Nov 08, 2020 1:43 am

Croby28 wrote:
Sun Aug 23, 2020 4:50 pm
The new version of the beta CM Mod is here, not alot got changed but we added few tiles and bgs and some decoration assets in the special category, again not all changed but expect more in the future, plus some decoration assets might be not perfectly added but they will be fixed later one. This is the final teaser Release to the mod
Image
https://drive.google.com/file/d/10bDyND ... p=drivesdk
Hey, I am having issues with the custom songs, every time I try to use them on a level, the game crashes. Can you help?

User avatar
DestroyerOfDestruction
Posts: 942
Joined: Thu Oct 18, 2018 2:42 am
Location: Colombia
Discord: BigMaster#4335
Contact:

Re: My final beta release of the CM Mod that changes everything

Post by DestroyerOfDestruction » Wed Nov 11, 2020 5:28 am

UnoffThrower wrote:
Sun Nov 08, 2020 1:43 am
Hey, I am having issues with the custom songs, every time I try to use them on a level, the game crashes. Can you help?
The issue is that the music files the game tries to read don't exist. Since the songs aren't included in the original Mega Man Maker copies and music is stored outside for the sake of mod support, this can be an issue for new music additions.
Crossing a dangerous river

UnoffThrower
Posts: 14
Joined: Sun Nov 08, 2020 1:36 am

Re: My final beta release of the CM Mod that changes everything

Post by UnoffThrower » Thu Nov 12, 2020 2:37 am

DestroyerOfDestruction wrote:
Wed Nov 11, 2020 5:28 am
UnoffThrower wrote:
Sun Nov 08, 2020 1:43 am
Hey, I am having issues with the custom songs, every time I try to use them on a level, the game crashes. Can you help?
The issue is that the music files the game tries to read don't exist. Since the songs aren't included in the original Mega Man Maker copies and music is stored outside for the sake of mod support, this can be an issue for new music additions.
Ok, where do I get the songs, then?

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest