[Old] Thoughts on the MMM wiki
Re: Thoughts on the MMM wiki
Hey Hound. Any articles you're working on?
I need help but my pride says the pain is okay.
Re: Thoughts on the MMM wiki
I did, I wanted to state about what a troll was and how he took a big part in it causing chaos
MM6 is the best MM game
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Re: Thoughts on the MMM wiki
Oh. How do you delete pages?
I need help but my pride says the pain is okay.
Re: Thoughts on the MMM wiki
Good kaizos are not unfair.HoundBlue wrote: ↑Tue May 15, 2018 3:10 amhonestly, kaizos are pretty unfair and i dont see that as a bias.Royalguard wrote: ↑Mon May 14, 2018 10:06 pmI tried to revise the Kaizo page, as it was lacking information, and it seemed the original writer was biased due to referring to Kaizo levels as "unfair".
Left some "To Do" notes on the Kazio page if anyone wishes to add to it in any way.
I'm not really an expert in regards to Kaizo, so someone more experienced in those types of levels, or more involved in the Kaizo community of Mega Man Maker, should probably take over writing that page.
I am inactive. If you see me, consider yourself unlucky.
Re: Thoughts on the MMM wiki
Giving time to react, showing the whole section beforehand or even using crash lift rails to guide the player, its not a common thing on old kaizos but it is now.
Re: Thoughts on the MMM wiki
Usually checkpoints before every challenge or putting weapon energy spawners right next to checkpoints. Try the Kaizo Kinder series. The graduation levels (which have multiple endings) take away the training wheels, yet they are still fair.
I am inactive. If you see me, consider yourself unlucky.
- Royalguard
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Re: Thoughts on the MMM wiki
Sorry for the bump here, but I have some additional thoughts to share on the Wiki and it's growth.
I think the Mega Man Maker Wiki needs some more articles dedicated to specific levels. Now, before people take this idea and go nuts with it, please keep in mind that not every level deserves an article.
I believe that levels with some sort of historic importance to Mega Man Maker should have their own articles.
For Example:
Bonus: I made an article on the oldest level still standing on Mega Man Maker's server.
https://wiki.megamanmaker.com/index.php ... me_You_Dip
I think the Mega Man Maker Wiki needs some more articles dedicated to specific levels. Now, before people take this idea and go nuts with it, please keep in mind that not every level deserves an article.
I believe that levels with some sort of historic importance to Mega Man Maker should have their own articles.
For Example:
- Levels that are winners or finalists for official Mega Man Maker level contests.
- Example levels that come default with Mega Man Maker.
- Levels created by important members of Mega Man Maker's staff team.
- Levels with some other sort of important notable historical significance.
Bonus: I made an article on the oldest level still standing on Mega Man Maker's server.
https://wiki.megamanmaker.com/index.php ... me_You_Dip
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.
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Re: Thoughts on the MMM wiki
It is, you ever see an SMW hack TAS?HoundBlue wrote: ↑Tue May 15, 2018 3:10 amhonestly, kaizos are pretty unfair and i dont see that as a bias.Royalguard wrote: ↑Mon May 14, 2018 10:06 pmI tried to revise the Kaizo page, as it was lacking information, and it seemed the original writer was biased due to referring to Kaizo levels as "unfair".
Left some "To Do" notes on the Kazio page if anyone wishes to add to it in any way.
I'm not really an expert in regards to Kaizo, so someone more experienced in those types of levels, or more involved in the Kaizo community of Mega Man Maker, should probably take over writing that page.
Re: Thoughts on the MMM wiki
Just to say it, if you find an image of a purple Crazy Razy, it's mine, I put it in my user page
turnip
- Royalguard
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Re: Thoughts on the MMM wiki
I recently added articles for every Example Level debuting in Version 1.0.0. These include:
Edit 1: More level article additions.
Added articles for every Example Level debuting in Version 1.1.0. These include:
Edit 2: More level article additions.
Added articles for all 10 winning levels of Mega Man Maker Level Creation Contest 2017. These include:
- Aquatic Ruins
- Chamber of Trials
- Computer Lab
- Crash Bomb Palace
- Forgotten Fortress
- MM1 Mashup
- Napalm Factory
- Trial of Force
- Trio Towers Ascent
- Wily 1 Remix (Mecha Dragon)
- Automata Fortress
Edit 1: More level article additions.
Added articles for every Example Level debuting in Version 1.1.0. These include:
- Authentic MM1 Oil Man
- Authentic MM1 Time Man
- Standup Comedy
- Escape From The Space Station Puzzle
- N/A
Edit 2: More level article additions.
Added articles for all 10 winning levels of Mega Man Maker Level Creation Contest 2017. These include:
- MMMLCC 2017 - Crystal Clear Ascent
- MMMLCC 2017 - Mines at Dusk
- MMMLCC 2017 - Assault Express
- MMMLCC 2017 - Automata Fortress
- MMMLCC 2017 - Time For Wind Storm
- MMMLCC 2017 - The Best Enemy Returns
- MMMLCC 2017 - Escape From The Space Station Puzzle
- MMMLCC 2017 - Mega Lab Rat
- MMMLCC 2017 - Spidget Finner
- MMMLCC 2017 - Time Station
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.
- memelord69
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Re: Thoughts on the MMM wiki
@thread topic
Weapons should have their base damage listed. For example, Buster does 1 damage per shot, Knight Crusher does 2 or 3 idr, Leaf Shield does like 20 on Hot Dogs,etc
The problem is, 90% of "kaizo" creators are idiots and spam garbage everywhere and then say "LOL U R NOOB IT IS KAIZO IT SUPPOSED 2 B HARD"
Kaizo levels have always just been technically demanding stages, with heavy gimmick usage, and a few cheap jokes
Weapons should have their base damage listed. For example, Buster does 1 damage per shot, Knight Crusher does 2 or 3 idr, Leaf Shield does like 20 on Hot Dogs,etc
Well designed kaizos are great levels lolHoundBlue wrote: ↑Tue May 15, 2018 3:10 amhonestly, kaizos are pretty unfair and i dont see that as a bias.Royalguard wrote: ↑Mon May 14, 2018 10:06 pmI tried to revise the Kaizo page, as it was lacking information, and it seemed the original writer was biased due to referring to Kaizo levels as "unfair".
Left some "To Do" notes on the Kazio page if anyone wishes to add to it in any way.
I'm not really an expert in regards to Kaizo, so someone more experienced in those types of levels, or more involved in the Kaizo community of Mega Man Maker, should probably take over writing that page.
The problem is, 90% of "kaizo" creators are idiots and spam garbage everywhere and then say "LOL U R NOOB IT IS KAIZO IT SUPPOSED 2 B HARD"
Kaizo levels have always just been technically demanding stages, with heavy gimmick usage, and a few cheap jokes
Last edited by memelord69 on Tue Oct 30, 2018 7:04 am, edited 1 time in total.
Assault on the Citadel 183101
Magic Bouncing Ball 307148
Electric Terrain 121647
Final Transmission 257962
Final Transmission 2 155321
Panicked Pursuit 170589
Triple Kaizo Trouble 251465
Fighting Infernal Flames 272513
Disastrous Factory 281324
Magic Bouncing Ball 307148
Electric Terrain 121647
Final Transmission 257962
Final Transmission 2 155321
Panicked Pursuit 170589
Triple Kaizo Trouble 251465
Fighting Infernal Flames 272513
Disastrous Factory 281324
- Royalguard
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Re: Thoughts on the MMM wiki
So, people finally noticed this topic was revived from the dead and pinned?
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.
- Gravitrax64
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Re: Thoughts on the MMM wiki
I wonder if the wiki has an article on the forums.
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- Bean man
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Re: Thoughts on the MMM wiki
As far as I can tell, no.

Okay yes alright okay
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- Gravitrax64
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Re: Thoughts on the MMM wiki
UARM club and G-FORCE have merged into what is now: UARM - Force

If you would like to join then click here: https://discord.gg/rcywffX

If you would like to join then click here: https://discord.gg/rcywffX
- Gravitrax64
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Re: Thoughts on the MMM wiki
I'll take care of that!Gravitrax64 wrote: ↑Tue Oct 30, 2018 10:17 pm._.
UARM club and G-FORCE have merged into what is now: UARM - Force

If you would like to join then click here: https://discord.gg/rcywffX

If you would like to join then click here: https://discord.gg/rcywffX
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Re: Thoughts on the MMM wiki
The man, the myth, the legend, Gravitrax64 has quoted themselves and are promising a forum spot on the Wiki. What's it gonna have on there?Gravitrax64 wrote: ↑Tue Oct 30, 2018 10:24 pmI'll take care of that!

Okay yes alright okay
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Re: Thoughts on the MMM wiki
Take a look for yourself! https://wiki.megamanmaker.com/index.php/Forums Note: this is simply just the start of the page. That's why it is small at the moment but it will surely evolve when we add content to it.Bean man wrote: ↑Tue Oct 30, 2018 10:29 pmThe man, the myth, the legend, Gravitrax64 has quoted themselves and are promising a forum spot on the Wiki. What's it gonna have on there?
UARM club and G-FORCE have merged into what is now: UARM - Force

If you would like to join then click here: https://discord.gg/rcywffX

If you would like to join then click here: https://discord.gg/rcywffX
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Re: Thoughts on the MMM wiki
I added a bunch of info regarding Administration. feel free to take out any inaccuracies and add, because' it's not finished.
- Royalguard
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Re: Thoughts on the MMM wiki
Added to the Forums page as best I could, feel free to make changes and add more.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.
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