Version 1.3.6

Report bugs and glitches you found
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Yoshi2018
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Re: Version 1.3.6

Post by Yoshi2018 » Sun Jul 08, 2018 10:47 pm

decitronal wrote:
Sun Jul 08, 2018 2:51 pm
I just found this game last week, and now it wont play any music or sound. Any fix?
It sometimes doesn't work.
I am inactive. If you see me, consider yourself unlucky.

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InUniverse
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Re: Version 1.3.6

Post by InUniverse » Sun Jul 08, 2018 11:54 pm

Redflash wrote:
Sat Jul 07, 2018 4:08 pm
Ok... I personally think MMM is Very Well-Designed,Well-Done,and Well-Think.
but there's something that I think you Guys Didn't noticed.

-long gif-
Summary: If you save a level without putting a player character in it, the game will still allow you to 'play' it from the "My Levels" menu. Attempting to play the level shows the contents of the top-left-most screen with no fade-in, no player character, and no ability to pause the game, resulting in a softlock.
Image ImageImage

decitronal
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Re: Version 1.3.6

Post by decitronal » Mon Jul 09, 2018 2:31 am

Yoshi2018 wrote:
Sun Jul 08, 2018 10:47 pm
decitronal wrote:
Sun Jul 08, 2018 2:51 pm
I just found this game last week, and now it wont play any music or sound. Any fix?
It sometimes doesn't work.
In my case, it isnt "sometimes". Since last wednesday this happened all the time.

EDIT: Apparently the problem was that I booted up the game as a taskbar shortcut. Loaded it up via its folder where it contained all music and data, then the game started playing music again

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Hyenyaku
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Re: Version 1.3.6

Post by Hyenyaku » Mon Jul 09, 2018 4:48 am

I don't care if it's even a bug or glitch, but if you destroy a weapon block lying inside water, a not-wet-empty-space appears, which makes no sense.
Image
THE MAD KAIZO LAND: #284657
ITEM-2 FUN KAIZO LAND: #289079
THE BLOODY BRUTAL KAIZO LAND: #297986
THE STORMY ACROBATIC KAIZO LAND: #308951
ASSASSIN CLIMBING KAIZO LAND: #350285
PRIMROSE SWAP KAIZO LAND: #368272
MAXIMUM IMPACT KAIZO LAND: #383036

Bluespheal
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Re: Version 1.3.6

Post by Bluespheal » Tue Jul 10, 2018 10:22 pm

I dunno if this really counts as a glitch, but water doesn't go through horizontal boss doors anymore, but it does in the editor, which doesn't seem like a big deal until you want to enter a boss door in water and still have water beneath as well, since in the editor the upper water overwrites the lower tiles.

A simple fix would be to make boss doors stop water in the editor as well.

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sbq92
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Re: Version 1.3.6

Post by sbq92 » Tue Jul 10, 2018 10:57 pm

Not sure if this was mentioned before or not, but killing enemies with Drill Bomb sometimes yields two item drops. As nice as this can be, it's not correct behavior and unfortunately should be fixed. :(
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MTZPyra
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Re: Version 1.3.6

Post by MTZPyra » Wed Jul 11, 2018 1:10 am

If you place Yoku Blocks underwater, in the editor it will show the water going through it, but when playing the level, the water will not go below where the Yoku Blocks were placed. Even if the Yoku Block doesn't appear on the same frame the water does, it still will not go below the Yoku Block's editor position.
ℙ𝕪𝕣𝕒
#MANUALTILER for 1.5

My Levels
-Mine Spelunk- (193640)
Ring Plateau MkII (220661)

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MTZPyra
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Re: Version 1.3.6

Post by MTZPyra » Wed Jul 11, 2018 1:11 am

I don't know how to explain this glitch, so here's a video to do it for me.
ℙ𝕪𝕣𝕒
#MANUALTILER for 1.5

My Levels
-Mine Spelunk- (193640)
Ring Plateau MkII (220661)

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Mega-zacsolo
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Re: Version 1.3.6

Post by Mega-zacsolo » Wed Jul 11, 2018 11:08 am

MTZPyra wrote:
Wed Jul 11, 2018 1:11 am
I don't know how to explain this glitch, so here's a video to do it for me.
simple, you are going through a boss door leading you to a teleporter, then you go back and through the door again. in this game is you leave the boss room he comes with you.

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Yoshi2018
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Re: Version 1.3.6

Post by Yoshi2018 » Wed Jul 11, 2018 10:47 pm

This is a glitch I hope we keep.
I was making Wily 3 of Mega Man Random and I noticed a fun glitch.
ID:236223
https://megamanmaker.com/?level=236223
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Royalguard
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Re: Version 1.3.6

Post by Royalguard » Thu Jul 12, 2018 8:57 am

Switching to Bass Buster mid-attack animation and holding the shoot button, messes with Bass' animations.

Image
Armpit buster.

Image
Head Buster.

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Mighty
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Re: Version 1.3.6

Post by Mighty » Thu Jul 12, 2018 11:06 am

Royalguard wrote:
Thu Jul 12, 2018 8:57 am
Switching to Bass Buster mid-attack animation and holding the shoot button, messes with Bass' animations.

Image
Armpit buster.

Image
Head Buster.
this should be a feature
b

SketchMan3
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Re: Version 1.3.6

Post by SketchMan3 » Tue Jul 17, 2018 7:54 pm

Using wired PDP Afterglow XBox One controller and an Xbox 360 controller on Windows 7 64bit.

All confirmation buttons (Start and Jump) stopped working after I completed the popular Sonic Green Hill Zone level, and was browsing for more levels to try. All i could do was go back and exit. This also happened in an older version (I forget which one).

Williamwreckx
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Re: Version 1.3.6

Post by Williamwreckx » Tue Jul 17, 2018 9:40 pm

im at version 1.3.6 but someone else online i played a level from has enemies i dont have like a giant green eyeball and a mine cart with rocks so why dont i have these enimies if i have the newest version

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Yoshi2018
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Re: Version 1.3.6

Post by Yoshi2018 » Tue Jul 17, 2018 11:17 pm

Williamwreckx wrote:
Tue Jul 17, 2018 9:40 pm
im at version 1.3.6 but someone else online i played a level from has enemies i dont have like a giant green eyeball and a mine cart with rocks so why dont i have these enimies if i have the newest version
Those are unused enemies accessible through text editing.
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Royalguard
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Re: Version 1.3.6

Post by Royalguard » Thu Jul 19, 2018 7:57 pm

Image

Power Muscler on springs can sometimes behave strangely.

nickabrick1216
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Re: Version 1.3.6

Post by nickabrick1216 » Thu Jul 19, 2018 8:17 pm

When trying to play an online level, the game crashed when i selected it.
Crash report:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object objHTTPControl:

DoAdd :1: undefined value
at gml_Object_objHTTPControl_Alarm_0
############################################################################################
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Hoi.
:P

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Blast Man
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Re: Version 1.3.6

Post by Blast Man » Fri Jul 20, 2018 2:24 pm

Royalguard wrote:
Thu Jul 19, 2018 7:57 pm
Image

Power Muscler on springs can sometimes behave strangely.
He is very slowly getting outta here!
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Currently working on Rivals of Aether stuff and MM demakes!

Sms_gaming
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Re: Version 1.3.6

Post by Sms_gaming » Sat Jul 21, 2018 2:18 am

___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object objBuilderGlobal:

Trying to draw non-existing sprite.
at gml_Object_objBuilderGlobal_Draw_0
############################################################################################




It just crashed. I don't know what I did, not why it happened. I am not a programmer. Sorry.

Judging by "action number 1", my guess is that I did one thing, and by "of Draw Event <enter>for object objBuilderGlobal:", I think it though that I was in the editor, trying to (By "Trying to draw non-existing sprite. <enter>at gml_Object_objBuilderGlobal_Draw_0") place a block that didn't exist. But you don't need to know that. Sorry.
I is hacxor type preson. YAY!!!!! (I only hack the level file them-selfs. And sometimes the health of the player as-well)
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RandomCatDude
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Re: Version 1.3.6

Post by RandomCatDude » Sat Jul 21, 2018 10:54 am

Sms_gaming wrote:
Sat Jul 21, 2018 2:18 am
Judging by "action number 1", my guess is that I did one thing, and by "of Draw Event <enter>for object objBuilderGlobal:", I think it though that I was in the editor, trying to (By "Trying to draw non-existing sprite. <enter>at gml_Object_objBuilderGlobal_Draw_0") place a block that didn't exist. But you don't need to know that. Sorry.
Looks like the editor tried to draw a non-existent graphic on the screen and it broke. "action number 1 of Draw Event" means that the first thing that the draw function tried to do caused an error. Or something like that...
I tried to fit Cave Johnson's lemon rant here, but it didn't fit. Stupid 255 character limit...

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