Version 1.4.2.1

Download and discuss releases of Mega Man Maker
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Royalguard
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Re: Version 1.4.2.1

Post by Royalguard » Fri Sep 14, 2018 4:17 pm

Brazencoronet17 wrote:
Fri Sep 14, 2018 10:10 am
I am begging for you to not remove a glitch involving Super Adaptor and Slide. I hope it's not found.
Was already reported to the Bug Reports section of the Discord by someone on 09/07/2018.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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Jevedor
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Re: Version 1.4.2.1

Post by Jevedor » Fri Sep 14, 2018 4:39 pm

Royalguard wrote:
Fri Sep 14, 2018 4:17 pm
Brazencoronet17 wrote:
Fri Sep 14, 2018 10:10 am
I am begging for you to not remove a glitch involving Super Adaptor and Slide. I hope it's not found.
Was already reported to the Bug Reports section of the Discord by someone on 09/07/2018.
Whats the glitch?

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Royalguard
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Re: Version 1.4.2.1

Post by Royalguard » Fri Sep 14, 2018 5:14 pm

Jevedor wrote:
Fri Sep 14, 2018 4:39 pm
Royalguard wrote:
Fri Sep 14, 2018 4:17 pm
Brazencoronet17 wrote:
Fri Sep 14, 2018 10:10 am
I am begging for you to not remove a glitch involving Super Adaptor and Slide. I hope it's not found.
Was already reported to the Bug Reports section of the Discord by someone on 09/07/2018.
Whats the glitch?
This was posted to the Discord:
Image

Edit 1: Seems its removed.

Edit 2: Have Proto Man/Bass do a Slide/Dash into a 1 tile high tunnel, into a Mega Man character capsule ensuring Mega Man has either Power Adaptor or Super Adaptor equipped upon hitting the character capsule. I believe slide also needs to be disabled for Mega Man.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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Jevedor
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Re: Version 1.4.2.1

Post by Jevedor » Fri Sep 14, 2018 5:47 pm

Royalguard wrote:
Fri Sep 14, 2018 5:14 pm
Jevedor wrote:
Fri Sep 14, 2018 4:39 pm
Royalguard wrote:
Fri Sep 14, 2018 4:17 pm


Was already reported to the Bug Reports section of the Discord by someone on 09/07/2018.
Whats the glitch?
This was posted to the Discord:
Image

Edit 1: Seems its removed.

Edit 2: Have Proto Man/Bass do a Slide/Dash into a 1 tile high tunnel, into a Mega Man character capsule ensuring Mega Man has either Power Adaptor or Super Adaptor equipped upon hitting the character capsule. I believe slide also needs to be disabled for Mega Man.
Thats quite possibly the best. I dont see why that would need to be fixed. Doesnt really hurt anything, just looks funny as hell.

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Royalguard
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Re: Version 1.4.2.1

Post by Royalguard » Fri Sep 14, 2018 7:13 pm

Jevedor wrote:
Fri Sep 14, 2018 5:47 pm
Royalguard wrote:
Fri Sep 14, 2018 5:14 pm
Jevedor wrote:
Fri Sep 14, 2018 4:39 pm


Whats the glitch?
This was posted to the Discord:
Image

Edit 1: Seems its removed.

Edit 2: Have Proto Man/Bass do a Slide/Dash into a 1 tile high tunnel, into a Mega Man character capsule ensuring Mega Man has either Power Adaptor or Super Adaptor equipped upon hitting the character capsule. I believe slide also needs to be disabled for Mega Man.
Thats quite possibly the best. I dont see why that would need to be fixed. Doesnt really hurt anything, just looks funny as hell.
Its more funny done with Proto Man, as Power Adaptor Mega Man and Super Adaptor Mega Man blink rapidly, likely caused by MMM trying to desperately replicate Proto Man's waving scarf animation on Mega Man's set of Adaptor sprites. Mega Man just stares blankly when done with Bass.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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Jevedor
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Re: Version 1.4.2.1

Post by Jevedor » Fri Sep 14, 2018 8:01 pm

Royalguard wrote:
Fri Sep 14, 2018 7:13 pm
Jevedor wrote:
Fri Sep 14, 2018 5:47 pm
Royalguard wrote:
Fri Sep 14, 2018 5:14 pm


This was posted to the Discord:
Image

Edit 1: Seems its removed.

Edit 2: Have Proto Man/Bass do a Slide/Dash into a 1 tile high tunnel, into a Mega Man character capsule ensuring Mega Man has either Power Adaptor or Super Adaptor equipped upon hitting the character capsule. I believe slide also needs to be disabled for Mega Man.
Thats quite possibly the best. I dont see why that would need to be fixed. Doesnt really hurt anything, just looks funny as hell.
Its more funny done with Proto Man, as Power Adaptor Mega Man and Super Adaptor Mega Man blink rapidly, likely caused by MMM trying to desperately replicate Proto Man's waving scarf animation on Mega Man's set of Adaptor sprites. Mega Man just stares blankly when done with Bass.
Haha yeah, I did notice that. My head cannon is that Mega Man is blinking because hes just been teleported in unexpectedly and his eyes havent adjusted yet. Hes very confused.

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Bean man
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Re: Version 1.4.2.1

Post by Bean man » Fri Sep 14, 2018 9:41 pm

If you use the Super adapter and dash into the next screen, while in the transition switch weapons and Mega man's eyes will do the rapid blink thing.
Image

Okay yes alright okay

I now have an absolutely horrifying™ poorly made hockey mask for October.

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Brazencoronet17
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Re: Version 1.4.2.1

Post by Brazencoronet17 » Sat Sep 15, 2018 12:10 am

Royalguard wrote:
Fri Sep 14, 2018 4:17 pm
Brazencoronet17 wrote:
Fri Sep 14, 2018 10:10 am
I am begging for you to not remove a glitch involving Super Adaptor and Slide. I hope it's not found.
Was already reported to the Bug Reports section of the Discord by someone on 09/07/2018.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

PLEASE WRECKING IT'S FUNNYYYYYY
http://megamanroyale.com/ <- Play

BWAHAHAHA I AM NOW THE GAMECUBE

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Nuclearminer
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Re: Version 1.4.2.1

Post by Nuclearminer » Wed Sep 26, 2018 12:07 pm

shrimps are really rich

@Alexander
how's your day going
Been gone for a while...
1.6 Countdown: ???

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NMario84
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Re: Version 1.4.2.1

Post by NMario84 » Wed Oct 17, 2018 3:41 am

Bumping this one as the most recent release, as to not confuse anyone browsing from the main forum page of ppl who have somehow manage to bump older release threads..
Image
Wanna go for a ride?

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Nuclearminer
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Re: Version 1.4.2.1

Post by Nuclearminer » Wed Oct 17, 2018 12:37 pm

NMario84 wrote:
Wed Oct 17, 2018 3:41 am
Bumping this one as the most recent release, as to not confuse anyone browsing from the main forum page of ppl who have somehow manage to bump older release threads..
its bc i needed like 3 posts to hit 1000 and they never lock these.
Been gone for a while...
1.6 Countdown: ???

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Re: Version 1.4.2.1

Post by QuartexGames » Wed Oct 17, 2018 3:09 pm

Plus stóp doing this... It hurts
Woah It's Green ID: 316053
Woah It's Blue ID: 260308
Woah It's Yellow ID: 263387
Woah It's Red ID: 325994
Woah It's WhiteID: 258788
Image

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Bean man
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Re: Version 1.4.2.1

Post by Bean man » Wed Oct 17, 2018 3:36 pm

Nuclearminer wrote:
Wed Oct 17, 2018 12:37 pm
NMario84 wrote:
Wed Oct 17, 2018 3:41 am
Bumping this one as the most recent release, as to not confuse anyone browsing from the main forum page of ppl who have somehow manage to bump older release threads..
its bc i needed like 3 posts to hit 1000 and they never lock these.
...

no
Image

Okay yes alright okay

I now have an absolutely horrifying™ poorly made hockey mask for October.

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rollerC
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Re: Version 1.4.2.1

Post by rollerC » Tue Oct 23, 2018 4:28 am

Nuclearminer wrote:
Wed Oct 17, 2018 12:37 pm
its bc i needed like 3 posts to hit 1000 and they never lock these.
yeah. seriously, don't do that. it's not really warnable (unless you go around bumping a bunch of old threads) but it is really annoying.
pee

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satomiblood
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Re: Version 1.4.2.1

Post by satomiblood » Thu Nov 15, 2018 11:34 pm

I’m sorry for asking this if it’s the wrong thread, but I noticed some level builds with an enemy that’s not in the current version (Petit Devil). How are people accessing this enemy?

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Royalguard
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Re: Version 1.4.2.1

Post by Royalguard » Fri Nov 16, 2018 1:55 am

satomiblood wrote:
Thu Nov 15, 2018 11:34 pm
I’m sorry for asking this if it’s the wrong thread, but I noticed some level builds with an enemy that’s not in the current version (Petit Devil). How are people accessing this enemy?
Petit Devils and Caricarry have been in the game for a long time (since v1.0.0?), but have been unused. They are planned to be added officially in v1.5.0. People have been using text editing to access these enemies early.

Refer to this topic for information for one of the methods to access them:
viewtopic.php?f=15&t=2382&p=13166#p13166
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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satomiblood
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Re: Version 1.4.2.1

Post by satomiblood » Fri Nov 16, 2018 1:22 pm

Royalguard wrote:
Fri Nov 16, 2018 1:55 am
satomiblood wrote:
Thu Nov 15, 2018 11:34 pm
I’m sorry for asking this if it’s the wrong thread, but I noticed some level builds with an enemy that’s not in the current version (Petit Devil). How are people accessing this enemy?
Petit Devils and Caricarry have been in the game for a long time (since v1.0.0?), but have been unused. They are planned to be added officially in v1.5.0. People have been using text editing to access these enemies early.

Refer to this topic for information for one of the methods to access them:
viewtopic.php?f=15&t=2382&p=13166#p13166
Thank you.

astro man
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Re: Version 1.4.2.1

Post by astro man » Fri Nov 30, 2018 12:26 am

good day everyone is new in this forum so this is my first comment xd that I am star man so called by the real mm8 and since I saw what happened in this forum do not hesitate to join me to give my requests so that first I will give a compliment to 1.4.

I love what they did with the designs of mm7 I really get excited when you download this version due to the content and the new bosses and enemies in particular. And apart from that, I have been waiting for the release of version 1.5 of the game and observing what new there will be there

but good that they continue with the good work and something more
would like to galaxy man or a splash woman of mm9 :D sorry for my english I'm using translator :)

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RandomCatDude
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Re: Version 1.4.2.1

Post by RandomCatDude » Sat Dec 01, 2018 8:16 am

astro man wrote:
Fri Nov 30, 2018 12:26 am
good day everyone is new in this forum so this is my first comment xd that I am star man so called by the real mm8 and since I saw what happened in this forum do not hesitate to join me to give my requests so that first I will give a compliment to 1.4.

I love what they did with the designs of mm7 I really get excited when you download this version due to the content and the new bosses and enemies in particular. And apart from that, I have been waiting for the release of version 1.5 of the game and observing what new there will be there

but good that they continue with the good work and something more
would like to galaxy man or a splash woman of mm9 :D sorry for my english I'm using translator :)
You should probably post this in the introductions thread in "General Chat"
I tried to fit Cave Johnson's lemon rant here, but it didn't fit. Stupid 255 character limit...

astro man
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Re: Version 1.4.2.1

Post by astro man » Mon Dec 03, 2018 1:41 am

how am I again and sorry for my English is that I do not speak English as they are :)

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