Version 1.4.2.1

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Blast Man
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Re: Version 1.4.2.1

Post by Blast Man » Fri Jan 25, 2019 9:32 am

As another comment on it, it is possible the game tries to switch you to the normal graphics after you get stoned while sliding, but fails due to a problem with the code and keeps you in the stone graphic until you change your mode.
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Re: Version 1.4.2.1

Post by Bean man » Mon Jan 28, 2019 1:01 am

If you spawn on a ladder and hold down while a boss intro is happening you will continuously climb down with no control, though you can fire charged shots.
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Re: Version 1.4.2.1

Post by Blast Man » Fri Feb 01, 2019 11:27 am

Nobody noticed that Napalm BG's icon is bugged?
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Re: Version 1.4.2.1

Post by Snivymaster1337 » Sun Feb 03, 2019 8:40 pm

I don't know how this happened, but...
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: Game End
for object objGlobalControl:

global variable <unknown built-in variable>(-1610512518, -2147483648) not set before reading it.
at gml_Object_objGlobalControl_Other_3
############################################################################################
THE SNIVY OVERLORD HAS AWOKEN

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Re: Version 1.4.2.1

Post by NMario84 » Thu Feb 07, 2019 10:21 pm

Blast Man wrote:
Fri Feb 01, 2019 11:27 am
Nobody noticed that Napalm BG's icon is bugged?
Please explain. I don't see anything wrong with it.
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Re: Version 1.4.2.1

Post by Blast Man » Fri Feb 08, 2019 8:17 am

NMario84 wrote:
Thu Feb 07, 2019 10:21 pm
Blast Man wrote:
Fri Feb 01, 2019 11:27 am
Nobody noticed that Napalm BG's icon is bugged?
Please explain. I don't see anything wrong with it.
The bottom part is glitchy
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Re: Version 1.4.2.1

Post by Blast Man » Fri Feb 08, 2019 11:06 am

Image
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Re: Version 1.4.2.1

Post by NMario84 » Fri Feb 08, 2019 6:52 pm

Clipping into walls I believe has been a thing since 1.0 TMK. Unless it's something very specific to napalm man tiles that act differently than what the other tiles do.
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Re: Version 1.4.2.1

Post by DoctorLumen » Fri Feb 08, 2019 9:36 pm

Blast Man wrote:
Fri Feb 08, 2019 11:06 am
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If you look closely you can see Mega Man's shadow
Does this mean it's another 6 weeks until v1.5 comes out? ;)

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Re: Version 1.4.2.1

Post by Blast Man » Sat Feb 09, 2019 7:32 am

NMario84 wrote:
Fri Feb 08, 2019 6:52 pm
Clipping into walls I believe has been a thing since 1.0 TMK. Unless it's something very specific to napalm man tiles that act differently than what the other tiles do.
No it isn't something specific, i just expected it would not happen
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Re: Version 1.4.2.1

Post by Bean man » Thu Feb 14, 2019 5:30 am

I know this is hardly a bug, but Silver Tomahawk did 3 damage in the original and in this version it does 2.
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Re: Version 1.4.2.1

Post by Yoshi2018 » Thu Feb 14, 2019 9:34 pm

Bean man wrote:
Thu Feb 14, 2019 5:30 am
I know this is hardly a bug, but Silver Tomahawk did 3 damage in the original and in this version it does 2.
I think that is intentional.
I am inactive. If you see me, consider yourself unlucky.

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Re: Version 1.4.2.1

Post by Bean man » Thu Feb 14, 2019 10:35 pm

Yoshi2018 wrote:
Thu Feb 14, 2019 9:34 pm
Bean man wrote:
Thu Feb 14, 2019 5:30 am
I know this is hardly a bug, but Silver Tomahawk did 3 damage in the original and in this version it does 2.
I think that is intentional.
Why? If anything Knight crusher should be the one that does 2 damage.
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Re: Version 1.4.2.1

Post by astro man » Sun Feb 24, 2019 8:48 pm

I need help, every time I go to my account it tells me that the password is incorrect, it also tells me if I want to connect online
:cry:

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Re: Version 1.4.2.1

Post by LunarHalcyon » Mon Feb 25, 2019 12:11 am

a la Account> You can go to settings and log out or change accounts iirc. That way you can make sure username is correct. If password still doesn't work, i'm not sure but you should find someone official to contact about password reset somehow.

I have a crash: Under the pictured situation, sliding off an edge, and holding right, while falling through a boss-door at the bottom of a screen into a room with extended-left/right screen, crashes game with captured crash text.
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Re: Version 1.4.2.1

Post by NMario84 » Thu Feb 28, 2019 6:06 pm

Will need more info. Where exactly was the boss door when the crash happened? Also need to see the setup (map/editor) before the crash. Or at least a GIF that reproduces the crash.
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Re: Version 1.4.2.1

Post by Rafatenck » Fri Mar 01, 2019 8:45 pm

The bug is related to footholders, sometimes you can just fall through while walking on them.
Sometimes it happens when it get to one of his limit points and sometimes is just random :|
But there is no secret to do this, it just... happens.
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I hope this got fixed, this can happen very often (I played a RR Air Man stage and this really pissed me off)

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Re: Version 1.4.2.1

Post by NMario84 » Sat Mar 02, 2019 4:15 am

Anything involving moving platforms have been an issue for a long time.
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Re: Version 1.4.2.1

Post by Hyenyaku » Sat Mar 09, 2019 3:42 pm

The sound effects of Spring Man in inductance mode keep bothering me even when pause menu is turned on. If the mode is actived right before Mega start a new live the sound effects still continue to play until the mode itself is activated in the next boss battle.

Also, If a peng explode near spring man in that state, the explosion's motions keep showing up.
[THE MAD KAIZO LAND]
[ITEM-2 FUN KAIZO LAND]
[THE BLOODY BRUTAL KAIZO LAND]
[THE STORMY ACROBATIC KAIZO LAND]
[ASSASSIN CLIMBING KAIZO LAND]
If you have a good level and want me to play it, feel free to send it to me.

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Re: Version 1.4.2.1

Post by Blast Man » Sun Mar 10, 2019 7:44 pm

Hyenyaku wrote:
Sat Mar 09, 2019 3:42 pm
The sound effects of Spring Man in inductance mode keep bothering me even when pause menu is turned on. If the mode is actived right before Mega start a new live the sound effects still continue to play until the mode itself is activated in the next boss battle.

Also, If a peng explode near spring man in that state, the explosion's motions keep showing up.
for a second i thought 1.5 came that isn't a peng
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