Please do not harass Lenny if you don't agree with his choice. Without the Challenge Event, there would have been no weapon at all, so it's free bonus content!
Download + changelog: https://megamanmaker.com/
Mirror: https://www.mediafire.com/file/m9rt429v ... 4.zip/file
Of course, you can also auto-update if you've already downloaded an earlier version.
-New weapon: Rain Flush. It can now give you a momentum boost likes normal rain, and it deals multiple hits to enemies!
-Added new Shell'n sound effects for opening, firing and closing.
-Defeating Time Man does not restore time flow to normal, which slows down all gimmicks and teleporters.
-When moving the screen in the builder, Pointan lags behind a bit.
-When using Flame Sword on a ladder while moving, your movement is not stopped, causing a weird animation.
-Moving a screen does not move rain graphics.
-Fixed descriptions for Wily Spike 30, Mega Man 2 Wily 1 Tile 2 Alt and Flame Tile.
-Block Dropper deflects off deflecting level objects, rather than breaking.
-Magma Beams don't fire and play their sound effect when slightly on screen.
-Tornado Man can clip through walls if you are above him when he dives at you.
-Jewel Satellite reflects off of reflecting Yoku Blocks regardless of whether they are visible or not.
-If Concrete Man shoots a Concrete Shot at a Weapon Block or Barrier that has now weapon set, the game crashes.
-When adding an item from your Recents list to your Favorites, your Favorites list is not saved after testing your level or leaving the editor.
-If Shade Man is killed while he is holding onto you, you become stuck.
-When Shade Man grabs you while you are holding a ladder, you can shoot while stunned.
-You can still restart the stage by pressing Ctrl + R (or L+R+A+Start) after defeating the last boss in a level. If you defeat the boss, touch a checkpoint, then restart, the game softlocks.
-Sometimes, Magma Beam can ignite TNT or Oil before or after the hitboxes collide.
-Fire Totem lacks a sound effect.
-Controls could get locked when colliding with a boss when more than 10 are placed in a section.
-Bosses are still affected by Flash Stopper if their weakness is set to this weapon, but the weakness is disabled.
-Jewel satellite could lose part of the shield when colliding with specific boss and enemy objects which reflect attacks.
-The boss introduction is affected by Flash Stopper, allowing the boss to get stuck in walls easily.
-Exiting teleporter of starting stage allows the possibility to scroll screen sections with bosses on them.
-Ring Boomerang phases through Shine and does not get reflected.
-Various enemy projectiles will break Jewel Satellite apart instead of being reflected.
-Boss projectile reflection with Jewel Satellite is inconsistent on what is reflected and what is destroyed.