Version 1.5.4

Report bugs and glitches you found
Slash7
Posts: 124
Joined: Sun Sep 03, 2017 9:13 pm

Re: Version 1.5.4

Post by Slash7 » Tue Apr 16, 2019 9:49 pm

When you use Flame Sword and touch the Fan gimmick from megaman 6 it stops your horizontal movement
Bassnium Z - 325076 Part 1, 325079 Part 2; 324724 entire level but long loading time

310710 GET DEM KEYZ
302538 Construction Factory
183547 Area MD1 - Metroidvania based level

faxolu
Posts: 3
Joined: Wed Jul 19, 2017 3:30 am

Re: Version 1.5.4

Post by faxolu » Tue Apr 16, 2019 11:27 pm

faxolu wrote:
Sun Apr 14, 2019 11:52 pm
I am currently making a metroidvania level for a contest. When I set a boss to ''drop a weapon'', instead I start the level with the weapon and killing the boss just refill my weapon energy. The level is 50 screens and has 5 boss. Anyone know why this is happening? I didn't had that problem when the level was only 25 screens and 2 boss. Maybe the level is just too big? Thanks!
Ok I found a way to fix this. You only have to remove EVERY single boss, then put them back in, set the weapon drop again. It doesn't work if you remove only a few of them.

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MegaJosh67
Posts: 82
Joined: Fri Jun 29, 2018 11:14 am

Re: Version 1.5.4

Post by MegaJosh67 » Wed Apr 17, 2019 10:57 pm

So I found a bug with the super arrow. I don't know how it happened, but I have the error message.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object prtMovingPlatformJumpthrough:

local variable distances(100006, -2147483648) not set before reading it.
at gml_Object_prtMovingPlatformJumpthrough_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_prtMovingPlatformJumpthrough_Step_0 (line -1)
called from - gml_Object_objSuperArrow_Step_0 (line -1) - <unknown source line>
"Hope she made us lots of spaghetti!"

BlitBitkin
Posts: 2
Joined: Mon Apr 15, 2019 3:44 am

Re: Version 1.5.4

Post by BlitBitkin » Thu Apr 18, 2019 4:05 am

Pika Luigi wrote:
Mon Apr 15, 2019 4:17 am
BlitBitkin wrote:
Mon Apr 15, 2019 3:57 am
When multiple bosses are on the same screen and one dies due to falling down a pit, they all explode at once.
Unless you placed a boss suppressor in the room (the skull thing in the boss menu), all bosses will die when one is killed somehow, whether that be losing all its health or falling down a pit.

(Also, your image is broken)
Ah, so that's what that does. Consider my bug report withdrawn, then. Thanks!

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