Version 1.5.5.1
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- Posts: 201
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Re: Version 1.5.5.1
So I found a bug with the teleporter that winds up killing the player if he holds right or left when entering a teleporter in 1.5. I don't know if this has been fixed in this version but could you please check the teleporters out?
Its kind of an extremely annoying bug.
This is a 1.5 bug as this teleporter worked correctly in 1.4.
5:54 mins into the video is where the bug happens.
Its kind of an extremely annoying bug.
This is a 1.5 bug as this teleporter worked correctly in 1.4.
5:54 mins into the video is where the bug happens.
Re: Version 1.5.5.1
May need to manually text edit the level's .mmlv file and remove/replace the data associated to Spark Man's location.
Thank you! Any ways to find that associated data??
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Re: Version 1.5.5.1
Magma beam generators are still active (playing sound) after a vertical scroll (up), even if they're no more on screen.
- Sixsack
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Re: Version 1.5.5.1
I don't know how this happens but out of nowhere the game thinks I'm pressing a random direction and I can't move unless I close the game
*sexy wiggle*
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Re: Version 1.5.5.1
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objBuilderGlobal:
Push :: Execution Error - Variable Index [0,1] out of range [1,1] - -5.bossMusicSelectedType(100427,1)
at gml_Script_menuBossMusic
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_menuBossMusic (line -1)
gml_Object_objBuilderGlobal_Draw_0
this happening when i open the editor
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objBuilderGlobal:
Push :: Execution Error - Variable Index [0,1] out of range [1,1] - -5.bossMusicSelectedType(100427,1)
at gml_Script_menuBossMusic
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_menuBossMusic (line -1)
gml_Object_objBuilderGlobal_Draw_0
this happening when i open the editor
- Snivymaster1337
- Posts: 1420
- Joined: Sun Jul 08, 2018 7:59 pm
- Location: Arbor Area, Windmill Way.
- Discord: Snivymaster1337#6543
Re: Version 1.5.5.1
If you delete or move the music folder while you're playing a stage and then die, then the game crashes.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 9
for object objGlobalControl:
Cannot load buffer file Music/MM9/Wily4.nsf
at gml_Script_GME_LoadSong
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_GME_LoadSong (line -1)
gml_Script_forcePlayNSF
gml_Object_objGlobalControl_Alarm_9
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 9
for object objGlobalControl:
Cannot load buffer file Music/MM9/Wily4.nsf
at gml_Script_GME_LoadSong
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_GME_LoadSong (line -1)
gml_Script_forcePlayNSF
gml_Object_objGlobalControl_Alarm_9
- Pika Luigi
- Posts: 106
- Joined: Wed Jul 19, 2017 12:48 am
Re: Version 1.5.5.1
The game tries to reread the files as the level reloads, so if they're not there, the game can't load correctly, and therefore crashes. By moving the files, you created a problem that doesn't normally happen otherwise, so this isn't technically a bug.Snivymaster1337 wrote: ↑Sun Apr 28, 2019 4:20 amIf you delete or move the music folder while you're playing a stage and then die, then the game crashes.
I'm-a Pika Luigi!
- Royalguard
- Posts: 3477
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- Location: Ontario, Canada
- Discord: RoyalGuard#1135
Re: Version 1.5.5.1
You may have to ask some who is more experienced with the structure of the .mmlv file for assistance, I only know very minimal aspects of it myself.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.
Re: Version 1.5.5.1
Weapons sometimes does not lock by bosses. Thunderclaw for instance. It shows in that is locked but in game can still use it
- UlticraftMTT
- Posts: 640
- Joined: Thu Jun 28, 2018 12:15 am
- Location: somewhere in mexico
- Discord: MettatonEX#9160
Re: Version 1.5.5.1
Sometimes when you beat a boss that gives you a weapon, it crashes the game. This bug is annoying as fuck and i hope it gets fixed in 1.6.


plantera bulb on orichalcum run
- Sixsack
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Re: Version 1.5.5.1
Placed a saw spine on a Crash Lift and got this
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object objPlayLevel:
Push :: Execution Error - Variable Index [4256,2496] out of range [4929,0] - -5.placedImageIndex(102009,136194496)
at gml_Object_objPlayLevel_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objPlayLevel_Create_0 (line -1)
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object objPlayLevel:
Push :: Execution Error - Variable Index [4256,2496] out of range [4929,0] - -5.placedImageIndex(102009,136194496)
at gml_Object_objPlayLevel_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objPlayLevel_Create_0 (line -1)
*sexy wiggle*
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- Posts: 109
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- Contact:
Re: Version 1.5.5.1
You MUST fix this problem with tile placement. I always need to open neighboring screens to hide the problem.

Please, fix it. Lots of tilesets have this problem.

Please, fix it. Lots of tilesets have this problem.
- UlticraftMTT
- Posts: 640
- Joined: Thu Jun 28, 2018 12:15 am
- Location: somewhere in mexico
- Discord: MettatonEX#9160
Re: Version 1.5.5.1
Unfortunately i don't think it can be fixed, but there are workarounds.ZepperFang wrote: ↑Wed May 01, 2019 3:18 pmYou MUST fix this problem with tile placement. I always need to open neighboring screens to hide the problem.
Please, fix it. Lots of tilesets have this problem.


plantera bulb on orichalcum run
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- Posts: 201
- Joined: Tue Aug 15, 2017 4:20 am
Re: Version 1.5.5.1
OBS 64 bit is having issues with 1.5.5.1.
It detects my mouse moving over the window
But the window is just a white space on the OBS
How do you fix it?
It detects my mouse moving over the window
But the window is just a white space on the OBS
How do you fix it?
Re: Version 1.5.5.1
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objFlame:
Push :: Execution Error - Variable Index [0,9999] out of range [1,12] - -5.weaponSlot(100091,9999)
at gml_Object_objFlame_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objFlame_Step_0 (line -1)
so this happened when i loaded and fought 2 flame men and 2 3-tackle fire
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objFlame:
Push :: Execution Error - Variable Index [0,9999] out of range [1,12] - -5.weaponSlot(100091,9999)
at gml_Object_objFlame_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objFlame_Step_0 (line -1)
so this happened when i loaded and fought 2 flame men and 2 3-tackle fire
- Minoru Leonardo
- Posts: 153
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- Location: Area C
- Contact:
Re: Version 1.5.5.1
So, uh, tried to reload an old level after a good number of months not messing with the editor and this keeps popping up all the time. I wouldn't bother with it if this level wasn't about 80% done.
This crash happens before the level even loads completely.
Unrelated edit: The level backup worked here, so no big deal, but this is a weird crash nonetheless.
This crash happens before the level even loads completely.
Code: Select all
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 1
for object objMainMenu:
Push :: Execution Error - Variable Index [6,162] out of range [9,69] - -5.optionMask(100584,192162)
at gml_Script_loadLevelFileName
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_loadLevelFileName (line -1)
gml_Object_objMainMenu_Alarm_1
- Mount Springs [ID: - WIP -]
- Flying Kick Falls [ID: 75358]
- Ambersand Fortress [ID: 178033]
- Kyanite Veins [ID: - WIP -]
- Magnes Trials [ID: 84169]
- Kairos Core [ID: - WIP -]
- Boreas Bluff [ID: - WIP -]
- Odyssey Ridge [ID: - WIP -]
- thezweistein
- Posts: 7
- Joined: Sat Jun 30, 2018 6:14 pm
Re: Version 1.5.5.1
There is a bug with the push blocks, that makes them clip through each other.
Place two push blocks.
Place one in a way that when pushed, half of it lands on the other push block and half of it is on nothing.
Despawn only the bottom one and then respawn it immediately.
Now you should end up with two push blocks that are clipped into each other that can also not be pushed.
https://imgur.com/a/AGrSyKM
Place two push blocks.
Place one in a way that when pushed, half of it lands on the other push block and half of it is on nothing.
Despawn only the bottom one and then respawn it immediately.
Now you should end up with two push blocks that are clipped into each other that can also not be pushed.
https://imgur.com/a/AGrSyKM
I make mostly puzzle levels or levels that make use of specific mechanics. Usually, I will use the Power Adaptor in combination with something else.
Chilly Clouds - 245055
Puzzle Parkour - 323012
Chilly Clouds - 245055
Puzzle Parkour - 323012
- supersmashgaming
- Posts: 1184
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- Location: An Arcade
- Discord: supersmashgaming#0082
- Contact:
Re: Version 1.5.5.1
The camera panned to a screen below when going through a boss door into a unbuilded area. It was also not marked.


Find all keys REMAKE Original By: Bily195 ID: 232686
Mega Man NETA 1-2 ID: 306709
Banzai Woman

HAPPYHOLIDAYS
The end of the 2010s is near.
Mega Man NETA 1-2 ID: 306709
Banzai Woman

HAPPYHOLIDAYS
The end of the 2010s is near.
Re: Version 1.5.5.1
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objBossControl:
Array index must be positive
at gml_Object_objBossControl_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objBossControl_Step_0 (line -1)
This error message appeared when hard man did his head butt on napalm man's Tiles
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objBossControl:
Array index must be positive
at gml_Object_objBossControl_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objBossControl_Step_0 (line -1)
This error message appeared when hard man did his head butt on napalm man's Tiles
Last edited by Chabono on Sat May 11, 2019 2:23 pm, edited 1 time in total.
Here's megamari's normal stages that i made :viewtopic.php?f=13&t=7511
And the Fortress stages that i made viewtopic.php?f=13&t=8409
And the Fortress stages that i made viewtopic.php?f=13&t=8409
- Diamond Wolf
- Posts: 706
- Joined: Sun Jul 30, 2017 6:48 am
- Location: Kimse Neua, Deimos
- Discord: Diamond_Miner33#9310
Re: Version 1.5.5.1
Shade man grabbed me. I killed him on the first frame I could shoot after that. He was set to drop Item-2 and an extra life, though I don't know if that matters. If it makes a difference I was playing as Protoman.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event1
for object objWeaponCapsule:
Push :: Execution Error - Variable Index [0,13] out of range [1,12] - -5.weaponCapsuleCollectedCheckpoint(101069,13)
at gml_Object_objWeaponCapsule_Step_1
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objWeaponCapsule_Step_1 (line -1)
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event1
for object objWeaponCapsule:
Push :: Execution Error - Variable Index [0,13] out of range [1,12] - -5.weaponCapsuleCollectedCheckpoint(101069,13)
at gml_Object_objWeaponCapsule_Step_1
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objWeaponCapsule_Step_1 (line -1)
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