Version 1.5.5.1

Report bugs and glitches you found
boltgreywing
Posts: 201
Joined: Tue Aug 15, 2017 4:20 am

Re: Version 1.5.5.1

Post by boltgreywing » Sat Apr 27, 2019 1:01 am

So I found a bug with the teleporter that winds up killing the player if he holds right or left when entering a teleporter in 1.5. I don't know if this has been fixed in this version but could you please check the teleporters out?
Its kind of an extremely annoying bug.
This is a 1.5 bug as this teleporter worked correctly in 1.4.

5:54 mins into the video is where the bug happens.

tobvet
Posts: 3
Joined: Tue Mar 26, 2019 7:07 pm

Re: Version 1.5.5.1

Post by tobvet » Sat Apr 27, 2019 7:56 am

Royalguard wrote:
Fri Apr 26, 2019 9:52 pm

May need to manually text edit the level's .mmlv file and remove/replace the data associated to Spark Man's location.

Thank you! Any ways to find that associated data??

ZepperFang
Posts: 108
Joined: Mon Jul 17, 2017 10:41 pm
Location: Brazil
Contact:

Re: Version 1.5.5.1

Post by ZepperFang » Sat Apr 27, 2019 2:55 pm

Magma beam generators are still active (playing sound) after a vertical scroll (up), even if they're no more on screen.

User avatar
Sixsack
Posts: 124
Joined: Wed Apr 03, 2019 11:48 pm
Location: None of yo gosh diddly dang business
Contact:

Re: Version 1.5.5.1

Post by Sixsack » Sat Apr 27, 2019 9:53 pm

I don't know how this happens but out of nowhere the game thinks I'm pressing a random direction and I can't move unless I close the game
*sexy wiggle*

damo y gold
Posts: 1
Joined: Sun Apr 28, 2019 1:26 am

Re: Version 1.5.5.1

Post by damo y gold » Sun Apr 28, 2019 1:30 am

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objBuilderGlobal:

Push :: Execution Error - Variable Index [0,1] out of range [1,1] - -5.bossMusicSelectedType(100427,1)
at gml_Script_menuBossMusic
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_menuBossMusic (line -1)
gml_Object_objBuilderGlobal_Draw_0


this happening when i open the editor

User avatar
Snivymaster1337
Posts: 1411
Joined: Sun Jul 08, 2018 7:59 pm
Location: Arbor Area, Windmill Way.
Discord: Snivymaster1337#6543

Re: Version 1.5.5.1

Post by Snivymaster1337 » Sun Apr 28, 2019 4:20 am

If you delete or move the music folder while you're playing a stage and then die, then the game crashes.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 9
for object objGlobalControl:

Cannot load buffer file Music/MM9/Wily4.nsf
at gml_Script_GME_LoadSong
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_GME_LoadSong (line -1)
gml_Script_forcePlayNSF
gml_Object_objGlobalControl_Alarm_9
Finally got round to updating my signature.

Still too late to turn back though.

Also, check out my MMM fangame here.
Oh yeah, I made a poll for my MMM fangame, click here to get sent to the poll.

User avatar
Pika Luigi
Posts: 106
Joined: Wed Jul 19, 2017 12:48 am

Re: Version 1.5.5.1

Post by Pika Luigi » Sun Apr 28, 2019 9:41 pm

Snivymaster1337 wrote:
Sun Apr 28, 2019 4:20 am
If you delete or move the music folder while you're playing a stage and then die, then the game crashes.
The game tries to reread the files as the level reloads, so if they're not there, the game can't load correctly, and therefore crashes. By moving the files, you created a problem that doesn't normally happen otherwise, so this isn't technically a bug.
I'm-a Pika Luigi!

User avatar
Royalguard
Posts: 3463
Joined: Mon Jul 24, 2017 1:20 pm
Location: Ontario, Canada
Discord: RoyalGuard#1135

Re: Version 1.5.5.1

Post by Royalguard » Mon Apr 29, 2019 3:45 am

tobvet wrote:
Sat Apr 27, 2019 7:56 am
Royalguard wrote:
Fri Apr 26, 2019 9:52 pm

May need to manually text edit the level's .mmlv file and remove/replace the data associated to Spark Man's location.

Thank you! Any ways to find that associated data??
You may have to ask some who is more experienced with the structure of the .mmlv file for assistance, I only know very minimal aspects of it myself.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

Slash7
Posts: 124
Joined: Sun Sep 03, 2017 9:13 pm

Re: Version 1.5.5.1

Post by Slash7 » Mon Apr 29, 2019 5:09 pm

Weapons sometimes does not lock by bosses. Thunderclaw for instance. It shows in that is locked but in game can still use it
Bassnium Z - 325076 Part 1, 325079 Part 2; 324724 entire level but long loading time

310710 GET DEM KEYZ
302538 Construction Factory
183547 Area MD1 - Metroidvania based level

User avatar
UlticraftMTT
Posts: 637
Joined: Thu Jun 28, 2018 12:15 am
Location: Hotland
Discord: MettatonEX#9160

Re: Version 1.5.5.1

Post by UlticraftMTT » Tue Apr 30, 2019 6:56 pm

Sometimes when you beat a boss that gives you a weapon, it crashes the game. This bug is annoying as fuck and i hope it gets fixed in 1.6.
Image

Image

plantera bulb on orichalcum run

User avatar
Sixsack
Posts: 124
Joined: Wed Apr 03, 2019 11:48 pm
Location: None of yo gosh diddly dang business
Contact:

Re: Version 1.5.5.1

Post by Sixsack » Tue Apr 30, 2019 10:20 pm

Placed a saw spine on a Crash Lift and got this


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object objPlayLevel:

Push :: Execution Error - Variable Index [4256,2496] out of range [4929,0] - -5.placedImageIndex(102009,136194496)
at gml_Object_objPlayLevel_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objPlayLevel_Create_0 (line -1)
*sexy wiggle*

ZepperFang
Posts: 108
Joined: Mon Jul 17, 2017 10:41 pm
Location: Brazil
Contact:

Re: Version 1.5.5.1

Post by ZepperFang » Wed May 01, 2019 3:18 pm

You MUST fix this problem with tile placement. I always need to open neighboring screens to hide the problem.
Image
Please, fix it. Lots of tilesets have this problem.

User avatar
UlticraftMTT
Posts: 637
Joined: Thu Jun 28, 2018 12:15 am
Location: Hotland
Discord: MettatonEX#9160

Re: Version 1.5.5.1

Post by UlticraftMTT » Wed May 01, 2019 5:42 pm

ZepperFang wrote:
Wed May 01, 2019 3:18 pm
You MUST fix this problem with tile placement. I always need to open neighboring screens to hide the problem.
Image
Please, fix it. Lots of tilesets have this problem.
Unfortunately i don't think it can be fixed, but there are workarounds.
Image

Image

plantera bulb on orichalcum run

boltgreywing
Posts: 201
Joined: Tue Aug 15, 2017 4:20 am

Re: Version 1.5.5.1

Post by boltgreywing » Thu May 02, 2019 3:33 am

OBS 64 bit is having issues with 1.5.5.1.

It detects my mouse moving over the window
But the window is just a white space on the OBS

How do you fix it?

masonbooh
Posts: 2
Joined: Mon Apr 22, 2019 3:36 pm

Re: Version 1.5.5.1

Post by masonbooh » Fri May 03, 2019 12:32 am

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objFlame:

Push :: Execution Error - Variable Index [0,9999] out of range [1,12] - -5.weaponSlot(100091,9999)
at gml_Object_objFlame_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objFlame_Step_0 (line -1)



so this happened when i loaded and fought 2 flame men and 2 3-tackle fire

User avatar
Minoru Leonardo
Posts: 153
Joined: Mon Jul 17, 2017 5:42 pm
Location: Area C
Contact:

Re: Version 1.5.5.1

Post by Minoru Leonardo » Fri May 03, 2019 7:02 am

So, uh, tried to reload an old level after a good number of months not messing with the editor and this keeps popping up all the time. I wouldn't bother with it if this level wasn't about 80% done.

This crash happens before the level even loads completely.

Code: Select all

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 1
for object objMainMenu:

Push :: Execution Error - Variable Index [6,162] out of range [9,69] - -5.optionMask(100584,192162)
at gml_Script_loadLevelFileName
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_loadLevelFileName (line -1)
gml_Object_objMainMenu_Alarm_1
Unrelated edit: The level backup worked here, so no big deal, but this is a weird crash nonetheless.
  1. Mount Springs [ID: - WIP -]
  2. Flying Kick Falls [ID: 75358]
  3. Ambersand Fortress [ID: 178033]
  4. Kyanite Veins [ID: - WIP -]
  5. Magnes Trials [ID: 84169]
  6. Kairos Core [ID: - WIP -]
  7. Boreas Bluff [ID: - WIP -]
  8. Odyssey Ridge [ID: - WIP -]

User avatar
thezweistein
Posts: 7
Joined: Sat Jun 30, 2018 6:14 pm

Re: Version 1.5.5.1

Post by thezweistein » Fri May 03, 2019 3:06 pm

There is a bug with the push blocks, that makes them clip through each other.

Place two push blocks.
Place one in a way that when pushed, half of it lands on the other push block and half of it is on nothing.
Despawn only the bottom one and then respawn it immediately.

Now you should end up with two push blocks that are clipped into each other that can also not be pushed.
https://imgur.com/a/AGrSyKM
I make mostly puzzle levels or levels that make use of specific mechanics. Usually, I will use the Power Adaptor in combination with something else.

Chilly Clouds - 245055
Puzzle Parkour - 323012

User avatar
supersmashgaming
Posts: 1183
Joined: Fri Jun 29, 2018 5:46 pm
Location: An Arcade
Discord: supersmashgaming#0082
Contact:

Re: Version 1.5.5.1

Post by supersmashgaming » Sun May 05, 2019 12:54 am

The camera panned to a screen below when going through a boss door into a unbuilded area. It was also not marked.
Image
Find all keys REMAKE Original By: Bily195 ID: 232686
Mega Man NETA 1-2 ID: 306709
Banzai Woman

Image
HAPPYHOLIDAYS
The end of the 2010s is near.

User avatar
Chabono
Posts: 15
Joined: Fri Mar 08, 2019 1:00 am

Re: Version 1.5.5.1

Post by Chabono » Sun May 05, 2019 1:02 am

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objBossControl:

Array index must be positive
at gml_Object_objBossControl_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objBossControl_Step_0 (line -1)

This error message appeared when hard man did his head butt on napalm man's Tiles
Last edited by Chabono on Sat May 11, 2019 2:23 pm, edited 1 time in total.
Here's megamari's normal stages that i made :viewtopic.php?f=13&t=7511

And the Fortress stages that i made viewtopic.php?f=13&t=8409

User avatar
Diamond Wolf
Posts: 705
Joined: Sun Jul 30, 2017 6:48 am
Location: Kimse Neua, Deimos
Discord: Diamond_Miner33#9310

Re: Version 1.5.5.1

Post by Diamond Wolf » Sun May 05, 2019 2:19 am

Shade man grabbed me. I killed him on the first frame I could shoot after that. He was set to drop Item-2 and an extra life, though I don't know if that matters. If it makes a difference I was playing as Protoman.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event1
for object objWeaponCapsule:

Push :: Execution Error - Variable Index [0,13] out of range [1,12] - -5.weaponCapsuleCollectedCheckpoint(101069,13)
at gml_Object_objWeaponCapsule_Step_1
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objWeaponCapsule_Step_1 (line -1)
Image

Image

Selling stuff!
SMHCP chips
SHCMP chips
Hologhost ER


#StopSuicideNow

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests