Version 1.5.5.1

Report bugs and glitches you found
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thezweistein
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Re: Version 1.5.5.1

Post by thezweistein » Sun May 05, 2019 3:22 pm

I made a boss room for my level, and I found a bunch of glitches and clips possible.

1. You can clip through walls with a boss door
2. By moving a push block halfway off-screen and then landing on top of it you can change screens in the middle of a boss fight
3. The boss will change screens as well if 2. happens.
The boss will do 1 of the following:
a. If the boss was on the push block as well when you changed screens, and if you're blocked on both sides after that, then you will have no way of avoiding the boss, damaging you until you're defeated.
b. If the boss wasn't on the push block when you changed screens, and if you're blocked on both sides after that, then the boss will clip through walls and appear on the other side.
c. If you're not blocked on both sides after changing screens, then the fight will continue as usual, just on a different screen.
d. If the boss wasn't on the push block when you changed screens, and if you're blocked on both sides after that, AND the screen is almost completely filled with tiles, then if the boss moves, it will instantly fall off of the screen. (If Megaman returns to the boss room and then back to the second room, and goes through a boss door right after transitioning screens, then the same will happen to him)
I make mostly puzzle levels or levels that make use of specific mechanics. Usually, I will use the Power Adaptor in combination with something else.

Chilly Clouds - 245055
Puzzle Parkour - 323012

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supersmashgaming
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Re: Version 1.5.5.1

Post by supersmashgaming » Sun May 05, 2019 11:58 pm

This error appeared with I wanted to play a level online.

Code: Select all

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object objHTTPControl:

DoAdd :1: undefined value
at gml_Object_objHTTPControl_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objHTTPControl_Alarm_0 (line -1)
Levels:
Banzai Woman

Image
SPOOKY MONTH

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DAS
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Re: Version 1.5.5.1

Post by DAS » Mon May 06, 2019 12:41 am

More controller problems. Now the plus button on the Switch Pro works, but the D-Pad doesn't. I tend to use the stick, which is assigned automatically, but I can't map movement to the one thing that was designed solely for movement.
I do things.

It's been a while. I think it's about time I made my return.

Magicman M8
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Joined: Tue May 07, 2019 9:31 am

Re: Version 1.5.5.1

Post by Magicman M8 » Tue May 07, 2019 9:35 am

############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenu:

Data structure with index does not exist.
at gml_Object_objMainMenu_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objMainMenu_Draw_0 (line -1)


This happenes every time I try to play levels online. This doesn't happen offline though.

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supersmashgaming
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Re: Version 1.5.5.1

Post by supersmashgaming » Wed May 08, 2019 1:02 am

I died when a TNT was lit and the sound continued.
Levels:
Banzai Woman

Image
SPOOKY MONTH

Tgz
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Re: Version 1.5.5.1

Post by Tgz » Wed May 08, 2019 4:31 pm

First time playing this level i jumped into the corner of the pillar and it killed me. I went back and managed to do it again.

https://media.giphy.com/media/1SyeaI3nN ... /giphy.mp4

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VanFanelMX
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Re: Version 1.5.5.1

Post by VanFanelMX » Thu May 09, 2019 12:07 am

Weapons are not correctly locked if you assign them after certain actions, a current example, everything on a boss weakness is default to Silvet T. even if you don't have it, this results in you getting the weapon on your arsenal despite not adding it, furthermore, if you give a weapon capsule to a sub-boss the weapon won't be locked no matter how many times you replace the boss instance and assign a weapon capsule to it.

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supersmashgaming
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Re: Version 1.5.5.1

Post by supersmashgaming » Sun May 12, 2019 2:23 pm

When the boss fell it was stop by the crash lift.
Image
Levels:
Banzai Woman

Image
SPOOKY MONTH

Sl33pyH3ad
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Joined: Sun Apr 07, 2019 6:22 am
Location: Vermont

Re: Version 1.5.5.1

Post by Sl33pyH3ad » Tue May 14, 2019 2:52 am

Sometimes, when I make a Robot master hold a weapon, I'll still have the weapon in selection when I'm not supposed to. I have heard of making a item box for the weapon and then deleting it, but it's not working.

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Megamanvwxyz
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Re: Version 1.5.5.1

Post by Megamanvwxyz » Wed May 15, 2019 6:03 am

Knight man was set to give a key, instead he ended my level,
I'm melting! I'm melting!

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Rafatenck
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Re: Version 1.5.5.1

Post by Rafatenck » Thu May 16, 2019 2:32 am

I think Yamato BG 3 and 4's Brightness increased in 1.5

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Hyenyaku
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Re: Version 1.5.5.1

Post by Hyenyaku » Thu May 16, 2019 1:56 pm

If Concrete Man creates a concrete platform on springs and does an earthquake jump onto that platform, he dies instantly.
THE MAD KAIZO LAND: #284657
ITEM-2 FUN KAIZO LAND: #289079
THE BLOODY BRUTAL KAIZO LAND: #297986
THE STORMY ACROBATIC KAIZO LAND: #308951
ASSASSIN CLIMBING KAIZO LAND: #350285
PRIMROSE SWAP KAIZO LAND: #368272
MAXIMUM IMPACT KAIZO LAND: #383036

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8JKN4
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Re: Version 1.5.5.1

Post by 8JKN4 » Sat May 18, 2019 2:41 pm

If you go through a boss door, and then immediately go through another one while the first door is in the middle of it's closing animation, it stays open permanently and all other doors get locked.

Image

(Ignore my failed attempts at replicating the glitch, I forgot how I got it to work)
profile pic is an improved version of my hose man mugshot made by MP64/terra (the one i'm using is his version)

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blasterkc8
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Re: Version 1.5.5.1

Post by blasterkc8 » Sat May 18, 2019 4:20 pm

i found this bug where if i put gockroaches in a 1 tile gap they fly in the tiles above them. i used the oil tile. so please fix this bug and thank you. :D

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Hyenyaku
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Re: Version 1.5.5.1

Post by Hyenyaku » Sat May 18, 2019 4:37 pm

8JKN4 wrote:
Sat May 18, 2019 2:41 pm
If you go through a boss door, and then immediately go through another one while the first door is in the middle of it's closing animation, it stays open permanently and all other doors get locked.
(Ignore my failed attempts at replicating the glitch, I forgot how I got it to work)
I was able to reproduce your glitch, and furthermore I also found 2 more:


#1: Set up a door 2 blocks away from a screen transition, and Mega's movements is longer than usual. (0:24)
#2: (8JKN4's glitch) Set up a door to block Mega on his way while doing the #1 transition, and all the doors can not open/close any more. (0:38)
#3: Set up the block door on the edge of the transition, and.... just see it yourselves. (1:16)

Also there is a minor sprite glitch between 1:09 and 1:10
THE MAD KAIZO LAND: #284657
ITEM-2 FUN KAIZO LAND: #289079
THE BLOODY BRUTAL KAIZO LAND: #297986
THE STORMY ACROBATIC KAIZO LAND: #308951
ASSASSIN CLIMBING KAIZO LAND: #350285
PRIMROSE SWAP KAIZO LAND: #368272
MAXIMUM IMPACT KAIZO LAND: #383036

Dragonwing190000
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Joined: Thu May 02, 2019 1:17 pm

Re: Version 1.5.5.1

Post by Dragonwing190000 » Sun May 19, 2019 12:24 pm

When using a Charge Kick in the Magma Beam, the Magma Beam don't kill you until the Charge Kick ends.

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Hyenyaku
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Re: Version 1.5.5.1

Post by Hyenyaku » Sun May 19, 2019 3:53 pm

Dragonwing190000 wrote:
Sun May 19, 2019 12:24 pm
When using a Charge Kick in the Magma Beam, the Magma Beam don't kill you until the Charge Kick ends.
Nothing can kill Mega while he is using Charge Kick. It's intended to be like that.
THE MAD KAIZO LAND: #284657
ITEM-2 FUN KAIZO LAND: #289079
THE BLOODY BRUTAL KAIZO LAND: #297986
THE STORMY ACROBATIC KAIZO LAND: #308951
ASSASSIN CLIMBING KAIZO LAND: #350285
PRIMROSE SWAP KAIZO LAND: #368272
MAXIMUM IMPACT KAIZO LAND: #383036

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Snivymaster1337
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Re: Version 1.5.5.1

Post by Snivymaster1337 » Mon May 20, 2019 3:01 pm

When there's a bunch of Crash Men on screen, you can faintly see the hit boxes of the Crash Men and the Crash Bomb's explosion.
Image
Feedback:tm:?

Also, check out my MMM fangame here.

Oh, and that's not all, I have two challenges/collabs going on, one for my level series (You can get sent to the post here), and you can get sent to the other here.

billehbob
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Re: Version 1.5.5.1

Post by billehbob » Mon May 20, 2019 9:11 pm

psx tengu man theme still sucks

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BenPlusMM
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Re: Version 1.5.5.1

Post by BenPlusMM » Wed May 22, 2019 1:17 am

billehbob wrote:
Mon May 20, 2019 9:11 pm
psx tengu man theme still sucks
that's not a glitch
IT IS THE SPOOKY MONTH

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