Sheep Blocks and Bari III

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WreckingPrograms
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Sheep Blocks and Bari III

Post by WreckingPrograms » Mon May 20, 2019 11:45 pm

After some complications, more of Sheep Man's assets snuck into the game! Bari IIIs are a little bigger in size to allow for more freedom in placement, but the vanishing blocks work like you remember them!

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Created this game, I guess.

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Re: Sheep Blocks and Bari III

Post by NMario84 » Mon May 20, 2019 11:45 pm

FIRST!

Yeah! Lookin Good as usual!
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I'm a dolphin that likes playing around with beach balls, though I prefer to pounce on my buddy.
He seems to love it when I do that to him. I don't mind at all. It shows that we're best friends.

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Re: Sheep Blocks and Bari III

Post by 8JKN4 » Mon May 20, 2019 11:47 pm

SHIT
I NEED TO SPEED UP MY MOD EVEN MORE
OH FUCK OH SHIT
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Re: Sheep Blocks and Bari III

Post by Bean man » Mon May 20, 2019 11:52 pm

:crab::crab::crab:
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Don't hold me accountable for any/all of the dumb shit I've posted here.

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Re: Sheep Blocks and Bari III

Post by supersmashgaming » Mon May 20, 2019 11:57 pm

Guess we may be getting 1.6 faster that 1.5

An update 10 days apart.
What is this madness?
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Bean man
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Re: Sheep Blocks and Bari III

Post by Bean man » Tue May 21, 2019 12:00 am

supersmashgaming wrote:
Mon May 20, 2019 11:57 pm
Guess we may be getting 1.6 faster that 1.5
They already said there would be less content so they could get it out at a faster time.
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Don't hold me accountable for any/all of the dumb shit I've posted here.

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Re: Sheep Blocks and Bari III

Post by yotubesocialhd2 » Tue May 21, 2019 12:04 am

NIce that the Sheep Blocks and Bari III are making it into Mega Man Maker 1.6! Now if we can get Sheep Man himself into Mega Man Maker 1.6 ,then we be all set! :D

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Re: Sheep Blocks and Bari III

Post by Snivymaster1337 » Tue May 21, 2019 12:10 am

Yes!!!
Feedback:tm:?

Also, check out my MMM fangame here.

Oh, and that's not all, I have two challenges/collabs going on, one for my level series (You can get sent to the post here), and you can get sent to the other here.

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Re: Sheep Blocks and Bari III

Post by supersmashgaming » Tue May 21, 2019 12:13 am

Bean man wrote:
Tue May 21, 2019 12:00 am
supersmashgaming wrote:
Mon May 20, 2019 11:57 pm
Guess we may be getting 1.6 faster that 1.5
They already said there would be less content so they could get it out at a faster time.
I know as long as there is no bumps in the road this time.
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Re: Sheep Blocks and Bari III

Post by BenPlusMM » Tue May 21, 2019 12:16 am

Nice. We've wanted this for a while, and Ithink it'll be great to have Sheep Blocks.




What, you expected me to say something about Bari III?
I've come to make an announcement: Bass is a [redacted] He pissed on my [redacted] laptop. That’s right he took his robot [redacted] out and he pissed on my [redacted] laptop, and he said his [redacted] was THIS STRONG. And I said “that’s OP!” So I'm making a call-out post in my signature...

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Re: Sheep Blocks and Bari III

Post by 8JKN4 » Tue May 21, 2019 12:35 am

Wait. Question:

Do the Sheep Blocks only come in the colors from MM10, or do they have a more varied color selection like teleporters and Illusian Blocks?
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Re: Sheep Blocks and Bari III

Post by Megamanvwxyz » Tue May 21, 2019 12:40 am

You can never have enough missiles!

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Re: Sheep Blocks and Bari III

Post by Gravitrax64 » Tue May 21, 2019 12:53 am

supersmashgaming wrote:
Mon May 20, 2019 11:57 pm
Guess we may be getting 1.6 faster that 1.5

An update 10 days apart.
What is this madness?
Wait 10 days?!
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Re: Sheep Blocks and Bari III

Post by LeonardMan » Tue May 21, 2019 1:16 am

WreckingPrograms wrote:
Mon May 20, 2019 11:45 pm
After some complications, more of Sheep Man's assets snuck into the game! Bari IIIs are a little bigger in size to allow for more freedom in placement, but the vanishing blocks work like you remember them!

Image
Even though the two Robot Masters I want from MM10 for this update are Solar Man and Chill Man, I would be okay to be given Sheep Man instead (or, if not that, at least Pump Man). Electric Robot Masters are just as scarce as fire and ice ones right now.

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Re: Sheep Blocks and Bari III

Post by Slendee64 » Tue May 21, 2019 1:25 am

That’s pretty neato. Can’t wait to see what people do with this!
Dust Man is best robot master

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Re: Sheep Blocks and Bari III

Post by supersmashgaming » Tue May 21, 2019 1:47 am

Gravitrax64 wrote:
Tue May 21, 2019 12:53 am
supersmashgaming wrote:
Mon May 20, 2019 11:57 pm
Guess we may be getting 1.6 faster that 1.5

An update 11 days apart.
What is this madness?
Wait 11 days?!
It's been 11 days since Pointan were announced.
Yes I change all the 10s to 11s.
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Re: Sheep Blocks and Bari III

Post by Neo Cutman » Tue May 21, 2019 1:50 am

both are fantastic additions, thank you very much.

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Re: Sheep Blocks and Bari III

Post by Gravitrax64 » Tue May 21, 2019 2:11 am

supersmashgaming wrote:
Tue May 21, 2019 1:47 am
Gravitrax64 wrote:
Tue May 21, 2019 12:53 am
supersmashgaming wrote:
Mon May 20, 2019 11:57 pm
Guess we may be getting 1.6 faster that 1.5

An update 11 days apart.
What is this madness?
Wait 11 days?!
It's been 11 days since Pointan were announced.
Yes I change all the 10s to 11s.
Oh I see. 11 days per announcement. For a second there I thought you meant 1.6 was coming out in 11 or 10 days.
UARM club and G-FORCE have merged into what is now: UARM - Force
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Re: Sheep Blocks and Bari III

Post by Blast Man » Tue May 21, 2019 2:28 am

Nice.
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Re: Sheep Blocks and Bari III

Post by UlticraftMTT » Tue May 21, 2019 4:21 am

Okay, i noticed Bari III interacts with push blocks

Looks like we have a new timer mechanism on our hands
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