8 bit style Megaman 11

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14Protoman
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8 bit style Megaman 11

Post by 14Protoman » Wed May 29, 2019 1:21 pm

Title
Does anyone have any idea how some enemies of MM11 could be seen in 8 bit?
if you know publish it in this thread

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Blast Man
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Re: 8 bit style Megaman 11

Post by Blast Man » Wed May 29, 2019 1:45 pm

14Protoman wrote:
Wed May 29, 2019 1:21 pm
Title
Does anyone have any idea how some enemies of MM11 could be seen in 8 bit?
if you know publish it in this thread
As someone who is watching MM11 videos, i dunno what you mean.
Gamer/Pixel Artist a.k.a Play Dash (yes, that's 12 year-old me's account here before i done a dumb thing) | Twitch: Play_Dash | They Added Blast Man!!!

Mega Man Maker X mod thread:
viewtopic.php?f=15&t=8816

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14Protoman
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Re: 8 bit style Megaman 11

Post by 14Protoman » Wed May 29, 2019 6:35 pm

Blast Man wrote:
Wed May 29, 2019 1:45 pm
14Protoman wrote:
Wed May 29, 2019 1:21 pm
Title
Does anyone have any idea how some enemies of MM11 could be seen in 8 bit?
if you know publish it in this thread
As someone who is watching MM11 videos, i dunno what you mean.
if you have any ideas, post a sprite here

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Blast Man
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Re: 8 bit style Megaman 11

Post by Blast Man » Wed May 29, 2019 7:01 pm

14Protoman wrote:
Wed May 29, 2019 6:35 pm
Blast Man wrote:
Wed May 29, 2019 1:45 pm
14Protoman wrote:
Wed May 29, 2019 1:21 pm
Title
Does anyone have any idea how some enemies of MM11 could be seen in 8 bit?
if you know publish it in this thread
As someone who is watching MM11 videos, i dunno what you mean.
if you have any ideas, post a sprite here
Sir if i will get hired and make content for 1.6 that could be MM11 the enemies would count as spoilers so sadly not now.
Gamer/Pixel Artist a.k.a Play Dash (yes, that's 12 year-old me's account here before i done a dumb thing) | Twitch: Play_Dash | They Added Blast Man!!!

Mega Man Maker X mod thread:
viewtopic.php?f=15&t=8816

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14Protoman
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Re: 8 bit style Megaman 11

Post by 14Protoman » Fri Jun 07, 2019 11:20 pm

Blast Man wrote:
Wed May 29, 2019 7:01 pm
14Protoman wrote:
Wed May 29, 2019 6:35 pm
Blast Man wrote:
Wed May 29, 2019 1:45 pm


As someone who is watching MM11 videos, i dunno what you mean.
if you have any ideas, post a sprite here
Sir if i will get hired and make content for 1.6 that could be MM11 the enemies would count as spoilers so sadly not now.
Well Playdash, now that you lost, I guess you could show some of your sprites, by the way I congratulate your effort anyway

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14Protoman
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Re: 8 bit style Megaman 11

Post by 14Protoman » Fri Jun 07, 2019 11:22 pm

I hope several of you have an idea, feel free to show your sprites

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DestroyerOfDestruction
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Re: 8 bit style Megaman 11

Post by DestroyerOfDestruction » Sat Jun 08, 2019 5:58 am

I have not achieved to do Mawaru C, I do know that looking at Crazy Razy is the key to adapt the former to 8-bit. The concept art looks like a Mega Man 1 enemy.

https://megaman.fandom.com/wiki/Mawaru_ ... waru_C.png
You may warn me about problems in the MMM platforms.

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Blast Man
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Re: 8 bit style Megaman 11

Post by Blast Man » Sat Jun 08, 2019 6:23 am

14Protoman wrote:
Fri Jun 07, 2019 11:22 pm
I hope several of you have an idea, feel free to show your sprites
Here is Pipetto.
Image
EDIT: I somehow made a better Pipetto in some small minutes.
Image
Gamer/Pixel Artist a.k.a Play Dash (yes, that's 12 year-old me's account here before i done a dumb thing) | Twitch: Play_Dash | They Added Blast Man!!!

Mega Man Maker X mod thread:
viewtopic.php?f=15&t=8816

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Nigel Chinclucker
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Re: 8 bit style Megaman 11

Post by Nigel Chinclucker » Sat Jun 08, 2019 2:08 pm

Blast Man wrote:
Sat Jun 08, 2019 6:23 am
14Protoman wrote:
Fri Jun 07, 2019 11:22 pm
I hope several of you have an idea, feel free to show your sprites
Here is Pipetto.
Image
EDIT: I somehow made a better Pipetto in some small minutes.
Image
I actually have my own Pipetto sprite. He's probably the easiest of the newest enemies to sprite.

Image
My Most Popular Levels:
283233: Cheery Happy Funtime
213787: Ye Olde Basic Castle
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UlticraftMTT
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Re: 8 bit style Megaman 11

Post by UlticraftMTT » Sat Jun 08, 2019 3:23 pm

This is the one i made, though the tube is rather big.

Image
Image

Image

plantera bulb on orichalcum run

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14Protoman
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Re: 8 bit style Megaman 11

Post by 14Protoman » Thu Jun 13, 2019 1:59 am

Other enemies in 8bit and Gimmicks too please.

Fluff Man
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Re: 8 bit style Megaman 11

Post by Fluff Man » Fri Jun 14, 2019 2:53 pm

Here are sprites for The Missile cones, Anti-Eddie, and K-Drones
(Sorry don't know how to make them bigger, also first time making sprites for anything)

Image
Image
Image
Image
Image
Image
Image
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Nigel Chinclucker
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Re: 8 bit style Megaman 11

Post by Nigel Chinclucker » Fri Jun 14, 2019 7:51 pm

I made a Block Man

Image
My Most Popular Levels:
283233: Cheery Happy Funtime
213787: Ye Olde Basic Castle
204335: Runaway Train

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14Protoman
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Re: 8 bit style Megaman 11

Post by 14Protoman » Sat Jun 15, 2019 1:06 am

Nigel Chinclucker wrote:
Fri Jun 14, 2019 7:51 pm
I made a Block Man

Image
Enemies, not bosses.

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Nigel Chinclucker
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Re: 8 bit style Megaman 11

Post by Nigel Chinclucker » Sat Jun 15, 2019 6:02 pm

14Protoman wrote:
Sat Jun 15, 2019 1:06 am
Nigel Chinclucker wrote:
Fri Jun 14, 2019 7:51 pm
I made a Block Man

Image
Enemies, not bosses.
Bosses are enemies
My Most Popular Levels:
283233: Cheery Happy Funtime
213787: Ye Olde Basic Castle
204335: Runaway Train

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14Protoman
Posts: 661
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Location: Argentina

Re: 8 bit style Megaman 11

Post by 14Protoman » Sat Jun 15, 2019 10:38 pm

Nigel Chinclucker wrote:
Sat Jun 15, 2019 6:02 pm
14Protoman wrote:
Sat Jun 15, 2019 1:06 am
Nigel Chinclucker wrote:
Fri Jun 14, 2019 7:51 pm
I made a Block Man

Image
Enemies, not bosses.
Bosses are enemies
Minor enemies

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14Protoman
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Location: Argentina

Re: 8 bit style Megaman 11

Post by 14Protoman » Wed Jul 31, 2019 3:24 pm

With anti eddie confirmed, I wonder how the remaining minor enemies might look, all felt free to show their sprites.
And take the step to revive the thread.

astro man
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Re: 8 bit style Megaman 11

Post by astro man » Sun Aug 04, 2019 2:52 am

14Protoman wrote:
Sat Jun 15, 2019 10:38 pm
Nigel Chinclucker wrote:
Sat Jun 15, 2019 6:02 pm
14Protoman wrote:
Sat Jun 15, 2019 1:06 am


Enemies, not bosses.
Bosses are enemies
Minor enemies
They are common enemies but stronger. ;)

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14Protoman
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Location: Argentina

Re: 8 bit style Megaman 11

Post by 14Protoman » Sun Aug 04, 2019 12:56 pm

astro man wrote:
Sun Aug 04, 2019 2:52 am
14Protoman wrote:
Sat Jun 15, 2019 10:38 pm
Nigel Chinclucker wrote:
Sat Jun 15, 2019 6:02 pm


Bosses are enemies
Minor enemies
They are common enemies but stronger. ;)
I mean non-boss enemies

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Nigel Chinclucker
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Re: 8 bit style Megaman 11

Post by Nigel Chinclucker » Sun Aug 04, 2019 3:55 pm

Crunch Don
Image

Droppy, Brushy, and Wipey
Image
My Most Popular Levels:
283233: Cheery Happy Funtime
213787: Ye Olde Basic Castle
204335: Runaway Train

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