Sheep Man and Thunder Wool

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WreckingPrograms
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Sheep Man and Thunder Wool

Post by WreckingPrograms » Sun Jun 02, 2019 5:13 pm

Beep beep, we heard you like Sheep. After various enemies and gimmicks, you can now take on Sheep Man himself with his own Thunder Wool, which is probably stronger than you remember. Beep beep.

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Created this game, I guess.

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Re: Sheep Man and Thunder Wool

Post by NMario84 » Sun Jun 02, 2019 5:14 pm

FIRST!
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Wanna go for a ride?

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Blast Man
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Re: Sheep Man and Thunder Wool

Post by Blast Man » Sun Jun 02, 2019 5:19 pm

SHEP MON
Mega Man Maker X Mod Thread:
viewtopic.php?f=15&t=8816

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Bean man
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Re: Sheep Man and Thunder Wool

Post by Bean man » Sun Jun 02, 2019 5:24 pm

Thunder wool now has a piercing effect and an extra attack on the ground. Nice!

Also Sheep man, one of the seemingly most highly requested bosses, made it in too. Maybe that'll satisfy the people who want another electric boss.
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Re: Sheep Man and Thunder Wool

Post by 02gn » Sun Jun 02, 2019 5:28 pm

Sheep boi is in! Hooray!

Also upraged Thunder Wool looks RAD
MMM broke for me and I think I'm ending playing it.

For now......

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LeonardMan
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Re: Sheep Man and Thunder Wool

Post by LeonardMan » Sun Jun 02, 2019 5:30 pm

Bean man wrote:
Sun Jun 02, 2019 5:24 pm
Maybe that'll satisfy the people who want another electric boss.
That certainly does, yes. Now I'm hoping for Sheep Man's companion to be either Solar Man or Chill Man.

Although Chill Man is unlikely because he runs much more than he jumps, so irregular terrain could potentially fuck him over, and his Chill Spike has tile collision, so yeah...
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D-Man
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Re: Sheep Man and Thunder Wool

Post by D-Man » Sun Jun 02, 2019 5:39 pm

So the new Thunder Wool...
  • has wider range on the ground
  • attacks through enemies, dealing the same amount of damage as the lightning bolt
  • costs 2 units of weapon energy as opposed to 4
  • can be aimed higher than normal
I wonder if the bolt can still block projectiles?
Last edited by D-Man on Sun Jun 02, 2019 6:44 pm, edited 1 time in total.
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Re: Sheep Man and Thunder Wool

Post by Shadow444 » Sun Jun 02, 2019 5:47 pm

Finaly, a normal electric type boss, because Spark man its not a serious boss, that we have....

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LeonardMan
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Re: Sheep Man and Thunder Wool

Post by LeonardMan » Sun Jun 02, 2019 5:54 pm

Also, did anybody notice the timer on the top right corner?
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
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3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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Re: Sheep Man and Thunder Wool

Post by yotubesocialhd2 » Sun Jun 02, 2019 6:10 pm

WreckingPrograms wrote:
Sun Jun 02, 2019 5:13 pm
Beep beep, we heard you like Sheep. After various enemies and gimmicks, you can now take on Sheep Man himself with his own Thunder Wool, which is probably stronger than you remember. Beep beep.

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Finally we get Sheep Man ,and also the Thunder Wool! But mostly Sheep Man! Now if you can get either Strike Man or Nitro Man into Mega Man Maker 1.6 ,then we all will be happy! :D :D

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Re: Sheep Man and Thunder Wool

Post by phunguy06 » Sun Jun 02, 2019 6:29 pm

Thunder Wool is super effective against Sheep Man? Yeah, right.
meep

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Re: Sheep Man and Thunder Wool

Post by 02gn » Sun Jun 02, 2019 8:27 pm

LeonardMan wrote:
Sun Jun 02, 2019 5:54 pm
Also, did anybody notice the timer on the top right corner?
Timer is in the game since 1.5- wait or you mean that it stops when boss is dead?
MMM broke for me and I think I'm ending playing it.

For now......

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Re: Sheep Man and Thunder Wool

Post by Gravitrax64 » Sun Jun 02, 2019 8:51 pm

Well its nice to see that thunder wool is actually good now.
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Re: Sheep Man and Thunder Wool

Post by MegaJosh67 » Sun Jun 02, 2019 10:25 pm

WreckingPrograms wrote:
Sun Jun 02, 2019 5:13 pm
Beep beep, we heard you like Sheep. After various enemies and gimmicks, you can now take on Sheep Man himself with his own Thunder Wool, which is probably stronger than you remember. Beep beep.

Image
Finally, a new electric robot master!.. And the thunder wool. (I know it's been buffed but you never know if it's still risky to use or not.)
I am... Scarf Man.

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LeonardMan
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Re: Sheep Man and Thunder Wool

Post by LeonardMan » Sun Jun 02, 2019 11:21 pm

02gn wrote:
Sun Jun 02, 2019 8:27 pm
LeonardMan wrote:
Sun Jun 02, 2019 5:54 pm
Also, did anybody notice the timer on the top right corner?
Timer is in the game since 1.5- wait or you mean that it stops when boss is dead?
Is it? O.o ...I failed to notice it. What does it do? It's for speed-running, right?
MegaJosh67 wrote:
Sun Jun 02, 2019 10:25 pm
Finally, a new electric robot master!.. And the thunder wool.
A new electric robot master and a new electric weapon. Seems to me that the whole electric theme in general was very under-represented in Mega Man Maker until this upcoming update. Looking forward to a few electric-themed enemies too, hopefully, 'cause those are also scarce.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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Re: Sheep Man and Thunder Wool

Post by anthonytheredbear » Mon Jun 03, 2019 12:01 am

WreckingPrograms wrote:
Sun Jun 02, 2019 5:13 pm
Beep beep, we heard you like Sheep. After various enemies and gimmicks, you can now take on Sheep Man himself with his own Thunder Wool, which is probably stronger than you remember. Beep beep.

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Mega Man 10:

-Blade Man
-Sheep Man

Mega Man 11:

-Block Man
-Bounce Man
F I R E M A N
H E A T M A N
https://discord.gg/Es83VR

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Neo Cutman
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Re: Sheep Man and Thunder Wool

Post by Neo Cutman » Mon Jun 03, 2019 1:50 am

Thank you for listening to the request of many of this forum for another electric RM. Sheep Man also fits very well in air and nature levels.

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Re: Sheep Man and Thunder Wool

Post by DestroyerOfDestruction » Mon Jun 03, 2019 6:18 am

I knew it.

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Sticks
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Re: Sheep Man and Thunder Wool

Post by Sticks » Mon Jun 03, 2019 2:49 pm

I'm really hoping they add the waterfalls from Pump Man's stage along with possibly the pipe enemies, I can see them working even with different tiles but just requiring a 2 tile vertical gap.
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Waiting for 1.6 to put out any future levels.

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Sticks
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Re: Sheep Man and Thunder Wool

Post by Sticks » Mon Jun 03, 2019 3:04 pm

I'm also really praying more enemies from past games are added, mainly the salvo dropping enemies from Charge Man's stage, still not sure if they're planning to get up to MM10/11 and then loop back around for the finishing touches from previous games but there's a lotta enemies from past games that really need to be added.
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Waiting for 1.6 to put out any future levels.

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