Sheep Man and Thunder Wool

We post announcements about the game and its development here!
Kirkless1
Posts: 27
Joined: Fri Oct 26, 2018 3:00 am
Location: Indiana

Re: Sheep Man and Thunder Wool

Post by Kirkless1 » Mon Jun 03, 2019 5:13 pm

I feel like Strike Man would be a cool boss to go along with this. Honestly, his pattern wouldn't conflict with custom terrain and also, he's just cool!
Some of my levels:

The Toad Prince - ID: 270581
House of Sand and Fire - ID: 253875
The Long Descent - ID:253607

User avatar
LeonardMan
Posts: 1556
Joined: Sat Jul 15, 2017 11:55 am

Re: Sheep Man and Thunder Wool

Post by LeonardMan » Mon Jun 03, 2019 9:38 pm

Kirkless1 wrote:
Mon Jun 03, 2019 5:13 pm
I feel like Strike Man would be a cool boss to go along with this. Honestly, his pattern wouldn't conflict with custom terrain and also, he's just cool!
If we're talking bosses not bothered by custom rooms, I'd rather have Solar Man, or failing that, Pump Man.

Kirkless1
Posts: 27
Joined: Fri Oct 26, 2018 3:00 am
Location: Indiana

Re: Sheep Man and Thunder Wool

Post by Kirkless1 » Mon Jun 03, 2019 10:02 pm

LeonardMan wrote:
Mon Jun 03, 2019 9:38 pm
Kirkless1 wrote:
Mon Jun 03, 2019 5:13 pm
I feel like Strike Man would be a cool boss to go along with this. Honestly, his pattern wouldn't conflict with custom terrain and also, he's just cool!
If we're talking bosses not bothered by custom rooms, I'd rather have Solar Man, or failing that, Pump Man.
Actually, come to think of it, Pump Man would be really cool. We need more water bosses. Solar Man also works as we also need more fire type bosses. Plus he has my favorite theme in the series.
Some of my levels:

The Toad Prince - ID: 270581
House of Sand and Fire - ID: 253875
The Long Descent - ID:253607

yotubesocialhd2
Posts: 155
Joined: Fri Mar 15, 2019 7:55 pm

Re: Sheep Man and Thunder Wool

Post by yotubesocialhd2 » Mon Jun 03, 2019 10:15 pm

Kirkless1 wrote:
Mon Jun 03, 2019 10:02 pm
LeonardMan wrote:
Mon Jun 03, 2019 9:38 pm
Kirkless1 wrote:
Mon Jun 03, 2019 5:13 pm
I feel like Strike Man would be a cool boss to go along with this. Honestly, his pattern wouldn't conflict with custom terrain and also, he's just cool!
If we're talking bosses not bothered by custom rooms, I'd rather have Solar Man, or failing that, Pump Man.
Actually, come to think of it, Pump Man would be really cool. We need more water bosses. Solar Man also works as we also need more fire type bosses. Plus he has my favorite theme in the series.
What about a sword type boss? We do not have a sword type boss yet in Mega Man Maker?

McWally
Posts: 10
Joined: Sat Mar 30, 2019 11:57 pm

Re: Sheep Man and Thunder Wool

Post by McWally » Tue Jun 04, 2019 12:14 am

At least we got another robot master that controls electricity.

Kirkless1
Posts: 27
Joined: Fri Oct 26, 2018 3:00 am
Location: Indiana

Re: Sheep Man and Thunder Wool

Post by Kirkless1 » Tue Jun 04, 2019 2:29 pm

yotubesocialhd2 wrote:
Mon Jun 03, 2019 10:15 pm
Kirkless1 wrote:
Mon Jun 03, 2019 10:02 pm
LeonardMan wrote:
Mon Jun 03, 2019 9:38 pm


If we're talking bosses not bothered by custom rooms, I'd rather have Solar Man, or failing that, Pump Man.
Actually, come to think of it, Pump Man would be really cool. We need more water bosses. Solar Man also works as we also need more fire type bosses. Plus he has my favorite theme in the series.
What about a sword type boss? We do not have a sword type boss yet in Mega Man Maker?
If Blade Man gets added, that would be cool as well, although his pattern is somewhat strange for MMM considering his whole pattern relies on wall collision... Still though, if they can figure out how to add him in, that would be cool as the more RMs we have, the better! Honestly, I'm interested to see what we get from MM11. Acid Man would be cool as his pattern is pretty much perfect for custom terrain. Mostly...
Some of my levels:

The Toad Prince - ID: 270581
House of Sand and Fire - ID: 253875
The Long Descent - ID:253607

User avatar
Nigel Chinclucker
Posts: 707
Joined: Fri Dec 29, 2017 7:51 pm
Location: Texas
Contact:

Re: Sheep Man and Thunder Wool

Post by Nigel Chinclucker » Tue Jun 04, 2019 7:09 pm

Kirkless1 wrote:
Tue Jun 04, 2019 2:29 pm
yotubesocialhd2 wrote:
Mon Jun 03, 2019 10:15 pm
Kirkless1 wrote:
Mon Jun 03, 2019 10:02 pm


Actually, come to think of it, Pump Man would be really cool. We need more water bosses. Solar Man also works as we also need more fire type bosses. Plus he has my favorite theme in the series.
What about a sword type boss? We do not have a sword type boss yet in Mega Man Maker?
If Blade Man gets added, that would be cool as well, although his pattern is somewhat strange for MMM considering his whole pattern relies on wall collision... Still though, if they can figure out how to add him in, that would be cool as the more RMs we have, the better! Honestly, I'm interested to see what we get from MM11. Acid Man would be cool as his pattern is pretty much perfect for custom terrain. Mostly...
Some of Grenade Man's attacks rely on wall collision, and they got him to work fairly well. Blade Man's whole pattern relies on wall collision, but I think he could work if they do what they did with Grenade Man.
My Most Popular Levels:
283233: Cheery Happy Funtime
213787: Ye Olde Basic Castle
204335: Runaway Train

User avatar
UlticraftMTT
Posts: 758
Joined: Thu Jun 28, 2018 12:15 am
Location: in my moms basement eating hot pockets
Discord: MettatonEX#9160
Contact:

Re: Sheep Man and Thunder Wool

Post by UlticraftMTT » Tue Jun 04, 2019 7:34 pm

Nigel Chinclucker wrote:
Tue Jun 04, 2019 7:09 pm
Kirkless1 wrote:
Tue Jun 04, 2019 2:29 pm
yotubesocialhd2 wrote:
Mon Jun 03, 2019 10:15 pm


What about a sword type boss? We do not have a sword type boss yet in Mega Man Maker?
If Blade Man gets added, that would be cool as well, although his pattern is somewhat strange for MMM considering his whole pattern relies on wall collision... Still though, if they can figure out how to add him in, that would be cool as the more RMs we have, the better! Honestly, I'm interested to see what we get from MM11. Acid Man would be cool as his pattern is pretty much perfect for custom terrain. Mostly...
Some of Grenade Man's attacks rely on wall collision, and they got him to work fairly well. Blade Man's whole pattern relies on wall collision, but I think he could work if they do what they did with Grenade Man.
Slash Man, Oil Man, and Pluto also rely on wall collision too, I think Grenade Man was a great boss that revealed wall jumping/clinging bosses can work on uneven terrain.
Image

1/2/9/10 SFX Mod: viewtopic.php?f=15&p=91154#p91154
Game Boy Mod: viewtopic.php?f=15&t=10508

hail boognish

Upcoming mods: Mega Man Maker Plus 2

User avatar
Megamanvwxyz
Posts: 1834
Joined: Mon Jan 29, 2018 5:45 pm

Re: Sheep Man and Thunder Wool

Post by Megamanvwxyz » Tue Jun 04, 2019 9:51 pm

This is baaahd!, I mean grrreeeaaateee! Sorry I couldn't resist a sheep joke! I'm happy we have another electric type RM, looking forward to what else we get.
You can never have enough missiles!

User avatar
Brazencoronet17
Posts: 3652
Joined: Tue Mar 27, 2018 11:09 pm
Location: On a collegits' shelf
Discord: Gyro Man#5136
Contact:

Re: Sheep Man and Thunder Wool

Post by Brazencoronet17 » Tue Jun 04, 2019 10:57 pm

SHEP MAN? YES BEST RM EVER OMG YES 11/10

ソール・クーロシンーグ

User avatar
Blast Man
Posts: 1042
Joined: Sat Jul 07, 2018 1:11 pm
Discord: Play Dash#9888
Contact:

Re: Sheep Man and Thunder Wool

Post by Blast Man » Wed Jun 05, 2019 3:03 pm

Wooloo
Gamer/Pixel Artist a.k.a Play Dash (yes, that's 12 year-old me's account here before i done a dumb thing, wow i was a dummy back then) | Twitch: Play_Dash

Mega Man Maker X mod thread:
viewtopic.php?f=15&t=8816

User avatar
Slendee64
Posts: 102
Joined: Sun Apr 22, 2018 5:25 pm
Location: New York

Re: Sheep Man and Thunder Wool

Post by Slendee64 » Wed Jun 05, 2019 8:39 pm

Oooh, neato. Can't wait to see what people do with these guys!
Dust Man is best robot master

User avatar
Nigel Chinclucker
Posts: 707
Joined: Fri Dec 29, 2017 7:51 pm
Location: Texas
Contact:

Re: Sheep Man and Thunder Wool

Post by Nigel Chinclucker » Thu Jun 06, 2019 8:52 pm

Blast Man wrote:
Wed Jun 05, 2019 3:03 pm
Wooloo
Nah man it's Mareep
My Most Popular Levels:
283233: Cheery Happy Funtime
213787: Ye Olde Basic Castle
204335: Runaway Train

User avatar
Sticks
Posts: 99
Joined: Fri Dec 15, 2017 12:23 am

Re: Sheep Man and Thunder Wool

Post by Sticks » Fri Jun 07, 2019 1:14 am

So gonna theorize a bit here on the release date, seeing as how 1.5 had a lot of stuff and some complications (Wrecking's injuries) it had 10 reveals, meaning this one not being nearly as large and mainly just being MM10, we've had 2 reveals so far, we'll probably need about 3 more before release, this seems to be true for all the other updates as well, 1.4 had 5 reveals so its safe to assume this one, but how long between each reveal is anyone's guess. I just hope the next one is quite soon.
Profile Name: StyxSticks

User avatar
14Protoman
Posts: 914
Joined: Mon Oct 15, 2018 2:24 pm
Location: Argentina

Re: Sheep Man and Thunder Wool

Post by 14Protoman » Sat Jun 15, 2019 10:41 pm

Image
Great gif Wrecking!
It is good to see a new boss with the effect of weakness, because if we hit him in a wool we throw him and cancel his attack.

Locked

Who is online

Users browsing this forum: No registered users and 5 guests